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seechela-MoreBrutalLethalCompanyPlus-1.4.2 icon

MoreBrutalLethalCompanyPlus

Balanced modpack that makes game harder and funnier! [V49]

Date uploaded 2 years ago
Version 1.4.2
Download link seechela-MoreBrutalLethalCompanyPlus-1.4.2.zip
Downloads 1532
Dependency string seechela-MoreBrutalLethalCompanyPlus-1.4.2

This mod requires the following mods to function

seechela-MoreBrutalLethalCompanyMain-3.0.6 icon
seechela-MoreBrutalLethalCompanyMain

Contains all core mods for MoreBrutalLethalCompanyPlus. MoreBrutalLethalCompanyPlus is required!

Preferred version: 3.0.6
seechela-MoreBrutalLCMoons-3.0.6 icon
seechela-MoreBrutalLCMoons

Contains all modded moons for MoreBrutalLethalCompanyPlus! MoreBrutalLethalCompanyPlus is required!

Preferred version: 3.0.6
seechela-MoreBrutalLCCosmetics-3.0.3 icon
seechela-MoreBrutalLCCosmetics

Contains all modded cosmetics for MoreBrutalLethalCompanyPlus! MoreBrutalLethalCompanyPlus is required!

Preferred version: 3.0.3
seechela-MoreBrutalLCPosters-3.0.4 icon
seechela-MoreBrutalLCPosters

Contains all customized posters for MoreBrutalLethalCompanyPlus! MoreBrutalLethalCompanyPlus is required!

Preferred version: 3.0.4
seechela-CustomLogoForMBLCP-3.0.2 icon
seechela-CustomLogoForMBLCP

Replaces default Lethal Company logo with custom branding for MoreBrutalLethalCompanyPlus!

Preferred version: 3.0.2

README


Discord

(v1.4.2) Balanced modpack that has 99 mods that makes game harder and funnier!

  • Recommended to play with 2 to 8 people.
  • Enemies spawn a bit often.
  • Has 100+ suits.
  • Has 50+ cosmetics.
  • More items to buy.
  • 100+ emotions.
  • And much more!

DOWNLOAD INSTRUCTION

Download r2modman, choose game Lethal Company and make profile named however you want and type in search bar "MoreBrutalLethalCompanyPlus" and download!

KEYBINDS

  • BetterEmotes [ T ]
  • TooManyEmotes [ Y ] or [ ` ]
  • TooManySuits | Next Page [ N ] | Back Page [ B ]
  • AdvancedCompany | Nightvision [ F ] | Headmounted [ F ]

If you have errors playing with my modpack, then join my discord server and write in support channel

WARNING

DO NOT UPDATE MODS! Updating mods can break your game a little so wait when i update modpack!


CHANGELOG

All notable changes to MoreBrutalLethalCompanyPlus will be documented here.

The format is based on Keep a Changelog.

  • GAME version is the base Lethal Company game version
  • MAJOR version is a significant modpack change [ new mods, new features, breaking changes ]
  • MINOR version is a small modpack change [ hotfixes, patches, config tweaks ]

[v81.1.1] - 2026-06-19


Issues that are getting tracked for the next update.

[ x ] Fixed · [ ~ ] Maybe fixed · [ ] Not fixed
  • [ ] Refund option in store adds up every new lobby
  • [ ] Host sees Apparatus value, client doesn't
  • [ x ] Charters having only 1 moon visible

Report bugs on Discord


  • Moons day going too fast
  • Double-Barreled Shotgun not working correctly

[v81.1.0] - 2026-06-18


Issues that are getting tracked for the next update.

[ x ] Fixed · [ ~ ] Maybe fixed · [ ] Not fixed
  • [ ] Refund option in store adds up every new lobby
  • [ ] Host sees Apparatus value, client doesn't
  • [ ~ ] Charters having only 1 moon visible

Report bugs on Discord


  • Several issues with Cruiser
  • Several issues with Baboon Hawk nests
  • Several issues with behavior of Bunker Spider
  • Jester spawning
  • Main entrance being swapped with a Fire exit


[ TECHNICAL ]

  • Some optimization

[ GAMEPLAY & MECHANICS ]

  • Increased most of enemies spawn chances
  • Old Bird and Spore lizard are killable
  • Slightly increased Meteor Shower chance
  • Reduced Single Item Day chance
  • Eclisped, Gusty, Flooded, Blackout and Blackfog weathers occurre on more moons
  • Crew will be ejected at zero days when no ship scrap value
  • Oxygen consumption is slower in water
  • Rebalanced terminal upgrades
  • Reduced chance of Circuit Bees spawn
  • Reduced Bracken health from 5 -> 2 HP
  • Moons time multiplier was slightly reduced, slowing down the moons time.

[ QUOTA ]

  • Increased max buy rate from 0.85 -> 0.95

[ MOONS & CHARTERS ]

  • AST-17 deadline is back to fixed 3 days
  • SRB-1806 max deadline increased from 5 -> 6 days
  • ZYN-300 max deadline increased from 4 -> 5 days
  • Unlocked moons will expire in 3 days instead of 2 days
  • 2 paid moons at once can be seen in moons catalog
  • Landings required to permanently discover paid moons reduced from 2 landings -> 1 landing
  • Hidden moons will be permanently discovered after rounting to it

[ VISUAL & AUDIO ]

  • Redesigned ships, terminal and HUD visuals
  • Updated loading tips
  • HUD will hide when using terminal
  • Increased terminal resolution
  • Updated posters


[ MOONS & CHARTERS ]

  • Lore

[ VISUAL & AUDIO ]

  • Visibility through other side through the main entrance doors.
  • Several new cosmetics

[ ENEMIES ]

  • Backwater Gunkfish
  • Cadaver Growths

[ SCRAP ]

  • Bronze trophy
  • Baseball glove

[ MOONS ]

  • Cetus
  • Harmony
  • Salvation
  • Subjugation

[ INTERIORS ]

  • Bunker [ NEW ]
  • Liminal facility [ RE-ADDED ]
  • Drains
    • Few new tiles
  • Storehouse
    • Lever for the main entrance was replaced

[ MODS ]

  • Mirage
  • LCStatsTracker
  • Sma11s Moons
  • DeathAnimations
  • EverythingCanDieAlternative
  • Biodiversity
  • ShipColors
  • NestFix


[ INTERIORS ]

  • Scoopy Castle
  • Raven Manor Interior

[ MODS ]

  • ReverbTriggerFix
  • Mirage v81
  • Malfunctions
  • RevisitStingers
  • ModlistHashChecker
  • DynamicJesterCrank


  • DawnLib: 0.9.21 -> 0.9.24
  • Beanie Lib: 1.0.8 -> 1.0.9
  • MrovLib: 0.4.3 -> 0.4.6
  • LunarConfig: 0.3.14 -> 0.4.1
  • LethalNetworkAPI: 3.3.3 -> 3.4.2
  • MonoDetour: 0.7.13 -> 0.7.14
  • MonoDetour BepInEx 5: 0.7.13 -> 0.7.14
  • Thighs Cosmetics: 1.1.9 -> 1.2.6
  • Scandals Tweaks: 1.1.8 -> 1.2.0
  • CullFactory: 2.0.9 -> 2.0.11
  • TooManySuits: 2.0.3 -> 2.0.4
  • TooManyEmotes: 2.3.16 -> 2.3.17
  • Vandal Electronics Scanvan: 1.5.2 -> 1.6.6
  • CruiserImproved: 1.5.5 -> 1.6.1
  • Fairer Fire Exits: 2.0.0 -> 2.0.1
  • NicheTweaks: 0.4.1 -> 0.4.5
  • WeightedBeltBag: 1.1.2 -> 1.1.3
  • TerrasScrap: 81.2.2 -> 81.3.5
  • RuntimeIcons BetterRotations: 1.2.1 -> 1.2.8
  • Lategame Upgrades: 3.13.1 -> 3.14.0
  • FairAI: 1.5.7 -> 1.5.9
  • FlashlightToolLoader: 1.0.3 -> 1.0.4
  • ButteRyBalance: 0.6.1 -> 0.6.4
  • ButteryFixes: 1.17.10 -> 1.17.14
  • StarlancerAIFix: 3.13.1 -> 3.13.2
  • LethalError: 1.0.4 -> 1.0.6
  • SpiderPositionFix: 1.6.3 -> 1.6.4
  • JetpackFixes: 1.6.2 -> 1.6.3
  • EnemySoundFixes: 1.9.10 -> 1.9.12
  • Storage Complex: 1.2.2 -> 1.2.3
  • Deepcore Mines: 1.0.6 -> 1.0.7
  • Liminal House: 1.1.4 -> 1.1.5
  • 47Chronos: 2.3.5 -> 2.3.6
  • 28Terra: 1.3.1 -> 1.3.2
  • 02PhobosDeimos: 1.1.1 -> 1.1.2
  • 615Noctis: 1.0.7 -> 1.1.0
  • 3Bilge: 2.4.2 -> 2.4.3
  • 412Fracture: 1.0.4 -> 1.0.5
  • 69 Kanie: 3.2.9 -> 3.2.10

[v81.0.2] - 2026-05-20


Issues that are getting tracked for the next update.

[ x ] Fixed · [ ~ ] Maybe fixed · [ ] Not fixed
  • [ ] Refund option in store adds up every new lobby
  • [ ] Host sees Apparatus value, client doesn't

Report bugs on Discord


  • Systems showing only 1 moon


[ GAMEPLAY & MECHANICS ]

  • Bracken can blow up on landmines
  • Feiopar is rarer
  • Bracken has a bigger chance to spawn on Abandoned Factory

[ QUOTA ]

  • Starting system AST-17 has a random deadline between 3 to 5 days
  • Starting credits increased from 70 to 80 credits
  • Starting quota reduced from 475 to 400 credits
  • Quota base reduced from 165 to 155
  • Curve sharpness increased from 8.2 to 9
  • Quota player scaling threshold increased from 2 to 3, scaling starts at 4 players
  • Quota player scaling multiplier per player reduced from 18% to 12%
  • Death penalties only trigger when half or more of the crew dies
  • Credit loss cap on full wipe reduced from 35% to 20%
  • Quota increase cap on full wipe reduced from 20% to 10%
  • Body recovery softens penalties instead of cancelling them
  • Credit body recovery bonus reduced from 65% to 30%
  • Quota body recovery bonus reduced from 80% to 30%
  • Solo player gets +10% scrap value

[ OXYGEN ]

  • Oxygen doesn't consume on The Company

[ MOONS & SYSTEMS ]

  • Brutality costs $50 credits to route
  • Unlocked moons expire after 2 routes and revert to paid
  • [PINNED] tag shows in terminal for permanently discovered moons
  • Meeting quota has 50% chance to grant a free unlock on a random paid moon with price ≤ $100
  • Moon sale chance increased from 15% to 25% per shuffle
  • Maximum moon sale discount increased from 20% to 30%
  • Quota discoveries now prioritize the cheapest undiscovered constellation for moon reveals


[ GAMEPLAY & MECHANICS ]

  • Counterplays
    • Jester
      • items can be placed on top of it to delay/prevent popping
    • Coilhead
      • can be damaged and killed, with optional volatile explosion behavior
    • Feiopar
      • can be distracted by laser pointer and redirected more reliably
    • Turret
      • can be disabled by cutting their wires with a knife
  • Some small sized enemies can be sold

[ FACILITY MELTDOWN ]

  • Pulling apparatus has a chance to trigger a facility meltdown
  • Meltdown chance scales by moon tier, 10% on F tier up to 90% on S++ tier
  • Apparatus value scales the same way, worth more on harder moons
  • 2 monsters spawn during meltdown
  • Tweaked radiation damage

[ VISUAL & AUDIO ]

  • Some unique scrap grab and drop sounds
  • Scanned item holographic highlights

[ ENEMIES ]

  • Ogopogo
  • Aloe

[ MODS ]

  • MoreCounterplay
  • Biodiversity
  • FacilityMeltdown
  • PizzaProbabilityUpdated
  • Enhanced Monsters


  • 69 Kanie: 3.2.8 -> 3.2.9
  • 3Bilge: 2.4.1 -> 2.4.2
  • 615Noctis: 1.0.6 -> 1.0.7
  • 312Fracture: 1.0.2 -> 1.0.3
  • DungeonGenerationPlus: 1.5.0 -> 1.5.1
  • DawnLib: 0.9.20 -> 0.9.21
  • MajorityVote: 1.1.2 -> 1.1.3
  • ScienceBird Tweaks: 4.7.3 -> 4.7.4
  • Chameleon: 2.3.4 -> 2.4.2
  • EnemySoundFixes: 1.9.9 -> 1.9.10
  • TooManyEmotes: 2.3.15 -> 2.3.16
  • UniqueItemSounds: 0.2.0 -> 0.2.1
  • SpawnCycleFixes: 1.2.0 -> 1.2.2
  • PathfindingLagFix: 2.4.1 -> 2.4.2
  • MeleeFixes: 1.5.0 -> 1.5.1
  • JetpackFixes: 1.6.1 -> 1.6.2
  • ButteryFixes: 1.17.8 -> 1.17.10
  • ButteRyBalance: 0.5.0 -> 0.6.1
  • Configurable Quota: 1.2.0 -> 1.3.1
  • Scandals Tweaks: 1.1.7 -> 1.1.8
  • Vandal Electronics Scanvan 1.4.9 -> 1.5.2
  • CullFactory 2.0.8 -> 2.0.9
  • Raven Manor Interior 1.3.0 -> 1.3.1
  • 412Fracture 1.0.3 -> 1.0.4

[v81.0.1] - 2026-05-11


Issues that are getting tracked for the next update.

[ x ] Fixed · [ ~ ] Maybe fixed · [ ] Not fixed
  • [ X ] Error on item drop
  • [ X ] Price of the apparatus is visible
  • [ X ] Emotes and suit racks are scrolling by two at a time
  • [ ] Refund option in store adds up every new lobby
  • [ X ] Constellations mixing together
  • [ ~ ] MissileTurrets tries to shoot through walls
  • [ ] Host sees Apparatus value, client doesn't
  • [ X ] When crouching player stands up instantly
  • [ X ] Some scrap may not de-spawn from moon when all crew dies

Report bugs on Discord


  • view map command not working


[ INTERIORS ]

  • Castle [ NEW ]

[ MODS ]

  • Scoopy Castle


  • LethalCompany InputUtils: 0.4.0 -> 0.7.13

[v81.0.0] - 2026-05-11


Issues that are getting tracked for the next update.

