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sandbibch-Goldenrod_City_Alpha_Build-0.1.1 icon

Goldenrod City Alpha Build

Goldenrod City TF2 map ported into Lethal Company

Date uploaded 2 years ago
Version 0.1.1
Download link sandbibch-Goldenrod_City_Alpha_Build-0.1.1.zip
Downloads 46
Dependency string sandbibch-Goldenrod_City_Alpha_Build-0.1.1

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
MaxWasUnavailable-LethalModDataLib-1.2.2 icon
MaxWasUnavailable-LethalModDataLib

A library for Lethal Company, providing a standardised way to save and load modded data.

Preferred version: 1.2.2
Evaisa-FixPluginTypesSerialization-1.1.2 icon
Evaisa-FixPluginTypesSerialization

Fix custom Serializable structs and such not properly getting deserialized by Unity.

Preferred version: 1.1.2
IAmBatby-LethalLevelLoader-1.4.10 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v69 Compatible)

Preferred version: 1.4.10
Evaisa-HookGenPatcher-0.0.5 icon
Evaisa-HookGenPatcher

Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.

Preferred version: 0.0.5
Evaisa-LethalLib-0.16.2 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 0.16.2
AudioKnight-StarlancerAIFix-3.8.0 icon
AudioKnight-StarlancerAIFix

Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!

Preferred version: 3.8.0
JacobG5-JLL-1.9.1 icon
JacobG5-JLL

Jacob's Lethal Libraries - For Jacob's Mods

Preferred version: 1.9.1

README

Goldenrod City - Lethal Edition

Screenshot 1

Based on a community-made Team Fortress 2 map that is based on the city from Pokémon Gold/Silver/Crystal, it's Goldenrod City! This is a direct port of the TF2 map alongside some graphical and gameplay changes added to fit the style of Lethal Company's gameplay. Due to the sheer size of the city, this moon is designed to be played with a large amount of players.

Alpha Build

Since this is an alpha, there will be some minor issues and the map will be subject to change. I am making this build available at this state so I can playtest it with friends for feedback. I'll mark it as a Beta once all the major issues are fixed, and will begin focusing on optimizing performance + reducing filesize. I will mark this as a release once everything is 100% polished.

Credits

Installation

  1. Go to r2modmanPlus-local\LethalCompany\profiles\PROFILE_NAME\BepInEx\plugins
  2. Create "Goldenrod" folder
  3. Extract all files to "Goldrenrod" folder
  4. Be sure to also install all the other required mods listed in the manifest.json file.

CHANGELOG

0.1.1

Features:

  • Adjusted the platforming section of the crashed train's rotation by 90 degrees (from -- to -|). Playtesters did not like having to travel all the way around the building in order to reach the trains, so it has been made easier for players to reach.
  • Added more red lights underground to point to the fire exit. Apparently a lot of players missed the fire exit while traveling underground. A broken red light has been added to the ground which conveniently points the direction to the fire exit.
  • Kickable ladders are currently not working. Replaced them with regular ladders until I can figure out the issue.
  • Hopefully fixed the quicksand in-between the cliffs not working.
  • Fixed collision with potted tree trapping the player.
  • Added Nutcrackers as an outdoor enemy (referencing the sniper sightlines of this TF2 map). The rarity is set to 30.
  • Nerfed Factory Size Multiplier from 5.3 to 2.4. I originally wanted the interior to be large so fire exits could be spread out, have it balanced for a large player session, and to match the size of the exterior city. Unfortunately, the actual result is that items were waaaay too spread out and interior monsters were barely encountered by anyone. While I could increase the mosnter/item spawning amount, that could lead to way too many monsters or items appearing in small areas while the rest of the interior remains empty. So because of all this, I'm keeping the multiplier at 2.4.
  • Nerfed the amount of Old Birds that appear outside from 50 down to 20. During the play session, all the bots were crowding around the ship which made it impossible to get to even with the alternative path.
  • Nerfed Enemy Power Count from 20 to 18.
  • Nerfed Outside Enemy Power Count from 24 to 21.
  • Adjusted scrap spawn rate to Min Scrap 24, and Max Scrap 34.
  • Added AudioKnight-StarlancerAIFix-3.8.0 and JacobG5-JLL-1.9.1 mods to support new updated changes.

0.1.0

Features:

  • Made Goldenrod City moon available as an alpha build.