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SectorBeta Interior
A restored second iteration of the Sector-0's Interior (v2.0.3) with bugfixes
| Date uploaded | a year ago |
| Version | 1.0.2 |
| Download link | v0xx-SectorBeta_Interior-1.0.2.zip |
| Downloads | 27083 |
| Dependency string | v0xx-SectorBeta_Interior-1.0.2 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v69 Compatible)
Preferred version: 1.4.11fumiko-CullFactory
Stops rendering interior rooms that aren't visible - Helps with performance without affecting visuals.
Preferred version: 1.7.0README
🔬 Sector-β Interior
This is a restored version of the second Sector-0 Interior v2.0.3. All credits for original assets goes to RosiePies! Try out the Alpha and the latest versions as well, they are all different and compatible!
Sector-0's Interior, an ominous secret awaits. Why was this place abandonded so quickly. What has been left here to rot?
[RECOVERED IMAGES]:

Special thanks to:
IAmBatby - LLL
v0xx - bugfixes
Feedback and Bugs:
-= https://discord.com/channels/1168655651455639582/1212942407306313788 =-
(FYI, you need to be in the https://discord.gg/lcmod discord server for this link to function).
Credits:
- Dmitrii Kutsenko
CHANGELOG
Version 1.0.2
- Changed tile distribution
- Fixed generation logic to prevent possible failures
- Added a new parkour tile
- Fixed drill desync (for sure!)
- Fixed enemy cheesing in lab tiles due to incorrect NavMesh
- Redesigned the second custom apparatus
Version 1.0.1
- Fixed incorrect apparatus spawn positions
- Fixed some LOD groups transitioning too early
- Fixed broken flickering lights animations
- Fixed incorrect turret position on a starting tile
- Fixed tile bounds everywhere
- Adjusted custom apparatuses designs
Version 1.0.0
- Initial release.
- Fixed desyncs
- Fixed some network prefabs