[ x ] Fixed · [ ~ ] Maybe fixed · [ ] Not fixed
  • [ X ] Error on item drop
  • [ X ] Price of the apparatus is visible
  • [ X ] Emotes and suit racks are scrolling by two at a time
  • [ ] Refund option in store adds up every new lobby
  • [ X ] Constellations mixing together
  • [ ~ ] MissileTurrets tries to shoot through walls
  • [ ] Host sees Apparatus value, client doesn't
  • [ X ] When crouching player stands up instantly
  • [ X ] Some scrap may not de-spawn from moon when all crew dies

Report bugs on Discord


  • Shutter switch interact icon being blank
  • Monsters going through the ship
  • Interior Liminal House lightbleeding
  • Interior Storage Complex clipping and doors
  • Depth of Field working incorrectly on objects that can be inspected
  • Stun grenades & Easter egg damaging the Nuke scrap when dropped
  • Nuke scrap particle effects looping
  • Occasional culling issues in the sloped tile in the mineshaft interior
  • Time Anomalies not syncing between clients on Chronos
  • Cruiser suspension
  • Cupboard doors under Greenhouse sink missing SFX
  • Lockpicker playing drop sound when mounted to a door
  • Landmines missing their far-away explosion SFX
  • Missing quotes in "Found journal entry:" notification for the server host
  • Enemies clipping through ships doors
  • Presents only giving binoculars
  • Crouching instantly makes player stand up
  • Quota going up too much
  • Emotes and suit racks scrolling by two at a time
  • Several store items being 0 credits after lobby re-join
  • Keys counting as scrap and spawning in large amounts
  • Systems being duplicated on lobby re-join
  • Entrances not showing [Near activity detected!] when enemies are behind doors ///
  • Stingers being unable to play
  • Speaker audio desyncing between clients at Gordion
  • Lights for several tiles disable if breaker is disabled
  • Commands extend deadline, scrap insurance and contracts not working
  • Maneater showing collider mesh when dropping them
  • Static electricity particle on stormy weather rendering incorrectly from specific camera angles
  • Shy Guy minor fixes


[ TECHNICAL ]

  • Updated CustomLogoForMBLCP and MoreBrutalLCPosters logo
  • Updated README
  • Added to README customization, known issues and license sections

[ GAMEPLAY & MECHANICS ]

  • Ship doors close after the lever is pulled
  • Ship window shutters close when the ship doors close on departure
  • Terminal command 'simulate' provides currently routed moon information if no level is provided
  • Navigation malfunction can randomly occur after several days
  • Vanilla utility slot has been disabled
  • Furniture rotation mode uses hold left click + mouse movement instead of [ Q/E ] keys
  • Placing furniture happens with left click instead of [ B ] key
  • Furniture snapping can be increased or decreased with [ Q/E ] keys
  • Spike trap alert sound is now muted when the trap is disabled
  • Leaving the moon early requires 60% of players to vote
  • Balanced some vanilla scrap values and weights
  • Jetpack warms up to full speed after first taking off
  • Jetpack has variable speed/handling based on weight
    • Heavy weights significantly drop speed, but make it easier to control directional movement
  • Re-balanced tiers
  • Replaced always keep teleport player held item with an upgrade - Secure Carry
    • Level 1 - Lets you keep basic stuff, Keys, Walkie-talkies, Spray paint, TZP-inhalant, Weed killer and Flashlights
    • Level 2 - Lets you keep weapons, Shovels, Stun grenade and Zap gun
    • Level 3 - Lets you keep expensive gear, Belt bag, Radar-booster, Lockpicker, Extension ladder and Jetpack

[ QUOTA ]

  • Scrap no longer disappears from the ship on crew wipe
  • Starting quota increased to 475 credits
  • Quota base increase set to 165
  • Curve sharpness set to 8.2 [ growth is smoother and less spikey ]
  • Quota randomness variance reduced to 0.4 [ more consistent difficulty ]
  • Quota increases by 8% for each dead player
  • Credits get reduced by 15% for each dead player
  • Recovering body forgives 65% of credit penalty and 80% of quota penalty
  • Max credit penalty on crew wipe increased from 20% to 35%
  • Max quota penalty on crew wipe reduced from 40% to 35%
  • Additional scrap value above quota partially carries over to the next quota (25%)
  • Added lategame quota control - Final level 9500, Final increase 2100 and Quota cap 18000
  • Scrap loss on crew wipe increased (35% safe chance, 30% lose chance, up to 10 items)
  • Equipment loss on crew wipe increased (35% chance, up to 2 items)
  • Added per-constellation deadline settings
  • Late systems now have tighter deadlines

[ BUY RATE ]

  • Re-balanced Company buy rates
  • Daily buy rate now rolls between 40% and 85%
  • Last day pays between 90% and 105%
  • Jackpot chance bumped to 3% on the last day, paying 130% to 160%

[ OXYGEN ]

  • Re-balanced oxygen
  • Increased oxygen drain outside and inside the facility
  • Running now drains oxygen faster
  • Increased fear and underwater oxygen drain
  • OxyBoost was buffed and made more worth buying
  • Ship auto-fill now only works when ship doors are closed and refills slower

[ MOONS & SYSTEMS ]

  • Moons rotation is shuffled daily
    • Each system has its default moon + 2 random free moons + 1 random paid moons every new day
    • Land on a free moon twice and its permanently discovered and won't be re-shuffled
    • Land on a paid moon once and its permanently discovered
  • Discovering systems
    • New systems unlock through moon landings, quota survival or specific moon visits
    • Early systems - reach a quota count or visit enough unique moons
    • Late systems - reach a quota count or visit enough unique moons or survive specific S-tier moons
  • Discovering moons
    • New Day Discoveries - 40% chance each new day to temporarily reveal an extra moon in current system
    • Travel Discoveries - 50% chance when routing to a paid moon to discover a new moon in the same system
    • Quota Discoveries - meeting quota can reveal new moons or entire systems permanently
  • Moon prices re-balanced across all systems to work with the new rotation
  • Moons have been re-assigned to their systems
  • Paid moons have a chance to go on sale after each quota
  • Embrion and Artifice are story-locked
  • The Company lightning is darker
  • Re-named ZYN-81 to ZYN-300

[ VISUAL & AUDIO ]

  • Improved scanner smoothness and performance

[ CRUISER ]

  • Costs $300 credits
  • Reduced HP regeneration to make Weed killers more necessary
  • Increased damage from collisions with enemies and walls
  • Takes damage from crashing into trees
  • Items on top of the Cruiser or in the back with the door open are lost when entering orbit

[ ENEMIES ]

  • Reduced chance of second Hygrodeer spawning after first spawn
  • The Cabinet
    • Is stunnable
    • Is immune to damage when hidden

[ WEATHER ]

  • Black fog, Darkness and Blackout - increased spawn chance for Shy guy, Locker, Barber, Coil-head and Bracken enemies
  • Cloudy - decreased spawn chance for Circuit Bees and Giant kiwi enemies
  • Earthquakes - increased spawn chance for Earth leviathans enemy
  • Eclipsed - increased spawn chance for Stop sign, Yield sign and Homemade flashbang scrap
  • Flooded - removed Circuit Bees and Baboon Hawk enemies
  • Hurricane - removed Circuit Bees, Manticoil, Roaming Locust and Baboon Hawk enemies
  • Foggy - increased spawn chance for Girl, Cabinet, Butler, Barber, Shy guy and Locker enemies

[ INTERIORS ]

  • Re-balanced interior assignments and occurring weights for all moons
  • Balanced all interior sizes
  • Deepmines and Mineshaft have an increased spawn chance for Maneater
  • Mansion and Raven have an increased spawn chance for Girl, Cabinet, Butler, Barber, Nutcracker and Jester
  • Several interiors have an increased spawn chance for their unique scrap


[ GAMEPLAY & MECHANICS ]

  • Clock to death screen
  • Replaced vanilla player cams with BodyCam
  • Toggleable first person view when spectating - [ P ]
  • Third person camera zooming using scroll wheel when spectating
  • 1% chance of being blown up when using annoying scrap [ clown horn, hairdryer, remote, ... ]
  • Dead body spawns next to the store scrap
  • Some enemies can trigger landmines, be targeted by turrets and sink into quicksand
  • Players are able to pick up any items before round start
  • Hallucinations inside the facility, as insanity grows, players start hearing things that aren't there

[ VISUAL & AUDIO ]

  • Rain drops on visor during the hurricane weather
  • Unique Rubber Duck, Cookie mold pan and Perfume bottle grab and drop sound
  • Body jitters when players are killed by a lightning strike due to the electric current
  • Ability to scan players
  • Ability to scan dropships
  • More cosmetics
  • New menu sounds
  • 14 new menu music themes
  • New landmine sounds
  • New Old Bird sounds
  • Jester theme music
  • New All players dead sound
  • New footstep sounds
  • New ship sounds
    • Ambient
    • Quota
    • Suit changing
    • Scrap collecting
  • New weather sounds
    • Thunder
    • Rain
    • Lightning strike

[ WEATHERS ]

  • Gusty

[ MOONS ]

  • Incalescence
  • Boreal
  • Precipice
  • Calamitous
  • Verdance
  • Rampart
  • Taldor
  • Ascension
  • Dejection
  • Row
  • Kiln
  • Hollowed
  • Allure
  • Thrive
  • Kanie
  • Bilge
  • Phobos / Deimos
  • Fracture
  • Symbiosis
  • Tauralis
  • Sludgeld
  • Valunarion
  • Deluge
  • Harvest
  • Incineration
  • Ignition
  • ???
  • ???

[ INTERIORS ]

  • Castle [ NEW ]
  • Abandoned Factory [ NEW ]
  • Drains [ NEW ]
  • Liminal House
    • New tile
    • New variations of some tiles
  • Deepcore Mines
    • New tiles
    • New variations of some tiles
    • New drill that reveals a valuable gem
      • Activate it by flipping three special breakers and pulling the lever.
  • Storage Complex
    • New props
    • New tile

[ STORE ]

  • Emergency Flare
  • Pile of Glowsticks
  • Scanvan

[ SCRAP ]

  • Coffee pot
  • Diamond
  • Frying pan
  • Pizza box
  • Industrial Flashlight
  • Abandoned Flashlight
  • Abandoned Walkie-talkie
  • Flip Lighter
  • Cat
  • Body pillow
  • Bonsai tree
  • Coffee creamer
  • Egg timer
  • Fire extinguisher
  • Fire truck
  • Fuzzy dice
  • Lava lamp
  • Light bulb
  • Power drill
  • Rocking horse
  • Watering can

[ FURNITURE ]

  • Blue carpet
  • Red carpet
  • Shelf
  • Lamp
  • Cabinet
  • Freezer
  • Drink freezer
  • Hookah

[ MODS ]

  • ScannableLuck
  • Generic Interiors
    • Generic Doorscript
  • OpenBodyCams
  • MonkeyInjectionLibrary
  • LethalPresents [ by SoftDiamond ]
  • SpawnCycleFixes
  • ReservedCustomPosition
  • DunGenReferenceFixer
  • LethalMoonUnlocks
  • BarberMaterialTweaks
  • AlwaysPickup
  • Mirage v81
  • Vandal Electronics Scanvan
    • Scandals Tweaks
  • FairAI
  • WaterGunLib
  • NeedyCats
  • Remnants
  • abandonedcompanyassetsfork
  • KarmaForBeingAnnoying
  • HookahPlace
  • BasedDecorPlacement
  • BetterSpectate
  • DestroyItemInSlotFix
  • MissileTurretsFork [ by Nikki ]
  • TerminalConflictFix
  • Valunarion
  • Sludgeld
  • Tauralis
  • Observer
  • BetterSprayPaint v80Fix
  • 23 Symbiosis
  • 412Fracture
  • 3Bilge
  • 69 Kanie
  • Kenjis Moons
  • Rampart
  • Verdance
  • Calamitous
  • Precipice
  • Boreal
  • Incalescence
  • Matty Fixes Experimental
  • NightVisionConfig
  • MajorityVote
  • V70PoweredLights Fix
  • InteriorFogConfig
  • MineshaftRescaler
  • CompanyMoonConfig
  • LethalCompletionist
  • Abandoned Factory
  • PowerSounds
  • SchizophreniaMod
  • Scoopy Castle
    • DungeonGenerationPlus
  • Kenjis Weathers
  • Configurable Quota
  • Moon Scrap Limits Patch
  • LoadingInfo
  • FontUpdate


[ FURNITURE ]

  • Bed

[ MOONS ]

  • Release
  • Extort
  • Gratar
  • Repress
  • Calist
  • Alcatras
  • Asteroid-13
  • Hyx
  • Motra
  • Polarus
  • Aquatis
  • Celest
  • Vacuity
  • Forsaken
  • Sanguine
  • Tunere
  • Ichor
  • Olympus
  • Atlas Abyss

[ MODS ]

  • CodeRebirthLib
  • AntiFurnitureLuck
  • Release
  • Extort
  • LethalPresents [ by Azim ]
  • Dusted
  • EnhancedLockpicker
  • EnhancedRadarBooster
  • LLLHotreloadPatch
  • Loadstone
  • SnowyWeeds
  • YesFox
  • RagdollDesyncFix
  • SpawnableItems
  • AntiSlimeCamp
  • ItemTertiaryUse Conflict Solver
  • V73dcfix
  • VentSpawnFix
  • RebalancedMoonsBeta
  • WesleysInteriors
  • LethalElementsTheta
  • RadioFurnitureFixed
  • Biodiversity
  • Mirage
  • SnatchinBracken
  • Scary Coil Head
  • CompanyWeathers
  • ScannableTools
  • LethalLevelLoaderUpdated
  • CoronerMimicsFixEnUS
  • Matty Fixes
  • True Darkness client
  • Custom Host Voting Power
  • CustomStoryLogs
  • Whiteboard
  • Menu Music Control
  • QuotaOverhaul
  • CustomDeathPenalty
  • ClassicSuitRestoration
  • WaterAssetRestorer
  • LCLocalFixes
  • DissonanceVoiceSettings
  • BuyRateSettings
  • BagConfig
  • EnemySkinRegistry
  • EnemySkinKit
  • Wesleys Skins
  • MoonEnemyVariety
  • ColorfulEnemyVariety
  • LCCutscene
  • SoftMaskKiller
  • MissileTurretsFork [ by HQ_Team ]


