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Strange Objects
Adds a new rarity tier of scrap items. These items are more valuable but also dangerous!
By togglemybits
| Date uploaded | 2 years ago |
| Version | 1.2.3 |
| Download link | togglemybits-Strange_Objects-1.2.3.zip |
| Downloads | 484785 |
| Dependency string | togglemybits-Strange_Objects-1.2.3 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Strange Objects v1.2.3
Adds a new rarity tier of scrap items. These items are more valuable but also dangerous!
Instructions
Place the StrangeObjects.dll file in your BepInEx/plugins folder.
Everyone in your multiplayer game needs a copy of the mod installed for it to work properly
A config has been added! Want strange objects to spawn more or less? Now you can change it!
See the Config section below for more information.
Description
- Strange objects are worth over 30% more scrap than normal scrap items
- Strange objects can be identified by their red enemy-like color in scans
- There are 4 possible curses that could be in a strange object:
- Curse of Pain: Damages the player
- Curse of Sight: Makes the player a lil tipsy
- Curse of Sloth: Reduces the player's movement speed
- Curse of Midas: Lucky you! These objects change name and scrap value every time they're picked up
- Curses are removed when the strange object is dropped, at the end of a round, or death
- Curses can stack if you pick up more than one strange object so be careful!
- Multiple players can get the same curse from picking up the same item
Config
When you launch the game with the mod installed a Bits.StrangeObjects.cfg file should generate in your BepInEx/config folder.
There are two general settings you can change in the config:
- SpawnRate - Controls how often strange objects spawn on average. Default: 20%
- ValueMultiplier - Controls how high the scrap values of strange objects are. Default: 0.3 or 30% higher scrap
You can also set curse specific settings such as the ones for Sloth:
- EnableCurseofSloth - Disables curse if false
- Level1MovementDebuff - Percentage of Movement Speed after Level 1 Debuff. Default is 0.75 or 75% less speed
- Level2MovementDebuff - Percentage of Movement Speed after Level 2 Debuff. Default is 0.5 or 50% less speed
Known Issues
- Items revert back to regular scrap when a save file is loaded
- Strange objects sometimes don't trigger properly on pickup
Special Thanks
- My boyfriend for helping me test the mod <3
- MrMiinxx for this YouTube Tutorial that got me started
- LC Modding Discord
CHANGELOG
Changelog
- v1.2.3
- Made the mod compatible with update 49
- v1.2.2
- Made the mod compatible with update 47
- v1.2.1
- Fixed bug causing lobbies to not start properly when this mod was used with the MoreCompany mod
- v1.2.0
- Curses have been reworked to turn on and off when strange objects are picked up or dropped. Level 2 of Curse of Pain has been removed.
- v1.1.6
- Added config settings for each curse. Curses can now be disabled individually. Added Curse of Voice back but it's buggy so disabled by default
- v1.1.5
- Added a config file that generates on game launch
- v1.1.4
- Refactored some of the code
- v1.1.3
- Strange objects now start off with the "Strange" title and change into curse specific titles on pickup
- Added scaling to Sloth Curse and lowered initial movement speed debuff
- Max value a Midas Curse object can roll is now 100
- v1.1.2
- Made the scrap value of Curse of Midas objects a lil more random
- Added more possible adjectives for strange objects
- Curse of Midas objects should now stay as that curse for other players
- v1.1.1
- Improved handling of curse removal on death
- v1.1.0
- Lowered strange object spawn rate down to 10% or 1/10 items on average
- Increased the damage done to a player by "Curse of Pain"
- Removed "Curse of Sound" until a later rework
- Added "Curse of Sloth"
- Added "Curse of Midas"
- Fixed bug where strange objects would sometimes not have an additional adjective in their name
- v1.0.0
- Release