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monsterphobia
Turns monsters into text and disables their sound
| Date uploaded | 2 years ago |
| Version | 1.0.1 |
| Download link | wintow-monsterphobia-1.0.1.zip |
| Downloads | 210 |
| Dependency string | wintow-monsterphobia-1.0.1 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Monsterphobia
This turns all indoor and outdoor enemies (eyeless dog, forest keeper, sand worm, and baboon hawks) into text - sorta like the built-in Arachnaphobia Mode.
It also removes sounds from any monster you want
Not ALL "monsters" are turned into text or have sound settings. Bees and non-lethal enemies like the Manticoil and Locust are not text or removed sound.
Why this mod?
Cause some people want to participate but the game's creatures are too much. Maybe this will help them get out there and be profitable for the company!
Installation (manual)
Only you need to install this mod, everyone else on the server doesn't.
- Install BepinEx: https://docs.bepinex.dev/articles/user_guide/installation/index.html
- Download the mod
- Open the zip, then place the monsterphobia.dll file from BepInEx/plugins/monsterphobia.dll & the monsterphobia folder in your Lethal Company/BepInEx/plugins folder
- Launch the game at least once to generate a config file. Find it in Lethal Company/BepInEx/config
- Close the game and edit the config file as you want. All monsters are text and all monster sounds are on by default.
Known issues
- 3 monsters still have footstep sounds even if their sound is disabled: Forest Giant, Coil Head, Spore Lizard
- Baboon Hawk can still make its random squawk noises
CHANGELOG
1.0.2
- Fixes broken models from 1.0.1
1.0.1
- Fixes red dots not showing on ship's screen.
1.0.0
- Monsters to text
- Disable monster sounds