  • BepInEx: 5.4.2100 -> 5.4.2305
  • MonoDetour BepInEx 5: 0.7.7 -> 0.7.13
  • MonoDetour: 0.7.7 -> 0.7.13
  • DetourContext Dispose Fix: 1.0.7 -> 1.0.9
  • AutoHookGenPatcher: 1.0.9 -> 1.1.1
  • LCUltrawide Community: 1.2.2 -> 1.3.1
  • LunarConfig: 0.1.13 -> 0.3.14
  • MoreCompany: 1.12.0 -> 1.14.0
  • LethalLevelLoader: 1.4.11 -> 1.6.9
  • LethalConstellations: 0.3.2 -> 0.3.3
  • DawnLib: 0.5.8 -> 0.9.19
  • LethalLib: 1.1.1 -> 1.2.0
  • loaforcsSoundAPI: 2.0.8 -> 2.0.11
  • MrovLib: 0.3.7 -> 0.4.3
  • JLL: 1.9.9 -> 1.10.1
  • LethalCompany InputUtils: 0.7.12 -> 0.7.13
  • CustomStoryLogs: 1.5.3 -> 1.6.0 ///
  • StaticNetcodeLib: 1.1.1 -> 1.2.0
  • LethalNetworkAPI: 3.3.2 -> 3.3.3
  • itolib: 0.6.1 -> 0.9.3
  • Beanie Lib: 1.0.2 -> 1.0.8
  • LegaFusionCore: 1.0.3 -> 1.1.1
  • CullFactory: 2.0.3 -> 2.0.8
  • WeatherRegistry: 0.7.5 -> 0.8.8
  • WeatherTweaks: 1.1.7 -> 1.1.10
  • Oxygen: 1.6.5 -> 1.6.7
  • LethalSponge: 1.3.6 -> 1.4.3
  • OpenLib: 0.4.1 -> 0.4.3
  • darmuhsTerminalStuff: 3.9.0 -> 3.10.1
  • TestAccountCore: 1.14.4 -> 1.18.0
  • Interactive Terminal API: 1.2.0 -> 1.3.3
  • AdditionalNetworking: 2.3.1 -> 2.4.1
  • EntranceTeleportOptimizations: 2.3.1 -> 2.3.6
  • LethalPerformance: 1.2.1 -> 1.2.5
  • LobbyImprovements: 1.1.2 -> 1.1.3
  • SimpleCompany: 1.0.0 -> 2.0.4
  • TooManySuits: 2.0.2 -> 2.0.3
  • ReservedItemSlotCore: 2.0.53 -> 2.0.55
  • Combined Weather Toolkit: 1.0.2 -> 1.1.2
  • Universal Radar: 1.2.3 -> 1.2.4
  • ScienceBird Tweaks: 4.5.0 -> 4.7.3
  • Lategame Upgrades: 3.12.9 -> 3.13.1
  • NicheTweaks: 0.2.3 -> 0.4.1
  • StarlancerAIFix: 3.11.1 -> 3.13.1
  • EnemySoundFixes: 1.8.5 -> 1.9.9
  • MaskedInvisFix: 0.0.2 -> 0.0.3
  • LethalError: 1.0.3 -> 1.0.4
  • PathfindingLagFix: 2.2.5 -> 2.4.0
  • LethalFixes: 1.2.8 -> 1.3.3
  • Matty Fixes: 1.1.35 -> 1.1.40
  • ButteryFixes: 1.15.6 -> 1.17.8
  • ButteRyBalance: 0.3.1 -> 0.5.0
  • BarberFixes: 1.3.0 -> 1.3.1
  • WeedKillerFixes: 1.1.2 -> 1.2.0
  • SpiderPositionFix: 1.5.3 -> 1.6.3
  • JetpackFixes: 1.5.4 -> 1.6.1
  • MaskFixes: 1.5.2 -> 1.6.2
  • MeleeFixes: 1.4.1 -> 1.5.0
  • ChuxiaFixes: 1.0.3 -> 1.0.6
  • SmartEnemyPathfinding: 0.0.3 -> 0.0.4
  • RevisitStingers: 1.3.0 -> 1.3.1
  • ReverbTriggerFix: 0.3.0 -> 0.4.0
  • LCLocalFixes: 0.0.2 -> 0.0.5
  • FinallyCorrectKeys: 1.6.0 -> 1.6.1
  • CruiserImproved: 1.5.2 -> 1.5.4
  • Cruiser Additions: 1.4.9 -> 1.4.10
  • GoodItemScan: 1.14.0 -> 2.1.0
  • TwoRadarMaps: 1.6.4 -> 1.6.5
  • JetpackWarning: 2.2.0 -> 2.3.0
  • BetterPaycheck: 0.9.0 -> 0.9.1
  • BetterEXP: 2.6.2 -> 3.0.1
  • Chameleon: 2.2.1 -> 2.3.4
  • Advance Features: 1.1.0 -> 1.2.0
  • BetterLaddersFixed: 2.1.0 -> 2.2.0
  • ColorfulEnemyVariety: 2.3.2 -> 2.4.1
  • CoronerIntegrations: 0.3.1 -> 0.6.0
  • CoronerMimics: 1.0.1 -> 1.0.2
  • Coroner: 2.3.0 -> 2.4.1
  • Beanies Furniture: 1.0.0 -> 1.0.4
  • TerrasScrap: 1.0.2 -> 81.2.2
  • Mimics: 2.7.2 -> 2.7.4
  • Locker: 1.6.2 -> 1.6.3
  • Peepers: 1.0.4 -> 1.0.5
  • TheDoctor: 1.0.4 -> 1.0.6
  • Scopophobia: 1.3.1 -> 1.3.4
  • ToilHead: 1.8.0 -> 1.9.1
  • TheCabinet: 1.9.2 -> 1.12.1
  • LethalAnomalies: 0.3.0 -> 0.3.1
  • QuotaOverhaul: 1.4.5 -> 2.0.2
  • TooManyEmotes: 1.3.13 -> 1.3.15
  • Extend Deadline: 1.0.3 -> 1.0.4
  • Thighs Cosmetics: 1.1.8 -> 1.1.9
  • LethalHUD: 1.3.9 -> 1.5.2
  • Lethal Nuke: 1.0.3 -> 1.1.4
  • Lethal Doors Fixed: 1.2.0 -> 1.2.1
  • CustomPosters: 4.0.2 -> 4.0.4
  • Mirage: 1.28.0 -> 1.29.0
  • NaturalHealthRegen: 0.1.2 -> 1.0.1
  • Malfunctions: 0.10.2 -> 1.10.3
  • Ardies Ambient Music: 4.1.2 -> 5.0.2
  • LoadingTips: 1.1.7 -> 1.2.0
  • GamblingMachineAtTheCompanyFork: 1.2.0 -> 1.3.0
  • SelfSortingStorage: 1.4.5 -> 1.5.1
  • DimmingFlashlights: 0.0.3 -> 0.0.6
  • UniqueItemSounds: 0.1.4 -> 0.1.9
  • Natural selection: 0.4.14 -> 0.4.19
  • UpturnedVariety: 2.1.0 -> 2.3.0
  • ShipWindows: 2.6.0 -> 2.9.0
  • SlaughterhouseScraps: 0.9.0 -> 1.0.0
  • Company Globes: 1.0.4 -> 1.1.1
  • LethalPhones: 1.3.19 -> 1.3.23
  • GeneralImprovements: 1.4.15 -> 1.5.5
  • Fairer Fire Exits: 1.2.1 -> 2.0.0
  • Advance Features: 1.2.0 -> 1.3.0
  • LoadingScreen: 1.1.2 -> 1.1.4
  • ReservedSlotPositionsForInventory: 1.0.1 -> 1.0.6
  • WiseWilderness: 1.1.4 -> 2.0.0
  • WiseWeapons: 1.3.6 -> 2.1.0
  • CruiserImproved: 1.5.4 -> 1.5.5
  • AmbientPackMusicFork: 1.0.1 -> 1.1.0
  • MrovWeathers: 0.0.6 -> 0.0.7
  • Wesleys Weathers: 1.2.8 -> 1.2.11
  • Wesleys Ememy Variants: 1.2.1 -> 1.2.3
  • Raven Manor Interior: 1.1.4 -> 1.3.0
  • Storage Complex: 1.1.6 -> 1.2.2
  • Deepcore Mines: 1.0.4 -> 1.0.6
  • Liminal House: 1.1.3 -> 1.1.4
  • RuntimeIcons BetterRotations: 1.1.9 -> 1.2.1
  • Generic Scraps: 1.0.1 -> 1.0.2
  • Generic Moons: 8.0.1 -> 9.2.2
  • Wither: 2.0.2 -> 2.0.3
  • 28Terra: 1.0.3 -> 1.3.1
  • 01 Lua: 1.1.1 -> 1.2.4
  • 42 Kiri: 1.1.8 -> 1.2.4
  • Mazon moon: 2.4.0 -> 2.5.1
  • 615Noctis: 0.2.3 -> 1.0.6
  • 47Chronos: 2.0.2 -> 2.3.5
  • Aquatis: 2.2.7 -> 2.2.8
  • Sanguine: 1.0.3 -> 1.0.4

[v73.1.0] - 2025-12-09

🐞 FIXED

  • Gift box sync issue with joining players
  • Cruiser horn pitch getting stuck
  • Aquatis quicksand texture
  • Maneater animation skip on target switch
  • Several visual errors and clipping on Liminal House interior
  • Scrap generating inside furniture on Raven Manor interior
  • Ambience of Noctis playing indoors
  • Clear day lightning being on Eclipsed and plants LoDs on Kiri moon
  • Wither moon interiors having incorrect footsteps sounds

🔧 CHANGED

⚙️ TECHNICAL

  • Overhauled README.md and CHANGELOG.md
  • Updated and made github page public
  • Moved thunderstore wiki to github
  • Count of how many players are playing the modpack live are visible in README.md and discord server
  • Improved performance

✨ GAMEPLAY & MECHANICS

  • Turrets do less damage and slower fire rate but has a wider rotation range.
  • LGU interactive hotkeys from WASD to arrows to match moons, store and systems pages
  • Balanced out vanilla scraps and all store item weights
  • Increased ships floodlight intensity in blackout and rotation speed slightly
  • Reduced chance of Meteor shower occuring
  • Meteor shower can no longer occur at the day start
  • Reduced chance of Single item day occuring

📊 QUOTA

  • Quota increase steepness balanced with scrap value and systems prices
  • Quota randomness multiplier reduced to be a little less random quota increase
  • Quota multiplies for each new player in the lobby if there are more than 2
    • More than 12 players will not multiply the quota
    • Quota multiplier = 1 + 0.18 * max(0, min(playerCount, 12) - 2)
  • Quota will be increased by 3% for each dead player without recovering their body
    • 12% is the max quota increase
    • 2+ players must be dead to trigger quota increase
    • Recovering a player's body reduces that body's penalty reduction by 85%
    • Penalty = 12% * (deadPlayers / playerCount)
      • Example: 16 players, 4 unrecovered deaths - penalty = 12% * (4/16) = 3%
  • Credits will be reduced by 5% for each dead player without recovering their body
    • 20% is the max that can be reduced
    • Recovering players body will reduce the penalty by 90%
      • Example: 16 players, 4 unrecovered deaths - 4/16 = 0.25, penalty = 20 * 0.25 = 5%

📈 TIERS & SYSTEMS

  • Overall difficulty re-balanced
    • Mostly reduced difficulty on lower tiers
  • Updated constellations prices
  • Reduced interior sizes on starting systems
  • Reduced value multiplier on A tier and below
  • Increased scrap amount across all tiers
  • Increased Gift spawn chance
  • Updated scrap list and their chances

🌙 MOONS

  • Optimization improvements done on Celest
  • Changed the position of fire exit on Terra
  • Terrain overhaul and skybox update on Chronos

🌨️ WEATHER

  • Slightly re-balanced moons weather list
  • Removed Hurricane from the Company
  • Scrap amount/value multipliers work again
  • Black Fog
    • Occuring chance reduced from 43 > 22
    • Reduced chance on Snowy moons
    • Scrap value - ×1.15
    • Scrap amount - ×0.95
  • Blackout
    • Reduced chance on Snowy moons
    • Increased chance on Military, Argon moons
    • Scrap value - ×1.25
    • Scrap amount - ×0.9
  • Earthquakes
    • Reduced chance on Snowy moons
    • Increased chance on Rocky moons
    • Scrap value - ×1.15
    • Scrap amount - ×0.9
  • Hurricane
    • Reduced chance on Valley moons
    • Increased chance on Ocean moons
    • Scrap value - ×1.2
    • Scrap amount - ×0.85
  • Flooded
    • Occuring chance reduced from 50 > 40
    • Reduced chance on Valley moons
    • Increased chance on Ocean moons
    • Scrap value - ×1.15
    • Scrap amount - ×1.2
  • Eclipsed
    • Scrap value - ×1.15
    • Scrap amount - ×1.2
  • Foggy
    • Scrap value - ×1.08
    • Scrap amount - ×0.95
  • Rainy
    • Scrap value - ×1.07
    • Scrap amount - ×0.95
  • Stormy
    • Reduced chance on Snowy moons
    • Increased chance on Ocean moons
    • Scrap value - ×1.1
    • Scrap amount - ×0.9

👾 ENEMIES

  • Balanced outside and inside enemies probability curves, max count, power level and enemy HP
  • Harder enemies spawn later in the day
  • Less hard enemies spawn at the day start
  • Re-balanced enemies spawn chance

🎨 VISUAL & AUDIO

  • Enabled shadow casting on moons where it's disabled
  • Scan command no more shows detailed information
  • Improved some ships buyable furniture default positions when buying
  • Removed LethalConfig button from main menu, the button is only available in lobby player list menu

🏠 INTERIORS

  • Liminal House
    • Tile generation was improved

🌟 ADDED

✨ GAMEPLAY & MECHANICS

  • Opening a gift there's a small chance that a low tier enemy will spawn
  • Flashlight brightness start decreasing when reaching 30% battery
  • Turrets that shoot missiles
  • Bracken now drags grabbed players doing gradual damage toward a favorite spot instead of killing instantly
  • Terminal command [ eject ] to restart lobby
    • use with caution, may break the save file
  • 1 extra hotbar slot for 1000 credits
  • Radio with thousands of real radio stations as ship furniture upgrade for 60 credits
  • 6 new vanilla styled furnitures
  • Gambling machines to the Company moon
  • During Flooded, Stormy, Rainy weather water appears indoors and level increases slowly
  • Added Nuclear Bomb scrap starting from S tier
  • Fully destroyed players body in radar will show 'No Signal!'

