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BetterSprayPaint
Infinite spray paint, significantly more responsive and reliable painting, longer range, and an erase feature
| Date uploaded | 2 years ago |
| Version | 1.0.2 |
| Download link | taffyko-BetterSprayPaint-1.0.2.zip |
| Downloads | 9601 |
| Dependency string | taffyko-BetterSprayPaint-1.0.2 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Rune580-LethalCompany_InputUtils
Utilities for creating InputActions and providing an (opinionated) improved UI.
Preferred version: 0.6.0README
Features & Usage
NOTE: All players must have the same version of the mod installed, or spraypaint won't sync properly between players.
- Spraypaint never runs out
- Increased range
- Shaking the can is more effective
- Several changes/bugfixes that make spraypaint work more consistently, look better, and feel better to use
- Certain spots in levels may still be unpaintable (due to invisible colliders). It remains to be seen if this can be fixed in the future.
- You can now erase! Hold "item tertiary use" (default: E) while spraying to erase instead.
Demo:

CHANGELOG
2.1.0
(Targeting v73)
- A little late to the party, but the mod has been updated for v73!
- Thanks ucvu for contributing!
2.0.9
- Minor bugfix
2.0.8
(Targeting v62/v64)
- Adds a new setting,
ClientsCanPaintShip, which can be disabled by the host to prevent other players from painting inside/on the ship.
2.0.7
- Fixes an issue that resulted in an excess of error logs in the console
- Updated config defaults to reflect changes to the base game
2.0.6
- Hotfix
2.0.5
(Targeting v62)
- Updated for the latest version of the game
- Various bug-fixes
- Fixes conflict with the Weed Killer item
- Adds the ability to paint the Company Cruiser
- Adds an optional preview projection indicating where spray paint will fall
2.0.4
- Fixes an issue that resulted in an excess of error logs in the console
2.0.3
(Targeting v50)
- Fixes an incompatibility that caused clients to be unable to load in when playing with various mods that register network prefabs, including LC_Office, CozyOffice, TheGiantSpecimens, CSync, and more.
- Vanilla range value now mentioned in config
2.0.2
- Fixes some minor bugs, including an issue where spray paint failed to work when looking directly down
- Fixes an issue where disabling AllowColorChange made spray paint invisible.
- Fixes undeclared dependency on InputUtils, now added to the mod manifest.
- Adds additional bindings for quickly switching sizes / colors
2.0.1
Fixes a major bug
2.0.0
(Targeting v49)
- Spray paint color is now synchronized between players
- Settings now take effect instantly after being changed in-game (no restart needed)
- Shaking mechanic is now fully configurable
- Added the ability for players to switch the color of their spray paint
- Added the ability for players to control the size of their spray paint
- Spray paint draw distance is increased and now configurable
- Fixed an issue in the base-game where spray-paint still didn't clear properly after leaving a moon
- Fixed an issue that prevented furniture and objects from being painted
1.1.0
Config options added for infinite spraypaint, eraser, and sfx volume
1.0.2
Fixes a major netcode bug
1.0.1
Fixes netcode-related bugs, including issues related to playing with MoreCompany
1.0.0
Released for v45