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SectorAlpha Interior
A restored version of the original Sector-0's Interior (v1.1.4) with bugfixes
| Date uploaded | a year ago |
| Version | 1.0.2 |
| Download link | v0xx-SectorAlpha_Interior-1.0.2.zip |
| Downloads | 9886 |
| Dependency string | v0xx-SectorAlpha_Interior-1.0.2 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v69 Compatible)
Preferred version: 1.4.11fumiko-CullFactory
Stops rendering interior rooms that aren't visible - Helps with performance without affecting visuals.
Preferred version: 1.7.0README
🔬 Sector-α Interior
This is a restored version of the original Sector-0 Interior v1.1.4. All credits for original assets goes to RosiePies! Try out the Beta and the latest versions as well, they are all different and compatible!
[RECOVERED IMAGES]:

Special thanks to:
IAmBatby - LLL
v0xx - bugfixes
Feedback and Bugs:
-= https://discord.com/channels/1168655651455639582/1212942407306313788 =-
(FYI, you need to be in the https://discord.gg/lcmod discord server for this link to function).
Credits:
- Dmitrii Kutsenko
CHANGELOG
Version 1.0.2
- Fixed dungeon failing to generate on moons with a small size multiplier
- Reduced path branching
Version 1.0.1
- Reduced the size of the interior and rebalanced tile distribution (more catwalks)
- Fixed steam valves not working and being positioned incorrectly
- Fixed a hole in a big lab tile
- Fixed colliders on some pillars
- Fixed light flickering animations
- Fixed tile bounds everywhere
Version 1.0.0
- Initial release.
- Optimized interior lighting
- Somewhat fixed elevator desyncs (you might fall through with a slow connection) - will be improved later