🎨 VISUAL & AUDIO

  • Realistic visor effects
    • Raindrops appear on visor during Rainy, Stormy and Flooded weather.
    • Visor cracks when taking damage [ Level 1 - 75 HP or below, level 2 - 35 HP or below ]
      • Level 2 crack increases oxygen consumption
    • Physical visor rim around screen edges
    • Visor cracks repair only on death
  • Tools in the hotbar that are not chosen will be visible on the players equipment slots
  • Ambient and music sounds
  • Missing hit sound for Giant Sapsucker
  • Global voice volume slider in lobby player list menu

🫁 OXYGEN

  • Added oxygen consumption back
  • Fixed previously oxygen being consumed very fast when running
    • Before, 0.0025 was added to the base consumption and that's quite a big value, but now, only 0.0005 is added
  • Players while walking on clear air moons ~15 minutes
  • Players while running on clear air moons ~6 minutes
  • Players while walking on toxic, cold and thin air moons ~13 minutes
  • Players while running on toxic, cold and thin air moons ~5 minutes

🌙 MOONS

  • Vacuity

    • sun bleeds across the sand
    • Which system: ZRC-81
    • Risk Level: S
  • Forsaken

    • mountain breathes steam
    • Which system: WRH-118
    • Risk Level: B

🏠 INTERIORS

  • Deep Sewers
    • claustrophobic, water flooded tunnels

🌨️ WEATHERS

  • Snowfall

🛠️ MODS

  • BetterSprayPaint
  • GamblingMachineAtTheCompanyFork
  • Vacuity Moon
  • Lunas Moons
  • Lethal Nuke
  • QuotaOverhaul
  • ReservedSlotPositionsForInventory
  • RadioFurnitureFixed
    • UniTask
  • OopsAllFloodedFixed
  • AmbientPackMusicFork
  • Beanies Furniture
  • Oxygen
  • LethalElementsTheta
  • ScannableTools
  • Immersive Visor
  • RNGConfigurator
  • SnatchinBracken
  • MissileTurretsFork
  • DimmingFlashlights
  • TurretSettings
  • LethalPresents

🗑️ REMOVED

🚫 MODS

  • MoreBlood
  • BetterSprayPaintFIXED
  • Piggys Variety Mod Fork
  • ChocoQuota
  • MelaniesVoice
  • MeteorShowerChance
  • TerminalFormatter
  • EGypt
  • 26 Feign
  • Demetrica
  • Oldred
  • Infernis
  • Gloom
  • Asteroid-14
  • Faith
  • Core
  • Etern
  • Empra
  • Cosmocos
  • Crowd
  • Makron
  • Praetor
  • Vigilance
  • 3Bilge
  • 81Deadlock
  • Midnight Sanctuary

📦 MOD UPDATES

(Old version -> New version)

  • LethalLevelLoaderUpdated: 1.5.1 -> 1.5.5
  • DawnLib: 0.4.3 -> 0.5.8
  • OpenLib: 0.4.0 -> 0.4.1
  • LunarConfig: 0.1.12 -> 0.1.13
  • LCLocalFixes: 0.0.1 -> 0.0.2
  • ButterFixes: 1.15.3 -> 1.15.6
  • itolib: 0.6.0 -> 0.6.1
  • MrovLib: 0.3.6 -> 0.3.7
  • MonoDetour BepInEx 5: 0.7.5 -> 0.7.7
  • MonoDetour: 0.7.5 -> 0.7.7
  • UniqueItemSounds: 0.1.2 -> 0.1.4
  • WeatherTweaks: 1.1.6 -> 1.1.7
  • SelfSortingStorage: 1.4.2 -> 1.4.5
  • ScienceBirdTweaks: 4.4.9 -> 4.5.0
  • LethalSponge: 1.2.0 -> 1.3.6
  • ChuxiaFixes: 1.0.1 -> 1.0.3
  • Company Globes: 1.0.3 -> 1.0.4
  • BagConfig: 1.0.0 -> 1.0.3
  • NicheTweaks: 0.0.7 -> 0.2.3
  • RuntimeIcons BetterRotations: 1.1.1 -> 1.1.9
  • Lategame Upgrades: 3.12.8 -> 3.12.9
  • LethalHUD: 1.3.4 -> 1.3.9
  • EnemySoundFixes: 1.8.3 -> 1.8.5
  • Chameleon: 2.2.0 -> 2.2.1
  • FontUpdate: 0.8.1 -> 0.8.2
  • WaterAssetRestorer: 1.0.1 -> 1.0.2
  • Wesleys Weathers: 1.2.4 -> 1.2.8
  • Wesleys Ememy Variants: 1.1.1 -> 1.2.1
  • Polarus: 5.0.1 -> 5.0.2
  • Alcatras: 2.0.1 -> 2.0.2
  • Motra: 1.1.0 -> 1.1.1
  • Hyx: 2.0.3 -> 2.0.4
  • Calist: 2.0.3 -> 2.0.4
  • Asteroid-13: 4.2.0 -> 4.2.1
  • Release: 1.0.4 -> 1.0.5
  • Extort: 1.0.3 -> 1.0.5
  • Wither: 2.0.1 -> 2.0.2
  • 42 Kiri: 1.1.4 -> 1.1.8
  • 47Chronos: 1.2.0 -> 2.0.2
  • 615Noctis: 0.2.1 -> 0.2.3
  • 28Terra: 1.0.2 -> 1.0.3
  • Aquatis: 2.2.6 -> 2.2.7
  • Celest: 1.1.7 -> 1.1.8
  • Mazon moon: 2.3.0 -> 2.4.0
  • WesleysInteriors: 4.0.19 -> 4.1.12
  • Raven Manor Interior: 1.1.3 -> 1.1.4
  • Liminal House: 1.1.0 -> 1.1.3

MoreBrutalLethalCompanyPlus v73.0.1

🐞 FIXES

  • Fixed release version not having the updated configs.
  • Removed 1 unnecessarily mod.
  • Updated 2 mods that I missed somehow.

🗑️ OVERALL REMOVALS

🚫 Removed Mods:

  • Vacuity

📦 MOD UPDATES

(Old version -> New version)

  • Scrap Insurance: 1.0.2 -> 1.0.3
  • Mirage: 1.27.0 -> 1.28.0

MoreBrutalLethalCompanyPlus v73.0.0

🐞 FIXES

  • Fixed lag and audio issue when entering/exiting ships reverb trigger.
  • Fixed the Cabinet not being scannable after angering it by trying to open it.
  • Fixed several issues for Shy guy.
  • Fixed inventory weight resetting when dropping items with a tulip snake attached.
  • Fixed a quite rare bug where player was not able to pull the lever to land the ship.
  • Fixed possible soft-locks/crashes on modded moons.
  • Fixed Divide moon having no nav-mesh.
  • Fixed apparatus price being visible.
  • Fixed the blood spillage effect getting stuck in spectator mode.
  • Fixed Spider webs slowing down enemies that haven't finished vent animation, resulting in deformities.
  • Fixed Bees and Spiders not being able to damage enemies.
  • Fixed missing twist SFX when first inserting car key to ignition.
  • Fixed gift boxes having increased spawn chances ever since.
  • Scan command no more shows the exact total value.
  • Fixed Snare Flea getting stuck on players head.
  • Fixed UI scrolling issue.
  • And various other minor fixes.

✨ GAMEPLAY & MECHANICS

  • Reduced sprinting speed on ladders.
  • Pulling Apparatus out will disable all traps and hazards.
  • Switching breaker power off will disable all traps and hazards.
  • Reduced radiation damage which happens once apparatus is pulled out from 25 to 20.
    • Reduced radiation increasing value every hour from 8 to 5.
  • Fire exits spawn more far away from main entrance.
  • Cruiser no more automatically gearbox switch between drive & reverse and doesn't automatically center wheel.
  • Masked enemy can't hold any item anymore.
  • Reduced Belt bag capacity from 10 to 7.
  • Balanced store item prices.
  • Balanced Medkit.
  • Because of Gambling Machines removal, last day buy rate at company was slightly improved.
  • Tweaked weight for some items.
  • Extended deadline price was decreased from 500 to 350.
  • Scrap insurance price was decreased from 650 to 300.
  • Quota increases by 3% for every dead player that is not retrived.
  • Fines for each dead player have been slighty more balanced.
  • And various other minor changes that I forgot.

📊 TIERS & CONSTELLATIONS

  • Renamed all constellations.
  • Added 2 new constellation.
  • Moons placement on constellations were rebalanced based on moons tier and constellation tag.
  • Balanced interior curves, probability range, scrap value and amount multipliers, enemies list and their spawn chances and other stuff.
  • Balaned Turrets and Traps amount on all tier moons.
  • Constellation changes:
    • AST-17 [ starting constellation ]
      • Wasteland, Ocean, Canyon, Rocky.
      • Contains - 5 moons.
    • ARC-913
      • Valley, Canyon, Rocky.
      • Contains - 5 moons.
    • OME-717
      • Tundra, Wasteland, Valley.
      • Contains - 5 moons.
    • WRH-118
      • Ocean, Valley, Canyon.
      • Contains - 5 moons.
    • ZYN-300
      • Canyon, Valley, Ocean.
      • Contains - 6 moons.
    • ZRC-81
      • Company, Valley, Ocean, Tundra.
      • Contains - 6 moons.
    • HYDR-57
      • Wasteland, Valley, Canyon.
      • Contains - 6 moons.
    • STRM-501
      • Argon, Canyon, Company, Wasteland, Valley.
      • Contains - 6 moons.
    • VLK-300
      • Volcanic, Rocky, Canyon.
      • Contains - 6 moons.
    • CPHR-77
      • Military, Canyon, Tundra, Rocky.
      • Contains - 6 moons.
    • NAV-42
      • Tags - Tundra, Canyon, Valley, Rocky.
      • Contains - 7 moons.
    • SRB-1806
      • Tags - Tundra, Argon.
      • Contains - 6 moons.
  • Removed tiers: D+, C+, C++, B+, B++, A+, A++, SS, SS+, SS++, SSS and Hell.
  • Added new tier - E, goes after F tier.

🌘 MOONS

  • Removed bridge from March.
  • Wither:
    • Terrain has been entirely remodeled and repainted.
    • Combined the spikes into a few large, abstract structures. Added more mountainous terrain and completely overhauled the desert rock formations.
    • Added new decorative props.
    • The apparatus insertion event has been significantly expanded.
    • Added structural supports, wall decor, and reorganized main room furniture to the interior.
    • Improved lighting with new lights and animated sequences, now connected to the interior's power system [ Breaker, apparatus ].
    • Redrew posters, improved texture, added new posters and drawings.
    • Added a pulley system to transport players and items to the upper catwalk.
    • Added new buttons, textures, music and other stuff to elevator.
    • Fixed all the stretched hover icons on the map.
    • Fixed item dropship music starting before it's landed.
    • Fixed some incorrect normals on small spotlight objects and door knobs.
    • Fixed incorrectly set normal maps on some decals.
    • Fixed fragile catwalk sometimes being able to be triggered two times at once.
Wither event rework spoilers
  • A new endemic creature will be awakened after triggering the event on Wither.
  • Improved apparatus insertion: new sound effects, textures, models, animations, and lights.
  • Overhauled alarm sequence:
    • Lights in the interior and at its three entrances are now also included.
    • Lights now pulse their intensity in time with the horn.
    • The pipe in the interior now ruptures, filling it with steam.
    • The event must now be shut down manually using one of two breakers on the map.
    • Large spikes will emerge from the ground outside.
  • A 4th more valuable withered item reward can now be found by those able to traverse the new obstacles and reach it.

🏠 INTERIORS

  • Removed SubSystems due to a big hole in the big room tile.
  • Removed Storehouse, Tower, and Liminal Facility.

👾 ENEMIES

  • Soul Devourer:
    • Can't no more enter the facility.
    • Reduced health from 6 > 3.
    • Slightly reduced enemies speed.
    • Increased enemies volume.
    • Is now always in regular size.
  • Removed Coil-crab.
  • Removed Boom bird.
  • Ogopogo:
    • Added Ogopogo on more moons to spawn.
    • Slightly reduced chance to spawn on March, Oldred and Artifice.

🌌 OVERALL ADDITIONS

🌙 Added Moons:

  • Added new moon: Deadlock.
    • Iron tracks circle a sleeping giant. The train hunts in silence.
    • Which system: Orion.
    • Risk Level: C+.

🛠️ Added Mods:

🗑️ OVERALL REMOVALS

🚫 Removed Mods:

  • SectorBeta Interior
  • TwitchChatAPI
  • Lethal Weight Fix
  • SubSystems Interior
  • Generic Interiors

📦 MOD UPDATES

(Old version -> New version)

  • SkelaahsWildMoons: 2.5.5 -> 2.6.8
  • Universal Radar: 1.0.10 -> 1.1.0
  • ScienceBirdTweaks: 4.3.3 -> 4.4.0
  • Wither: 1.4.3 -> 2.0.0
  • OiiaCat: 1.3.1 -> 1.3.2
  • Generic Scraps: 0.2.0 -> 1.0.0
  • LethalHUD: 1.0.2 -> 1.0.4
  • PathfindingLib: 1.0.1 -> 2.0.0
  • Advance Features: 1.0.9 -> 1.0.10
  • MrovLib: 0.3.1 -> 0.3.2
  • WeatherRegistry: 0.6.1 -> 0.7.0
  • SpiderPositionFix: 1.5.2 -> 1.5.3

MoreBrutalLethalCompanyPlus v72.1.2

🐞 FIXES

  • Hopefully fixed a bug where player couldn't land the ship or choose the moon after someone dying in the round.
    • Disabled Remove Duplicate Enemies and Enemy shuffler in CC.
  • Hopefully fixed sometimes soft-lock happening on Company moons when selling scrap.

✨ GAMEPLAY & MECHANICS

  • Oxygen reduced slower outside.
  • Oxygen reduces inside slightly slower than outside.
  • Oxygen no more reduces on Kanie, Faith, Mazon, Alcatras, Landslide, Terra and Motra.
  • Slightly reduced oxygen decreasing while running.
  • Increased Oxy boost increasion value.
  • Dead Masked no more attempts to come back to life.
  • Reduced chance of turret appearing on Masked, Manticoil and Coil-head.
  • Turret's or miniguns don't spawn anymore on Masked and Manticoil.
  • Removed cruiser upgrades.
  • Replaced bodycam monitor screen with external camera.
  • Players own player cam will be hidden.

🎨 VISUAL & AUDIO

  • Improved scanning visuals.

🌌 OVERALL ADDITIONS

🛠️ Added Mods:

  • LethalHUD
  • Loadstone

🗑️ OVERALL REMOVALS

🚫 Removed Mods:

  • BreakingBadHazmatSuit
  • MoreMaterials
  • Lategame Company Cruiser Upgrades
  • Hold Scan Button
  • ScanRecolor
  • LoadstoneUnstableBeta
  • NavMeshInCompany
  • NightOfTheLivingMimic
  • ScaledFallDamage
  • SuperEgg
  • EasterEggFixesPatch
  • EasterEggFixes
  • OpenBodyCams

📦 MOD UPDATES

(Old version -> New version)

  • Ardies Ambient Music: 4.1.1 -> 4.1.2
  • CustomStoryLogs: 1.5.1 -> 1.5.2
  • CompanyHauler: 1.0.3 -> 1.0.4
  • FixPlayerName: 1.0.8 -> 1.0.9
  • Lategame Upgrades: 3.12.3 -> 3.12.5

MoreBrutalLethalCompanyPlus v72.1.1

⚙️ OVERALL

  • Final minor changes were made.

