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scoopy-Scoopys_Variety_Pack-0.2.2 icon

Scoopys Variety Pack

Adds one new dungeon-themed interior, and some scrap items. This mod aims to add some variety to the base game of lethal company through new content.

By scoopy
Date uploaded 2 years ago
Version 0.2.2
Download link scoopy-Scoopys_Variety_Pack-0.2.2.zip
Downloads 513
Dependency string scoopy-Scoopys_Variety_Pack-0.2.2

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Evaisa-LethalLib-0.9.0 icon
Evaisa-LethalLib

My modding tools for Lethal Company

Preferred version: 0.9.0
Evaisa-HookGenPatcher-0.0.5 icon
Evaisa-HookGenPatcher

Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.

Preferred version: 0.0.5

README

Scoopy's Variety Pack (formerly LethalExtension)

Overview:

Ensure you uninstall/delete LethalExtension to avoid conflicts before playing

Config values will not carry over, you will need to update the new config file (BepInEx/config/ScoopysVarietyPack) with any changes you had made

Currently, the mod adds one new interior, which is dungeon themed, and some new scrap items. This interior is comprised of custom assets and is intended to add some variety to the interiors in the base game.

The dungeon interior is in an almost complete state, with some bugs. There will likely be more content added to this dungeon in the near future, in addition to fixing some of the remaining issues.

The dungeon interior is a sprawling and dark crypt style interior with a high degree of verticality compared to the base interiors.

If you encounter any bugs you'd like to report, please post them in the LethalExtension thread located in the "mod-releases" section of the Lethal Company modding discord (https://discord.com/servers/lethal-company-modding-1168655651455639582).

Features:

  1. Dungeon (Interior)

    1. Sprawling interior made from custom assets with high degree of verticality.
    2. Spawning parameters can be customized using the config file located in BepInEx/config.
  2. Scrap Items

    1. Guitar: Plays funny weezer riff on use
    2. Fire Axe: Defensive weapon, hits significantly harder than shovel. Can't be purchased. Spawns on all (vanilla) paid planets.

More features and improvements to come in the near future.

To avoid issues in multiplayer, ensure all players have the same settings in their individual config files.

Images

Installation:

  • Ensure you have all listed dependancies installed.
  • Download and unzip the mod.
  • Place the contents of the 'plugins' folder into the 'plugins' folder located in your BepInEx install (Lethal Company\BepInEx\plugins`)
  • Launch the game once to generate a config file if you would like to edit config parameters.

Known issues:

  • The dungeon interior is not enabled on March, due to the fact that March has multiple fire exit doors (a fix for this is coming in the near future). Fire exits will not function on moons with more than one fire exit door.
  • Some enemies have pathing/clipping issues.
  • Turrets can currently see and shoot through doiors.
  • Scrap rarely spawns inside of props/inside walls, though is still grabbable.
  • Hazards rarely spawn clipped into objects/floating slightly.
  • Enemies are unable to enter/exit the spiral stairway room.
  • Very rarely on large maps (such as Titan), if the interior generation is too vertical, the player can be teleported to the entry door after travelling too far up or down.

CHANGELOG

0.3

  • Renamed to "Scoopy's Variety Pack" to avoid confusion with similarly named mods
  • Fixed weezer guitar bugging out players games and being undroppable
    • Encountered no issues in my testing, please report if this issue persists
  • Fixed enemies not being able to enter the spiral staircase room
    • Spiral staircase itself is still not functional
  • Added config options to control scrap item rarities
  • Adjusted lighting to improve FPS drops caused by hitting shadow cap

0.2.1

  • Fixed dungeon spawning on March when not intended
    • This will disable dungeon spawning on modded moons for the short term - more permanent fix coming soon
  • Added some props to the dining room tiles
  • Moved the annoying table infront of one of the dining room door spawns
  • You can now specify specific planets other than titan in the config in a similar manner to titan ("vow", "rend", etc.)

0.2.0

  • Added fire axe as a scrap and useable weapon
    • Only found as a scrap spawn, can't be bought
    • Deals significantly more damage than the shovel, or can be sold for a good price
  • Significantly changed the generation parameters of the dungeon interior
    • Start room should no longer generate only a single path, and rather provide between 3-4 paths each time
    • Dungeon size has been reduced significantly, to improve navigation and bring it closer in-line to vanilla interiors
    • Overall dungeon generation should be more "branch-y" and less "depth-y"
  • Changed dungeon lighting to improve visibility
    • Increased brightness and radius of torches
    • Added and moved some torches in tiles
  • Changed dungeon footstep sounds to better suit the material
  • Significantly reduced likelihood of dungeon being too vertical and causing player to teleport to entrance
    • May still occur very rarely on titan
  • Fixed enemies being unable to path up and down normal staircases
    • Only tested extensively with masked enemies - some enemies may still not work
  • Fixed enemies not opening doors and walking through walls
    • Some enemies are still broken and unable to open doors, but none should walk through walls anymore
  • Fixed an issue where players could clip through the front door and fall out of the map
  • Changed cell-doors to fix server-wide syncing
  • Fixed locked cell doors not being able to be unlocked with a key
  • Minor changes to some dungeon tiles

0.1.0

  • Initial release
  • Added dungeon interior.
  • Added weezer guitar as two-handed scrap item.