🛠️ Added Mods:

  • FixPlayerName

🗑️ OVERALL REMOVALS

🚫 Removed Mods:

  • PathfindingLagFix Beta

📦 MOD UPDATES

(Old version -> New version)

  • Ardies Ambient Music: 4.1.1 -> 4.1.2

MoreBrutalLethalCompanyPlus v72.1.0

🐞 FIXES

  • Fixed Bunker spider turning around randomly when stationary.
  • Fixed the Spark Towers having bright white parasite pixels on their texture.
  • Fixed Bunker spider webs getting triggered on dead enemies.
  • Fixed Bunker spider webs not stopping the audio.
  • Hopefully fixed Hygrodeers being too fast.
  • Hopefully fixed some enemies going through the ship.
  • Fixed ship window shutter voice line and switch sound for landing breaking.
  • Fixed discounts being removed on server relaunch.
  • Fixed Hydrogers still sometimes opening doors.
  • Fixed Nutcracker having a different shotgun blast sound than the buyable shotguns.
  • Fixed new v70 interior tiles lights not disabling if breaker is disabled.
  • Fixed entities pathing issues with some modded interiors.
  • Fixed errors when opening the microwave near the fridge.
  • Fixed desync between animation, audio, and items spinning.
  • Fixed items being grabbable through the body of the microwave.
  • Fixed items being placed under the plate in the microwave.
  • Fixed items being placed "through" the fridge instead of on the shelves.
  • Fixed some bugs with pop-up advertisements.
  • Fixed incorrect discount being displayed on items for clients.
  • Fixed suit ads failing to display.
  • Fixed incorrect or unknown player names.
  • Fixed players sometimes being stuck in the void if they time out.
  • Fixed Giant sapsucker continuing to snore after being killed.
  • Fixed fridge costing 150 credits instead of the displayed 225.
  • And various other minor fixes.

⚙️ PERFORMANCE

  • Performance was greatly improved by removing mods and tweaking configs.
  • Optimized Snowfall weather.

✨ GAMEPLAY & MECHANICS

  • There is a 10% chance that fire exits will be barricaded with planks, which will block players from entering or exiting.
    • To gain access to the barricaded fire exit, break the planks with any weapon.
  • Reduced credits given by every new joined client from 40 > 20.
  • Increased hosts spectators voting power from 25% > 50%.
  • All items from Cruiser will be moved to the ship when going back to orbit.
  • Flashlight:
    • Flashlight will flicker on low battery [ 30% ].
    • Flashlight will flicker harder on very low battery [ 5% ].
    • Flashlight has a small chance to flicker on high insanity/fear.
  • Balanced Solar flare malfunction chances.
  • Balanced Snowfall frostbite damage.
  • Increased meltdown chance from 50% > 70%.
  • Increased maximum available players in lobby from 12 > 16.
  • Increased sprint climbing speed.
  • Increased chance of explosion when charging.
  • Regeneration outside the ship is much slower.
  • Lockpicker takes 7 seconds to lockpick the door.
  • Reduced Coil-head speed of the head turning to the player to make it easier to avoid turrets on Coil-head.
  • Disabled regeneration inside the facility.
  • Significantly reduced regeneration speed outside the ship.
  • Slightly reduced regeneration speed inside the ship.
  • Last player alive no more gets multiplied regeneration speed.
  • And various other minor changes.

🧨 LETHAL UPGRADES

  • Upgrades now can only be bought with PC currency.
    • To purchase single unit of PC or convert PC to credits, type PC in terminal.
  • Added new upgrades.
  • Increased the amount of upgrades that always appear in store from 10 > 12.
  • Balanced cost of upgrades.
  • Increased reward value when completing an contract.

🛒 ITEMS & FURNITURE

  • Added Hauler, 4-seater pickup truck to the store, which costs 530 credits.
  • Added Medkit, can be used 3 time to heal 35 each time, costs 85 credits.
  • Increased Lockpicker price from 45 > 60.
  • Grenade was temporarily removed from the store.

🎨 VISUAL & AUDIO

  • Rebalanced volume for ambient music.
  • Added a subtly turning sound to turret.
  • Improved sounds:
    • Brackens sounds.
    • Baboon sounds.
    • Centipede sounds.
    • Earth leviathan sounds.
    • Masked sounds.
    • Ship sounds.
    • Facility meltdown sounds.
    • Terminal sounds.
    • Scanner sounds.
  • Added the unused Baby Face song to the Cruiser radio.
  • Adjusted landmines and radar boosters so they should be more visible on the v70+ radar.
  • Ship's main panel buttons and knobs are interactable.
  • Replaced starship with default dropship.
  • Dropship is now scannable.
  • Added interior fog back.
    • Fog's density is randomized.
  • Improved performance report UI.
  • Improved spectator UI.
    • When people talk, their avatars will bounce.
  • Masked enemy has a chance wearing Tragedy mask instead of Comedy.
  • Updated posters on the ship.
  • Added cause of death for the Giant kiwi.
  • Added new funny notes and causes of death.
  • Added an additional suit similar to the brown suits in the game's announcement teaser.
  • Added an additional skin variant for Boombox.
  • Added 2 additional skin variant for Fancy lamp.
  • Added 14 new emotes: APT, Jake Bug Dance, The Spark, Touch, Brokenhearted, Clix Groove, Fast Slow Disco, Firework, Image, Mr Brightside, Royals, Squeak Step, Still Into You and It's Ok I'm Ok.

👾 ENEMIES

  • Tourists no longer explode when colliding with entities if they're not being looked at.
  • Bunker spider webs reduce enemy velocity when over target speed.
  • Shy guy:
    • Added an ability to break into the ship with an animation.
    • Shy guy now can use fire exits to escape.
    • Added a new painting item with 2 variants which are not recommended to pick up.
  • Balanced Kidnapper fox spawn chances.
    • Reduced Kidnapper fox chance to spawn on moons.
    • Removed Kidnapper fox spawning on some moons.

🏠 INTERIORS

  • Slightly reduced almost all interior sizes.
  • Balanced interior chances on all moons.
  • Storehouse elevators can drop before the apparatus has even been pulled.
  • Fixed the map radar on Art gallery and Rubber rooms.
  • Art gallery:
    • Fixed a bunch of navmesh issues.
    • The gallery now generates smaller.
    • The gallery now has a 50% chance to have an alternate look.
    • Some visual changes.
    • Added a bit of tile variation.
    • Added 53cr3t5.
    • Switched out the main entrance with the manor entrance.
    • Reduced the amount of extra scrap spawned in glass displays
    • Two openable safes will now spawn in the gallery.
  • Rubber rooms:
    • Spawned items on morgue trays will now be parented to it.
    • Items are now more likely to spawn on morgue trays.
    • Vents can now rarely spawn in the large rubber rooms.
    • Changed lighting temperature in most rooms.
    • Changed the lighting entirely for the eclipsed variant.
    • Added a few new tiles.
    • Fixed some weird generation issues.
    • Added a subtle tell to the spooky door.

🏆 TIERS

  • Increased Hell tier scrap value multiplier from 0.3 > 0.4.
  • Increased SSS tier scrap value multiplier from 0.5 > 0.6.
  • Increased Hell tier enemy spawn speed from 0.4 > 0.6.
  • Increased SSS tier enemy spawn speed from 0.6 > 0.7.
  • Updated the list of scrap and their spawn weight for each tier.
  • Rebalanced each tier enemy list and their chances.
  • ++ tiers moons are now displayed as hidden.

🌘 MOONS

  • Balanced outside enemies chances on moons.
  • Added radar contour maps to all moons.
  • Improved Adamance visually.
  • Gratar:
    • Added a new factory room accessible through a new fire exit.
  • Demetrica:
    • Slightly reduced dense of fog on foggy weather.
  • Calist:
    • Reduced difficulty of parkour.
  • Gloom:
    • Increased fogs visibility.
  • Kanie:
    • Added a new mechanic - automatic door gate.
    • Added an alternative exit from the landing zone
  • Bilge:
    • To improve visibility during the midday, extra lights have been added near the bottom platform.
  • Changed Rend and Dine tiers from SS++ > SS+.
  • Changed Infernis tier from A+ > A++.
  • Moved Titan and Pinnacle from Thanatros to Cygnus system.
    • Titan - SS++.
    • Pinnacle - SS.
  • Moved Asteroid-13 from Andromeda to Gemini system.
  • Moved Calist from Scorpius to Cygnus system.

🌌 OVERALL ADDITIONS

🏠 Added Interiors:

  • Liminal House

    • This place looks like home soft lighting, warm decor, even a sky outside the windows.
  • Fractured Complex

    • It’s quiet there. But not empty.

🌙 Added Moons:

  • Added new moon: Noctis.

    • Where light dies and shadows hunt.
    • Which system: Andromeda.
    • Risk Level: B+.
  • Added new moon: Faith.

    • Nature sings. You won’t like the second verse.
    • Which system: Harmonia.
    • Risk Level: B+.
  • Added new moon: Mazon.

    • Jungle swallowed fortress. The secrets were buried or stolen.
    • Which system: Aquarius.
    • Risk Level: A+.
  • Added new moon: Hyve.

    • A thousand wings. A million stingers. One queen.
    • Which system: Pegasus.
    • Risk Level: A++.
  • Added new moon: Etern.

    • The mind breaks before the body.
    • Which system: Gemini.
    • Risk Level: S+.
  • Added new moon: Terra.

    • A graveyard of petrified giants.
    • Which system: Taurus.
    • Risk Level: S+.
  • Added new moon: Makron.

    • Gold took the green. Now it wants blood.
    • Which system: Gemini.
    • Risk Level: S+.
  • Added new moon: Core.

    • Dig deep. Deeper. Too deep.
    • Which system: Taurus.
    • Risk Level: S++.
  • Added new moon: Praetor.

    • Cracked from the inside. Boiling pits and broken halls.
    • Which system: Gemini.
    • Risk Level: SS.
  • Added new moon: Empra.

    • All hail Empra. All kneel. All vanish.
    • Which system: Thanatros.
    • Risk Level: Hell.
  • Added new moon: Repress.

    • Rusted metal still screams.
    • Which system: Thanatros.
    • Risk Level: Hell.
  • Added new moon: Cosmocos.

    • 3 landings, 0 takeoffs.
    • Which system: Thanatros.
    • Risk Level: Hell.

👾 Added Enemies:

  • Cat
    • This creepy fella doesn't attack, it just stares and... sings?.
  • The Cabinet
    • This strange looking piece of furniture hides something... unnatural inside.
  • The Doctor
    • A genius mind, fragmented across machines, hunting from the shadows.

🛠️ Added Mods:

  • AdditionalNetworking
  • Scopophobia
  • Universal Radar
  • TheDoctor
    • LegaFusionCore
  • RadioBabyFace
  • ClassicSuitRestoration
  • LoadstoneUnstableBeta
  • LobbyControl Experimental
  • Entrance Blocker
  • Company Hauler
  • OiiaCat
  • TheCabinet
  • TurretSounds
  • Liminal House
  • Advance Features
  • FlickeringFlashlight
  • LevelMusicLib
  • Asteroid-14 [ Hyve ]
  • Faith
  • Core
  • Etern
  • Empra
  • Repress
  • Cosmocos
  • Mazon moon
  • Makron moon
  • Praetor moon
  • LoadingTips
  • InteriorNavMeshFixer
  • FixPlayerName
  • NetworkMetricsFix
  • BetterLaddersFixed
  • ScanRecolor
  • LEBWeatherFix
  • EnhancedLockpicker

🗑️ OVERALL REMOVALS

🚫 Removed Mods:

  • AdditionalNetworking Experimental
  • HygroDash
  • Scopophobia
  • SaveItemRotations
  • Loadstone
  • Polished Plushies and Silly Scrap
  • SavePlayerVolume
  • LobbyControl
  • Live Reaction
  • PSCP106
  • SirenHead
  • SpectatePreviousPlayer
  • Item Lights And Effects Fix
  • CruiserMap
  • LethalStats
  • Smoke Detector
  • VoidLeak
  • Do We Need To Go Deeper
  • Groan Tube Scrap
  • CountryRoadCreature
  • WhoVoted
  • StarlancerMusic
  • JetpackHMD
  • StarshipDeliveryMod
  • TheEverRed
  • FacelessStalker
  • Piggys Reanimation
  • Diversity
    • GraphicsAPI
    • DiversityNoFloppy
  • fiufkis Moons
  • 290 Summit
  • Castellum Carnis
  • Valunarion
  • Tauralis
  • Scallg
  • TestAccountVariety
  • Aquar
  • Quasara
  • 17 Frostfall
  • AutomaticSignals
  • WesleysInteriorsAddons
  • LightEater
  • Tyler1Bracken
  • SlimeTamingFix
  • SpectateDeathCause
  • DoorlessStorage
  • AlwaysHearActiveWalkies
  • LethalBeacon
  • AutoMessage
  • PathfindingLagFix Beta
  • BigMouth
  • RemoveInteriorFog

📦 MOD UPDATES

(Old version -> New version)

  • StarlancerAIFix: 3.9.1 -> 3.11.1
  • SubSystems Interior: 1.3.0 -> 1.4.0
  • EnemySoundFixes: 1.8.0 -> 1.8.1
  • WesleyInteriors: 2.1.0 -> 3.0.8
  • JLL: 1.9.7 -> 1.9.8
  • SkelaahsWildMoons: 2.3.4 -> 2.5.5
  • DetourContext Dispose Fix: 1.0.4 -> 1.0.5
  • AutoHookGenPatcher: 1.0.6 -> 1.0.7
  • LobbyImprovements: 1.0.9 -> 1.1.1
  • GeneralImprovements: 1.4.11 -> 1.4.13
  • EnhancedRadarBooster: 1.7.1 -> 1.8.0
  • SpiderPositionFix: 1.5.1 -> 1.5.2
  • YesFox: 1.1.4 -> 1.1.5
  • LethalAnomalies: 0.2.0 -> 0.2.1
  • Generic Scraps: 0.1.2 -> 0.2.0
  • Gratar: 4.1.0 -> 4.2.1
  • Demetrica: 1.0.0 -> 2.0.0
  • Alcatras: 1.0.1 -> 2.0.0
  • Asteroid-13: 4.1.2 -> 4.2.0
  • Polarus: 4.1.2 -> 5.0.1
  • Motra: 1.0.2 -> 1.1.0
  • Infernis: 5.1.2 -> 6.0.0
  • Gloom: 3.1.1 -> 4.0.2
  • Oldred: 3.1.1 -> 4.0.0
  • Calist: 1.0.2 -> 2.0.2
  • Hyx: 1.0.2 -> 2.0.2
  • EntranceTeleportOptimization: 0.0.3 -> 0.0.5
  • LethalPerformance: 1.1.6 -> 0.0.130
  • NightOfTheLivingMimic: 1.1.21 -> 1.1.26
  • MaskFixes: 1.4.0 -> 1.4.1
  • SelfSortingStorage: 1.2.0 -> 1.2.1
  • TwoRadarMaps: 1.6.0 -> 1.6.1
  • CustomStoryLogs: 1.4.6 -> 1.5.1
  • Cruiser Additons: 1.4.6 -> 1.4.9
  • ColorfulEnemyVariety: 2.2.0 -> 2.2.1
  • Coroner: 2.2.0 -> 2.3.0
  • fiufkis Scrap Beta: 2.0.0 -> 2.0.2
  • Ardies Ambient Music: 4.1.0 -> 4.1.2
  • ScienceBird Tweaks: 4.3.2 -> 4.3.3
  • UpturnedVariety: 2.0.0 -> 2.1.0
  • ExperimentalEnemyInteractions: 0.5.9 -> 0.5.30
  • ReservedItemSlotCore: 2.0.50 -> 2.0.52
  • MonoDetour: 0.6.5 -> 0.6.14
  • MonoDetour BepInEx 5: 0.6.5 -> 0.6.14
  • 607 Tunere: 0.0.1 -> 0.0.2
  • 93 Ichor: 0.0.1 -> 0.0.2
  • TooManyEmotes: 2.3.6 -> 2.3.10
  • WiseWeapons: 1.3.5 -> 1.3.6
  • LobbyControl: 2.5.8 -> 2.5.9
  • Wesleys Skins: 1.0.1 -> 1.0.2
  • ReXuvination: 1.0.2 -> 1.1.0
  • ButteRyBalance: 0.2.3 -> 0.2.4
  • LoadingScreen: 1.0.8 -> 1.1.2
  • loaforcsSoundAPI: 2.0.6 -> 2.0.8
  • RebalancedMoonsBeta: 1.14.1 -> 1.15.6
  • ButteryFixes: 1.14.3 -> 1.14.7
  • PathfindingLib: 0.1.1 -> 1.0.1
  • CruiserImproved: 1.5.0 -> 1.5.2
  • Biodiversity: 0.2.5 -> 0.2.6
  • Thigs Cosmetics: 1.1.5 -> 1.1.8

MoreBrutalLethalCompanyPlus v72.0.0, "v72 Support"

🐞 FIXES

  • Fixed an issue where client enters first in the dimension and make the dimension not spawn on others players [ SCP-106 ].
  • Fixed sometimes escape dimension drop you out of the world [ SCP-106 ].
  • Fixed bodies keep spawning even after the player has been revived, and the body isn't disposed of correctly.
  • Fixed Giant Sapsucker death audio being globally audible.
  • Fixed Clocks and Candy being unable to spawn.
  • Fixed Gift box contents not being properly randomized.
  • Fixed No signal! screen getting stuck and/or not appearing when it's supposed to.
  • Fixed performance issues when watching radar on March, Titan, and Embrion.
  • Fixed corpses created by Giant Sapsucker:
    • Fixed excessive error spam.
    • Fixed broken "explosion" physics for body parts.
    • Corpse now wears the correct suit.
  • Fixed dropped items not synchronizing their rotation for other players [ most notable for radar booster "headcam" ].
  • Dropped items now make noise alerts for all clients [ fixes inconsistent detection behavior for some enemies ].
  • Fixed door unlock sound playing twice.
  • Fixed Radar booster's giant blue circle on advertisement pop-up.
  • Fixed issue with grabbing items out of the microwave.
  • Electric chair now burns corpses properly.
  • Fixed harmony patch failure warning.
  • Fixed everything breaking when interior names contained special characters.
  • Fixed the lever being interactable shortly after pulling it and during the transition between days.
  • Fixed Boom birds freaking out if another naturally spawned Boom bird is killed through unusual means.
    • Fixed the radar malfunction's sound being audible from the interior.
  • Fixed Coil-crab bodies render properly when inside the ship if the door is closed.
    • Fixed rotation of Coil-shell item so that it's held properly.
  • Fixed log spam when using radar boosters when an Ogopogo is active.
  • Fixed Revolver and Rifle animation to work with v70.
  • Fixed player own corpses not having the correct badges on the client.
  • Fixed some small bugs with Sapsucker eggs.
  • Fixed radar's exit path being unreliable for players in mineshafts.
  • Fixed two sets of arms being visible for the local player on the ship camera.
  • Fixed issues with vanilla weathers not enabling correctly in certain situations.
  • Fixed effect overrides not having correct names.
  • Adjusted weather colors to be displayed properly.
  • Fixed contour map sometimes not appearing on moons that have one.
  • Fixed error spam from Giant Sapsucker in multiplayer.
  • Fixed some entities not being grabbable or being invisible for clients, and only visible on host side.
  • Fixed NRE caused by re-joining a lobby after being kicked.
  • Fixed rendering errors with Greenhouse doors in manor.
  • Fixed a problem where the candy jar might still display as "Jar of pickles" in the drop prompt.
  • Fixed some enemies being killable when they shouldn't be killable, like the Bees Clusters where kill function was force called by the Sapsuckers.
  • Fixed weather scrap amount multipliers not working.

⚙️ PERFORMANCE, STABILITY & VERSIONING

  • Optimized all base game collision types.
  • Using new modpack versioning game version.minor.patch

✨ GAMEPLAY & MECHANICS

  • Adjusted health regeneration to be more balanced.
    • Maximum health that players are allowed to regenerate up to is 80 HP.
  • Battery scrap item now charges 15% instead of 25%.
  • Increased the frequency of random weather in multiplayer.
  • Lockpicker now lockpicks doors in 30 seconds instead of 16 seconds.
  • Reduced Apparatus value from 220 credits > 140 credits.
  • Scrap value multiplier on moons was reduced.
  • The scrap value of dropped masks recovered from masked enemies has been reduced from 50 > 38 credits.
  • Reduced the range in meters at which the Apparatus reduces phone connection quality from 50 > 35.
  • Increased the damage that increases by at the top of each hour from 15 > 25.
  • Disabled malfunction penalty. Malfunction chances no more increases when not recovering a player.
  • Reduced lever malfunction chance from 3% > 1%.
  • Increased meltdown occuring chance from 30% > 50%.
  • Reduced damage increase amount each hour from 25 < 10.
  • Reduced meteor shower occurring chance from 10% > 6%.
  • Slightly increased fall damage multiplier.
  • Hosts voting power will be equal to 25% of required total votes.
  • Increased stamina consumption while sprinting, jumping and while being drunk.
  • Slightly increased stamina regeneration while drunk.
  • Slightly increased movement speed while drunk
  • Slightly increased movement speed while limping.
  • Reduced the amount of turrets on moons.
  • Some store items can spawn on moons with a small chance.
  • Slightly reduced max ships scan distance.
  • Slightly reduced max main entrance scan distance.
  • Adjusted enemy, scrap and interior shuffle.
  • Increased darkness intensity.

📈 COMPANY BUY RATE

  • Reduced jackpot rate chance from 5% > 3%.
  • Jackpot rate can only happen on last day.
  • Increased the chance of last day to be randomized within the 'Last day 85% <-> 105%' range instead of being the default 100% from 50% > 80%.

📊 QUOTA

  • Reduced starting credits from 100 > 55.
  • Reduced days to deadline from 4 > 3.
  • Starting credits increases by 40 by every player.
  • After quota reaches 2500, the base increase and curve sharpness are ignored and quota will increase by 300 credits.
  • Starting quota was reduced from 520 > 220 credits.
  • Base quota increase was reduced from 250 > 150.
  • Reduced curve sharpness from 4 > 2.
  • Increased rollover amount from 30% > 40%.

🔫 SHOTGUN

  • Reduced tight pellet count from 3 > 2, less reliable close-range damage, more skill needed.
  • Increased tight pellet angle from 2.5 > 5, wider spread reduces accuracy beyond 10 units.
  • Slightly increased loose pellet count from 7 > 8, slightly more pellets to maintain potential, but less effective due to spread.
  • Increased loose pellet angle from 10 > 20, much wider spread, nearly useless at range.

🛒 ITEMS & FURNITURE

  • Increased Lockpicker price from 20 > 45.
  • Increased Pro-flashlight price from 25 > 50.
  • Increased Stun grenade price from 30 > 65.
  • Increased Boombox price from 60 > 120.
  • Increased Jetpack price from 900 > 1200.
  • Increased Radar-booster price from 60 > 145.
  • Increased Motion tracker price from 210 > 365.
  • Increased Axe price from 70 > 80.
  • Increased M67 grenade price from 140 > 190.
  • Increased Revolver price from 700 > 900.
  • Increased Rifle price from 1000 > 2000.
  • Increased Belt bag price from 45 > 75.
  • Increased Cupboard price from 180 > 225.
  • Increased Smart cupboard price from 200 > 470.
  • Reduced Extension ladder price from 60 > 50.
  • Increased Cruiser price from 400 > 550.
  • Increased Phone price from 340 > 670.
  • Increased Switchboard price from 700 > 1400.

🎨 VISUAL & AUDIO

  • Expanded player names onto multiple lines, splitted themselves at better places, and generally display better.
  • Improved lightning.
  • Reduced fog quality from high > medium to improve performance.
  • Slightly reduced visibility in Dust clouds.
  • Reduced bodycam framerate from 25 > 15.
  • Reduced the quality of bodycam to match internal and external camera quality.
  • Player volumes are now saved between sessions.
  • Added lightning sounds and particles to the spot where lightning will next hit.
  • Snow music is more vanilla friendly.
  • Added forest music which plays on all moons with the Valley tag.
  • Added eclipse music.
  • Added night music for each music set.
  • All of the Original Music sets been remixed to give them more depth.
  • Remastered the eclipse ambience and midday.
  • Added skins for the Sapsucker.
  • Removed the annoying 'Some saves files are incompatible' popup.
  • live reaction :cat:
  • Modded flashlights now have correct light position like vanilla flashlights.
  • Added custom Monty's Quaint Little music for Cruiser.
  • Increased the moons list of Mansion interiors fake window having a fake window picture based on moons tag [ Canyon, Pasture, Snowy, Valley and Beach ].
  • Increased the moons list of Mineshaft interior having a moon based cave color [ Canyon, Snowy ].
  • Removed look at this stupid and look at this smart.

👾 ENEMIES

  • SCP-106 changes:
    • The trap now hits the player and drains their stamina when walked on. It will also teleport the player if their HP is under 40.
  • Updated Red bees ignore blacklist.
  • Spider changes:
    • Increased chase speed slightly.
    • Increased damage dealt to the player from 25 > 30.
  • When bumping into the Butler, he will no longer berserk, unless the offending player is alone.
  • Barber infestations can't happen anymore, only Masked infestations.
  • Barber changes:
    • Reduced proximity ambience volume slightly.
    • Reduced screen effect intensity significantly.
  • Earth leviathan can burrow through and emerge from more types of surfaces.
  • Sould Devourer:
    • Now it's much easier to escape from Soul Devourer.
    • No longer bites through the ship and other barriers.
  • Boom bird and Coil-crab spawn much rarer.

🏠 INTERIOR CHANGES

  • Removed Tower and Atlantean Citadel interiors.
  • Reduced Castellum Carnis occuring chance on moons.

🌘 MOON CHANGES

  • Chronos:
    • Fixed an issue with the video now showing in orbit.
  • Temporarily removed Sierra, Cambrian, Fray, Temper and Prominance moons.
  • Added new 4 moons.

⚓ THE SHIP

  • Smart Cupboard no longer accepts Maneater in the storage.

🌌 OVERALL ADDITIONS

🌙 Added Moons:

  • Added new moon: Acheron.

    • Which system: Cygnus.
    • Risk Level: SSS.
  • Added new moon: Bilge.

    • Which system: Aquarius.
    • Risk Level: B++.
  • Added new moon: Kanie.

    • Which system: Harmonia.
    • Risk Level: C++.
  • Added new moon: The Ever Red.

    • Which system: Orion.
    • Risk Level: C.

🛠️ Added Mods:

  • SoftMaskKiller
  • DoorlessStorage
  • MonoDetour
  • MonoDetour BepInEx 5
  • ItemWeights
  • SaveItemRotations
  • Custom Host Voting Power
  • BetterStamina
  • MQLCTP
  • CruiserTunes
  • FlashlightToolLoader
  • Live Reaction
  • NaturalHealthRegen
  • CompatibleSaves

🗑️ OVERALL REMOVALS

🚫 Removed Mods:

  • PathfindingLagFix Beta
  • 47Chronos
  • EnhancedLockpicker
  • LevelMusicLib
  • UniTask
  • HarvestMoons
  • LethalRegeneration
  • Natural selection
    • NaturalSelectionLib
  • 47Chronos
  • LC GiftBox Config
    • ILUtils
    • LCUtils
  • ShipWindowsBeta
  • HalloweenAction

📦 MOD UPDATES

(Old version -> New version)

  • 47Chronos: 1.0.5 -> 1.1.0
  • NestFix: 1.1.0 -> 1.2.0
  • MoreCompany: 1.11.0 -> 1.11.2
  • Mirage: 1.25.1 -> 1.25.2
  • GoodItemScan: 1.13.0 -> 1.14.0
  • TestAccountVariety: 1.40.1 -> 1.40.2
  • TestAccountCore: 1.14.2 -> 1.14.3
  • LethalLib: 1.0.3 -> 1.1.1
  • OpenBodyCams: 3.0.5 -> 3.0.6
  • TwoRadarMaps: 1.5.0 -> 1.6.0
  • DoorBreach: 1.4.0 -> 1.4.4
  • YesFox: 1.1.3 -> 1.1.4
  • Sould Devourer Enemy: 1.2.0 -> 1.2.2
  • Batteries: 1.1.1 -> 1.1.2
  • ILUtils: 1.0.4 -> 1.0.5
  • DistinctEnemyVariety: 1.1.1 -> 1.1.3
  • MoonEnemyVariety: 1.0.1 -> 1.1.1
  • Storage Complex: 1.1.3 -> 1.1.5
  • Piggy Variety Mod: 1.4.1 -> 1.4.2
  • DiFFoZTweaks: 1.4.0 -> 1.5.0
  • MoreCupboards: 1.3.2 -> 1.4.0
  • SelfSortingStorage: 1.1.2 -> 1.2.0
  • LobbyControl: 2.5.6 -> 2.5.8
  • ColorfulEnemyVariety: 2.1.1 -> 2.2.0
  • ShipWindows: 1.11.0 -> 2.5.1
  • Mimics: 2.6.4 -> 2.7.0
  • TooManyEmotes: 2.3.4 -> 2.3.6
  • ReservedItemSlotCore: 2.0.49 -> 2.0.50
  • Chameleon: 2.1.2 -> 2.2.0
  • LethalPerformance: 1.1.5 -> 1.1.6
  • JLL: 1.9.5 -> 1.9.7
  • LethalFixes: 1.2.6 -> 1.2.7
  • SubSystems Interior: 1.2.2 -> 1.3.0
  • Ardies Ambient Music: 3.0.1 -> 4.1.0
  • Matty Fixes: 1.1.33 -> 1.1.35
  • Enhanced Monsters: 1.3.9 -> 1.3.12
  • ButteryFixes: 1.13.3 -> 1.14.3
  • EnemySoundFixes: 1.7.0 -> 1.8.0
  • EnemySkinKit: 1.3.4 -> 1.4.1
  • MaskFixes: 1.3.1 -> 1.4.0
  • EnemySkinRegistry: 1.4.6 -> 1.5.1
  • SelfSortingStorage: 1.1.0 -> 1.1.2
  • ReXuvination: 0.4.0 -> 1.0.2
  • WeatherRegistry: 0.5.7 -> 0.6.1
  • MrovLib: 0.2.27 -> 0.3.1
  • Biodiversity: 0.2.1 -> 0.2.5
  • ButteRyBalance: 0.2.2 -> 0.2.3
  • UpturnedVariety: 1.4.0 -> 2.0.0
  • NightOfTheLivingMimic: 1.1.18 -> 1.1.21
  • LethalPhones: 1.3.15 -> 1.3.17
  • LethalSponge: 1.1.9 -> 1.1.10
  • ScienceBird Tweaks: 4.2.5 -> 4.3.2
  • PSCP106: 1.0.1 -> 1.0.4
  • Generic Interiors: 2.0.2 -> 2.1.0
  • Polished Plushies and Silly Scrap: 1.0.2 -> 1.0.4
  • TwitchChatAPI: 1.1.0 -> 2.0.0
  • CustomPosters: 1.4.0 -> 2.0.0
  • Lategame Upgrades: 3.12.2 -> 3.12.3
  • StarlancerAIFix: 3.9.1 -> 3.10.0
  • OdinSerializer: 2022.11.9 -> 2024.2.2700

MoreBrutalLethalCompanyPlus v7.1.1

🐞 FIXES

  • Updated MBLCM. -_-

MoreBrutalLethalCompanyPlus v7.1.0

🐞 FIXES

  • Fixed Coil-head staring at player after death when his model was not destroyed.
  • Fixed Oxygen mod overlapping EladsHud and TooManyEmotes.
  • Fixed issue where leaving the lobby and creating a new one would break the game.
  • Fixed LoadingScreen having incorrect image.
  • Fixed potential errors when triggering blackout via power outage.
  • Fixed the issue of the flashlight sometimes becoming permanently dimmed. [ maybe? ]
  • Fixed a bug where Siren Head caused the player to become immortal*?*.
  • Fixed weight summation not adding correctly, resulting in a negative weight for the belt bag.
  • Fixed missing hover tip.
    • When starting a hold interaction before actually hovering over the interaction trigger, the hover tip will still display.
  • Fixed the exhaust smoke from the cruiser and the smoke trail from the old birds, so that they would blend normally into the fog.
  • Fixed the issue of the bridge collapsing and items floating in the air. Now, they will fall.
  • Fixes an issue where mines would explode after being stepped on while deactivated then going outside.

⚙️ PERFORMANCE & STABILITY

  • EnemyAICollisionDetect was optimized further by ensuring that enemies that typically don't collide with each other don't send each other callbacks unless they actually interact.
  • Synced host's unlocked moons.
  • Reverb triggers calculation now run only once when something enters their collider, not every frame.

✨ GAMEPLAY & MECHANICS

  • Changed some keybinds for reserved slots.
    • check README!
  • Flashlight no longer dims when Bracken is nearby.
  • Emergency exit lights will be ignored by the apparatus blackout.
  • Disabled the player damaged animation if they are crouching.
  • Added an ability to eject shells already in the shotgun by holding the reload button.
  • Slightly reduced emote audio minimum and maximum distance values.
  • Slightly reduced maximum emote audio volume value.
  • Maskeds have a small chance of emoting on encounter.
  • Now players can spectate the previous player in spectator mode.
    • [ LMB ] Next player to spectate.
    • [ RMB ] Previous player to spectate.
  • Reduced maximum scrap scale value even more.

👾 ENEMIES

  • New enemy SCP-106:
    • Corrosive elderly humanoid from a pocket dimension
      • Wanders facility, searching for players, occasionally remaining motionless for extended periods.
      • Places corrosive traps on the ground that send players to a pocket dimension if stepped on.
      • Can phase through walls, teleporting to a random wall elsewhere in the facility.
      • Spawns only on + and ++ tiers moons, starting from B+ tiers.
  • Removed Football enemy.
  • Soul Devourer:
    • Will immediately anger when hit by a player.
    • Ignores Eyeless dogges and Baboon hawk damage.
  • When Jester winds, all players inside the facility will get mid-level fear and high-level fear when Jester is popped.
  • Boom Bird:
    • Are able to be killed by Earth Leviathans.
    • Can get hurt by all damage sources.
    • Added flight animation for when the ship takes off.
    • Added a fallback for when Boom Birds become stuck upon spawning [ they will now despawn after 2 seconds with an animation ].
    • Added sounds to the ship light malfunctions.
    • Optimized.
  • Coil-crab:
    • Changed scan node to Coil-Crab.
    • They're targettable by Old birds.
    • They're killable by Earth Leviathans.
  • Added an extra check for Ogopogo if the player is inside.
  • Earth leviathans will leave behind patches of quicksand where they emerge and enter the ground.
    • note that quicksand cannot appear on every type of surface
  • Maneater:
    • Hitting while it's transforming will cause it to immediately exit its state and become active.
    • The maneater will move more quickly through doors.
  • Slightly increased the speed of Hydrogary.
  • All Barbers will play the drumroll audio before they are going to jump.
  • Increased Walkers spawn chance.

🌘 MOON CHANGES

  • Chronos:
    • Removed one of the Fire Exits.
    • Added Time Anomalies, which sends the main clock forwards or backwards in time fixed the ship offmesh links.

☁ WEATHER

  • Slightly reduced occuring Meteor Shower chance.

⚓ THE SHIP

  • Reworked each of the posters.
    • The poster sizes have been improved so that they are not stretched.
  • Added additional configuration buttons for Floodlight:
    • Adjust the floodlight's speed button.
    • Reset position button.
  • Reduced visibility of floodlight on Blackout.
  • Reduced floodlight range.
  • Slightly reduced floodlight rotation speed.
  • Added Clipboard back.

🛒 ITEMS & STORE

  • All prices of the items are default temporarily.
  • Jetpack will explode any time player is flying too fast.

🎨 VISUAL & AUDIO

  • Ardies snowy themed music will now play on all vanilla and modded moons with Tundra tag.
  • Added Candy Jar alternate to Jar of Pickles.
  • Scan nodes currently on screen are cleared when opening the belt bag's inventory to reduce visual clutter.
  • Meltdown's Red lights now appear properly again.
  • look at this stupid...

🌌 OVERALL ADDITIONS

👾 Added Enemies:

  • SCP-106

🛠️ Added Mods:

  • PSCP106
  • HydroDash
  • JesterFearEffects

🗑️ OVERALL REMOVALS

👾 Removed Enemies:

  • Football

🚫 Removed Mods:

  • CompanyCruiserFix
  • LethalBestiary
  • Football
  • StoreTweaks

📦 MOD UPDATES

(Old version -> New version)

  • CoilHeadStare: 1.0.9 -> 1.1.0
  • Oxygen: 1.6.4 -> 1.6.5
  • StoreTweaks: 0.0.4 -> 0.0.5
  • Biodiversity: 0.2.0 -> 0.2.1
  • MrovLib: 0.2.26 -> 0.2.27
  • ReXuvination: 0.3.0 -> 0.4.0
  • CustomPosters: 1.3.5 -> 1.4.0
  • UpturnedVariety: 1.3.3 -> 1.4.0
  • Ardies Ambient Music: 3.0.0 -> 3.0.1
  • LoadingScreen: 1.0.6 -> 1.0.8
  • HalloweenAction: 1.0.1 -> 1.0.2
  • ScienceBird Tweaks: 4.1.5 -> 4.2.5
  • Soul Devourer Enemy: 1.1.8 -> 1.2.0
  • WeightedBeltBag: 1.1.1 -> 1.1.2
  • Thighs Cosmetics: 1.1.4 -> 1.1.5
  • ColorfulEnemyVariety: 2.0.1 -> 2.1.1
  • SirenHead: 2.0.3 -> 2.0.4
  • LethalLib: 1.0.1 -> 1.0.3
  • 47Chronos: 0.8.3 -> 1.0.5

MoreBrutalLethalCompanyPlus v7.0.1

🐞 BUG FIXES

  • Forgot to update 3 mods.

📦 MOD UPDATES

(Old version -> New version)

  • NaturalSelectionLib: 0.6.6 -> 0.6.7
  • AutoMessage: 1.0.1 -> 2.0.1
  • loaforcsSoundAPI: 2.0.5 -> 2.0.6

MoreBrutalLethalCompanyPlus v7.0.0

🐞 BUG FIXES

  • Fixed a bug where the Light Eater could continue absorbing the ship even after takeoff.
  • Fixed index Out of Bounds errors when custom assets from other mods have an invalid buyItemIndex.
  • Fixed bug where Ogopogo would wander under the ground due to elevation changes in areas with water.
  • Fixed network error preventing people from joining lobbies.
  • Fixed Cruiser getting stuck in front of the building on Artifice.
  • Fixed Bunker Spider going through the doors.
  • Fixed Masked enemy held items not showing for non-host clients.
    • Fixed a NRE being thrown with PlayerAnimationEvent.
  • Fixed zap gun tutorial overlay.
  • Fixed a button flickering in the pause menu.
  • Fixed items not being set to "in the ship" on clients
  • Fixed discord activity detecting the loading screen as other game.
  • Fixed Snowfall VFX not working correctly.
  • Fixed keybinds being incorrectly set.
  • Fixed 'info [SYSTEM]' command not working.

⚙️ PERFORMANCE & STABILITY

  • Improved performance during teleport usage and dungeon generation.
  • Optimized EnemyAICollisionDetect, PlayerPhysicsRegions, BridgeTrigger, DoorLock, QuicksandTrigger and SandSpiderWebTrap colliders.
  • Added caching of networked objects EntranceTeleport, VehicleController and Landmine.
  • Added caching of moon objects ItemDropship and RuntimeDungeon.

✨ GAMEPLAY & MECHANICS

  • Bunker Spider:
    • Improved movement for clients.
      • Both position and movement should be relatively same on both ends.
      • More reliable and fleshed out movement.
      • Retains tilting and improved rotation.
  • Snowmen are now breakable by running them over with the Cruiser.
  • Reduced player count scrap value maximum scale from 1.3 > 1.15.
    • Meaning that the scrap value by player count will never multiply the global scrap value more than 1.1.
  • Increased starting quota from 380 > 520 credits.
  • Disabled quota maximum value.
  • Improved starship landing position on a lot of moons.
  • Zap gun Improvements & Balance:
    • Added an ability to temporarily stun Turrets, Mines, and Spike traps with the Zap gun depending on how long player zap them.
    • Added new animations & audio indications for when Mines or Spike traps are on cooldown.
    • Added an ability to hold open the closed big airlock*/*pressure doors facility doors while zapping.
      • Players and enemies will be killed by the big facility doors when they close.
    • Increased the time when the fire should start when zapping Forest giants from 3 > 5 seconds.
  • Worthless scrap will be keeped after full crew dies.
  • Masked enemies now spawn with masks:
    • Added an ability to grab the masks off of dead Masked enemies and sell them.
  • The ship's top-mounted floodlight now will be rotating upon landing.
    • Can be toggled with the button which is next to the lever on the ship.
  • Added more scrap types.
  • Increased the chance of Forest giants extinguishing them selves from 33% > 60%.
  • After apparatus being pulled out, all lights inside and outside will be disabled fully.
  • After taking apparatus out, self destruction sequence has a chance of 30% to start.
  • All players inside the factory will take decent amount of damage at the top of every hour after the apparatus is pulled out, damage will increase every hour.
    • Screen will be blurry inside the facility which will get worse every hour.
    • Apparatus value was significantly increased.
  • Belt bags stored items add half of their weight to the player.
  • Increased the chance of Easter Egg exploding from 16% > 25%.
    • Easter Eggs will only explode when thrown, no more exploding when dropping.
  • Masked's are now allowed to walk on the Company moon instead of just standing.
  • Reduced regeneration power outside the ship.

📊 TIERS & SYSTEMS

  • Systems Overhaul:
    • Balanced hazards amount of SS tier and higher.
    • Slightly reduced scrap value multiplier on F, D and D+ moons.
    • Slightly increased the price of + moons.
      • C+ and C++ also now have a price.
    • Dungeon size increase is based on tiers instead of system.
    • Renamed Corruption Detected system to Thanatros.
      • Thanatros system all moons have Hell tier.
    • Some expensive ++ tier moons will be hidden in the system.
      • They will be displayed as - [ ??? ]
    • Re-assigned Moons in Systems.
      • Andromeda system:
        • Replaced Ocean moons with Tundra.
        • Added Rocky moon types.
      • Harmonia system:
        • Replaced Volcanic moons with Tundra.
        • Replaced Ocean moon types with Rocky.
        • Added Wasteland moon types.
      • Aquarius system:
        • Reduced system price to 800 credits.
        • Added Canyon moon types.
      • Pegasus system:
        • Replaced Volcanic moons with Valley.
        • Replaced Argon moons with Ocean.
        • Added Canyon, Wasteland and Tundra moon types.
      • Scorpius system:
        • Replaced Ocean moon types with Volcanic.
        • Replaced Tundra moon types with Argon.
        • Added Rocky moon types.
      • Gemini system:
        • Replaced Argon moon types with Canyon, Rocky and Wasteland.
        • Added Tundra moon types.
      • Taurus system:
        • Removed Tundra and Rocky moon types.
      • Cygnus system:
        • Added Valley moon types.

🐆 ENEMIES

  • Configured outside daytime enemies on all moons.
  • Added Boom Birds:
    • Baboon Hawk like troublemakers that malfunctions ship systems
      • Triggers ship malfunctions [ doors/lights/radar/walkies ].
      • Interacts with Radar Boosters to toggle lights/pings.
      • Runs away when injured or startled by loud noises
      • First spawned Boom Bird will become a leader, summoning backup.
      • Mostly spawn on Rocky, Wasteland, Canyon and Valley moons.
  • Added Coil-Crabs:
    • Walking explosive hazards that hunt players
      • Slowly pursues players while carrying explosive shells.
      • Charges targets and detonates.
      • Drops valuable shell scrap when killed.
      • Enhanced storm spawn rates.
      • Mostly spawn on Rocky and Canyon moons.
  • Added Spark Towers:
    • Defensive anomalies with Storm Forgotten Revenge
      • Detection:
        • Activates when players enter its radius.
        • Emits escalating electrical hum [ audio cue ] during charging phase.
      • Attack Phase:
        • Releases lightning blast after full charge.
          • Instant kill within inner radius.
          • 50% HP damage in outer radius.
        • Disables flashlights & walkie-talkies for 8s.
  • Added Tourists:
    • Explosive mannequins with a curiosity for chaos
      • Only moves when out of range of players visiblity, freezes if any player looks directly at it.
      • Direct triggers which will cause an explosion: Player contact, gunfire, enemy collisions.
      • Detonates nearby Tourists.
      • Dropping an shiny scrap item will override targeting.
  • Added Peepers to more moons.
    • Reduced Peeper weight from 7 > 5 lb.
    • Reduced minimum spawn groups.
    • Increased maximum spawn groups.
    • Reduced spawn chance globally.

☁ WEATHER

  • Dust Clouds is now a real weather that can occur on other moons [ Wasteland and Rocky moons ] than just Experimentation.
  • Reworked Weathers:
    • Balanced weather occurring on moons chances.
    • Weather is now based more on moon type [ Wasteland, Rocky, Valley... ] instead of moon tiers.
    • Only Wasteland, Rocky, Snowy and Valley moons will have Solar flare.
    • Only Wasteland and Rocky moons will have Heatwave.
    • Toxic Smog can be on A++, S++ and higher tier moons. Some other suitable moons will have this weather too.
    • Flooded can be on C++, B++, A++ and higher tier moons [ can't be on snowy moons ].
    • Blackout can occur on any moon. The higher the tier, the higher the chance of the weather occurring.
    • Weather no longer progresses or combines.

⚓ THE SHIP

  • Added cords that were behind the monitor and cord which was coming out of the keyboard on the terminal.
  • Removed boots by the suit rack.
  • Removed Air filter in the corner by the monitors.
  • Removed batteries strewn across the desk by the monitors.
  • Added a window to the roof.

🛒 ITEMS & STORE

  • Added Rifle, Revolver and Axe:
    • Rifle costs - 1000 credits.
      • Rifle magazine costs - 130 credits.
      • Chance of Rifle to slip from the player hands are 5%.
    • Revolver costs - 700 credits.
      • Revolver ammo costs - 50 credits.
      • Chance of Revolver to slip from the player hands are 10%.
    • Axe costs - 70 credits.
    • Sleight of Hand upgrade also works for Rifle and Revolver.
  • Added new item Deluminator:
    • After defeating Light Eater, on death it drops the Deluminator.
    • Players can absorb the energy from light sources, turrets and landmines.
    • Stored energy is converted into charges, which can later be released to reactivate light sources, turrets and landmines or even ship [ 200 charges for is required ].
  • Increased amount of upgrades that are shown in the store per quota from 8 > 10.
  • Radar-booster price increased from 90 > 110.

🔒 RESERVED SLOTS

  • Added buyable reserved slots.

    [ Thanks to Moroxide for Reserved Custom Position ]

    • Type 'reserved' to open Reserved Item Slots menu.
    • All reserved slots items have custom placement on players body.
    • Player can scroll through multiple slots with [ ALT ] button held.
    • Available reserved slots:
      • Flashlight - 420 credits - Use keybind [ F ]; Equip keybind [ X ]:
        • Flashlight.
        • Pro-Flashlight.
        • Elite-Flashlight.
        • Laster pointer.
      • Walkie-talkie - 400 credits - Use keybind [ R ]; Equip keybind [ C ]:
        • Walkie-talkie.
      • Spray paint - 350 credits - Equip keybind [ H ]:
        • Spray paint.
      • Key - 150 credits:
        • Key.
      • Weapons - 800 credits - Equip keybind [ T ]:
        • Shovel.
        • Stop sign.
        • Yield sign.
        • Kitchen knife.
        • Sledgehammer.
        • Pencil.
        • Pickaxe.
      • Firearms - 1000 credits - Equip keybind [ V ]:
        • Shotgun.
        • Revolver.
        • Rifle.
      • Ammo - 180 credits - Equip keybind [ U ]:
        • Magazine for Rifle.
        • Bullet for Revolver.
      • Battery - 120 credits:
        • Battery.
      • Utility - 900 credits - Equip keybind [ B ]:
        • Stun grenade.
        • Homemade flashbang.
        • Lockpicker.
        • TZP-Inhalant.
        • Extension ladder.
        • Zap gun.
        • Weed killer.
        • Boombox.
        • Jetpack.
        • Dynamite.
        • Big dynamite.
        • Motion tracker.
  • Changed TooManyEmotes keybind from [ T ] to [ Y ]

🎨 VISUAL & AUDIO

  • Improved the quality of most Soul Devourer animations.
    • Devourers now appear as a large red dot on the ship radar.
  • Added a glowing effect to the Light Eater when it enters overcharge.
  • Changed ambient music with some piano, cello, and guitar.
  • Added a howling wind noise during Dust Clouds weather.
  • Improved Jester's wind-up with a faster crank animation to make it feel more intense.
  • Removed*/*added new cosmetics.
  • Loading screen now has a custom image added.
  • Reduced fog thickness slightly.

🧭 UI & UX

  • The notification will show up when player tries to join the lobby.
  • Added more keybind information to the README.
  • The Zap gun will display mouse graphic tutorial only 2 times every session.
  • Loading Screen:
    • Can be minimized.
    • Can be moved.
    • Loading window will now appear in taskbar with Lethal Company.
    • Closing the loading window, the game will close also.

🎁 GIFT BOX CHANGES

  • There is a 80% chance of Gift box containing a scrap item.
  • There is a 10% chance of Gift box containing an another Gift box.
  • There is a 7% chance of Gift box being empty.
    • An empty Gift box will non-harmfully explode, attracting enemies.
  • There is a 20% chance of Gift box containing a buyable store item.
    • Gift box can contain Axe, Battery, Belt bag, Boombox, Bullet, Clipboard phonebook, Elite-Flashlight, Extension ladder, Flashlight, Lockpicker, Motion tracker, OxyBoost, Pro-flashlight, Rocket, Shell, Shovel, Spray paint, Stun grenade, TZP-Inhalant, Walkie-talkie and Weed killer.
    • Expensive store items are less likely to appear in Gift box than cheap store items in Gift box.
  • The minimum value required for a scrap item to be selected by the gift box is 10 credits.
  • The maximum value required for a scrap item to be selected by the gift box is 250 credits.
  • Common scrap items are more likey to appear from Gift box than rare scrap items.
  • There is 10% chance of the selected scrap item having the same scrap value as the Gift box itself.
  • There is 25% chance of more than 1 Gift boxes spawning in facility.
    • Maximum Gift boxes in facility are 3.
  • Increased the randomness spawning feeling between Gift boxes in the same position.

🌘 MOON CHANGES

  • Removed vanilla moons improvements temporarily to fix de-syncs.

🚀 UPGRADES

  • Removed Night Vision upgrade.

🌌 ADDITIONS

🌙 Added Moons:

  • Added new moon: Chronos.
    • Which system: Harmonia.
    • Risk Level: B++.

👾 Added Enemies:

  • Boom birds
  • Coil-crabs
  • Spark Towers
  • Tourists

🛠️ Overall Added Mods:

  • AdditionalNetworking Experimental
  • Polished Plushies and Silly Scrap
  • Thighs Cosmetics
  • Sleight of Hand Piggy Variety patch
  • Piggys Variety Mod
  • Full Darkness
  • EntranceTeleportOptimization
  • BreakableSnowmen
  • 47Chronos
  • Moon Day Speed Multiplier Patcher
  • Generic Scraps
  • fiufkis Scrap Beta
  • ReservedJsonSlots
  • ReservedItemSlotCore
  • ReXuvination
  • ShipWindowsBeta
  • LethalRadiation
    • ILUtils
    • LCUtils
  • LC GiftBox Config
  • Ardies Ambient Music
  • NavMeshInCompany
  • DynamicJesterCrank
  • EasterEggFixes
    • EasterEggFixesPatch
  • WeightedBeltBag
  • LoadingScreen
  • Meltdown Chance
  • LethalAnomalies
  • VisorColorsCosmetics
  • Dusted

🗑️ REMOVALS

🚫 Removed Moons:

  • Crystallum
  • CaltPrime
  • EchoReach
  • Beanies Moons

🚫 Overall Removed Mods:

  • AdditionalNetworking
  • fiufkis Scrap
  • ApparatusFix
  • NeedyCats
  • TheThing
  • WeatherTweaks
  • MoreCounterplay
  • NiceChat
  • TerrasRebalance
  • Peeper
  • True Darkness client
  • PremiumScraps
  • ProtectConductiveItems
  • Atomics Cosmetics
  • Crystallum
  • EchoReach
  • CaltPrime
  • Beanies Moons
  • LandMineFartReverb
  • Lethal Trading Cards
  • TalkingHeads
  • Better Shotgun Tooltip
  • Shopping Cart
  • Custom Item Behaviour Library
  • PjonkGoose
  • BepInEx SplashScreen
  • HalloweenElevator
  • MapImprovements [ temporarily to fix main entrance de-syncs ]
  • LethalPipeRemoval
  • KillBind

🚫 Disabled Mods: [ Mods that are disabled with DiffoZTweaks mod ]

  • ShipWindows
  • LethalSettings
  • TwitchChatAPI

📦 MOD UPDATES

(Old version -> New version)

  • LethalLib: 0.16.4 -> 1.0.1
  • PathfindingLib: 0.0.14 -> 0.1.1
  • LightEater: 1.0.4 -> 1.0.7
  • LCCutscene: 1.0.0 -> 2.0.1
  • SpiderPositionFix: 1.4.0 -> 1.5.1
  • StoreTweaks: 0.0.3 -> 0.0.4
  • NaturalSelectionLib: 0.6.6 -> 0.6.7
  • Natural Selection: 0.2.6 -> 0.3.0
  • WiseWeapons: 1.3.4 -> 1.3.5
  • CustomStoryLogs: 1.4.6 -> 1.5.0
  • Biodiversity: 0.1.4 -> 0.2.0
  • RebalancedMoonsBeta: 1.13.1 -> 1.14.1
  • Mirage: 1.24.0 -> 1.25.1
  • MirageCore: 1.0.3 -> 1.0.4
  • TerminalFormatter: 0.2.28 -> 0.2.29
  • MrovLib: 0.2.24 -> 0.2.26
  • LethalSponge: 1.1.8 -> 1.1.9
  • loaforcsSoundAPI: 2.0.5 -> 2.0.6
  • LethalPerformance: 1.0.1 -> 1.1.5
  • SelfSortingStorage: 1.0.9 -> 1.1.0
  • ButterFixes: 1.13.2 -> 1.13.3
  • ScienceBird Tweaks: 3.1.8 -> 4.1.5
  • DiFFoZTweaks: 1.2.2 -> 1.4.0
  • Soul Devourer Enemy: 1.1.5 -> 1.1.8
  • TooManyEmotes: 2.3.3 -> 2.3.4
  • fiufkis Moons: 1.1.3 -> 1.2.0
  • WeedKillerFixes: 1.1.1 -> 1.1.2
  • HalloweenAction: 1.0.0 -> 1.0.1
  • MeleeFixes: 1.4.0 -> 1.4.1
  • StarlancerAIFix: 3.9.0 -> 3.9.1
  • JetpackFixes: 1.5.2 -> 1.5.3
  • BetterVehicleControls: 1.1.3 -> 1.1.4

MoreBrutalLethalCompanyPlus v6.7.1

🔧 OVERALL FIXES

  • Fixed all scene bundles being loaded unnecessarily on lobby creation.
  • Fixed players disconnecting from lobby when another player connects.
  • Fixes a bug that can cause player bodies to be non-interactable on clients.
  • Fixed Vow ladder to actually work for clients.

✨ NOTABLE CHANGES

  • Updated README.
  • Added Rocket store item back. :D

👾 SOUL DEVOURER ENEMY

  • When the monster is stunned it will enter a temporary shadow form to flee from the source.
  • Removed buggy pulse effect.
  • Fixed issues with animation transitions.
  • Fixed an issue where if the soul devourer has exactly 120 stamina it will just walk towards the player without entering any phases.

🌌 ADDITIONS

🛠️ Overall Added Mods:

  • MoonEnemyVariety
  • Longer Days
  • RagdollDesyncFix
  • SolidLib

🗑️ REMOVALS

🚫 Overall Removed Mods:

  • BepInEx MonoMod Debug Patcher
  • ExtraEnemyVariety
  • ScaredBaboon

📦 MOD UPDATES

(Old version -> New version)

  • Gloom: 3.1.0 -> 3.1.1
  • Infernis: 5.1.0 -> 3.1.2
  • Oldred: 3.1.0 -> 3.1.1
  • Alcatras: 1.0.0 -> 1.0.1
  • Polarus: 4.1.1 -> 4.1.2
  • Asteroid-13: 4.1.1 -> 4.1.2
  • Hyx: 1.0.1 -> 1.0.2
  • StoreTweaks: 1.0.2 -> 1.0.3
  • LLLHotreloadPatch: 1.0.0 -> 1.0.1
  • Motra: 1.0.1 -> 1.0.2
  • Calist: 1.0.1 -> 1.0.2
  • Wither: 1.4.2 -> 1.4.3
  • Pinnacle: 1.5.0 -> 1.5.2
  • ScaledFallDamage: 1.0.3 -> 1.0.5
  • JLL: 1.9.4 -> 1.9.5
  • ScienceBird Tweaks: 1.0.3 -> 1.0.5
  • Soul Devourer Enemy: 1.0.0 -> 1.1.5
  • TooManyEmotes: 2.3.2 -> 2.3.3
  • DiFFoZTweaks: 1.2.1 -> 1.2.2
  • RebalancedMoonsBeta: 1.11.0 -> 1.13.1