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zeeblo-LethalMystery-0.4.2 icon

LethalMystery

A murder mystery mod inspired by AmongUs.

Date uploaded a year ago
Version 0.4.2
Download link zeeblo-LethalMystery-0.4.2.zip
Downloads 147
Dependency string zeeblo-LethalMystery-0.4.2

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
xilophor-LethalNetworkAPI-3.3.2 icon
xilophor-LethalNetworkAPI

A library/API to allow developers to easily add networking to their mods.

Preferred version: 3.3.2
Rune580-LethalCompany_InputUtils-0.7.10 icon
Rune580-LethalCompany_InputUtils

API/Library for creating Unity InputActions with in-game re-binding support. Provides an alternative UI that allows for supporting mods to have in-game re-bindable keybinds.

Preferred version: 0.7.10
Dev1A3-LobbyImprovements-1.0.9 icon
Dev1A3-LobbyImprovements

Various improvements for lan and online lobbies

Preferred version: 1.0.9
AinaVT-LethalConfig-1.4.6 icon
AinaVT-LethalConfig

Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.

Preferred version: 1.4.6
notnotnotswipez-MoreCompany-1.11.1 icon
notnotnotswipez-MoreCompany

A stable lobby player count expansion mod. With cosmetics!

Preferred version: 1.11.1

README

Lethal Mystery (Alpha)

A murder mystery mod inspired by Among Us.

I made a video summarizing my progress on the mod here: https://www.youtube.com/watch?v=P6a_eR3ZgN8

YouTube thumbnail

Gameplay

View of an office map

Roles

At the start of the game you'll be given a special item if you have a unique role.

Note: I'm generally not a fan of having a ton of roles because I think it gets too distracting from the core gameplay so I may not add many others but a "Mimic" role is planned.

Employee

Objective

  • Reach the quota by carrying all the scrap you can find back to the ship
  • Vote out the monsters

Monster

Objective

  • Kill all the employees
  • Sabotage the crew to slow them down
Monster Role

Shop

Collecting scrap will give you credits which you can use to buy certain items in the shop

Meeting

When the round starts a horn will spawn. To call a meeting, you have to pull the lever.

Voting UI

Minimap

Your minimap will only allow you to see yourself and the actual environment around you.

You can scroll up and down to zoom in or out.

Important: During a meeting your minimap is automatically set to your last location. You can place a dot down somewhere on the map to let others know where you were. (This will also allow you to see other people's location)

Minimap

Maps

To select a map, go to the terminal and type "moons" to see all your options (it automatically defaults to office).

To-Do

  • Hitting a vent with a shovel will force the monster out
  • Bomber role (probably). A monster type that can spawn a limited amount of landmines at a time

some other stuff too but Im not listing them all

Credits

Xilophor : For making LethalNetworkAPI which greatly helped with the networking

Toemmsen96 : For making ChatCommands mod (this mod uses an old and modified version)

Game Icons:

https://game-icons.net/1x1/lorc/compass.html

https://game-icons.net/1x1/delapouite/plain-arrow.html

CHANGELOG

0.4.6-alpha

Fixes:

  • Visiting a custom map then visiting a vanilla map would prevent the user from leaving the ship regularly by teleporting them back inside. This has now been resolved.
  • Check if user is in-game before registering keybinds

0.4.5-alpha

Fixes:

  • Player should no longer be able to die while in a meeting

0.4.4-alpha

Features:

  • Replaced keybinds with InputUtil dependency

Fixes:

  • Sheriffs should be able to spawn their weapon if they for some reason didn't get one

0.4.3-alpha

Fixes:

  • Removed reliance on in-game kick button icon (which is used for the voting)

0.4.2-alpha

Fixes:

  • Support for LethalLevelLoader (LLL)

0.4.1-alpha

Fixes:

  • Removed Liquidation from the list of vanilla map moons a user can travel to

0.4.0-alpha

Features:

  • Added editable host settings
  • If chat is disabled, players can only speak before a round and during a meeting
  • Made Office the default map

Fixes:

  • Destroy map game objects when ship leaves

0.3.0-alpha

Features:

  • You can travel to vanilla moons now
  • Display imposter names in chat at the end of every game.
  • Completely revamped voting UI
  • Having the voting UI open will prevent you from scrolling through your inventory & Looking around
  • Players that have voted will be highlighted a different color
  • Credits are automatically set to 0 instead of default 60
  • Removed uid from being appended to usernames

Fixes:

  • Players should no longer die in a meeting if the player count gets too high
  • Reversed forced name change

0.2.0-alpha

Features:

  • Players can't share the same suit (except the default)
  • Carry weight has been reduced for items
  • Append uid to the end of usernames

Fixes:

  • Fixed Monsters dying if sheriff shot them while in a meeting
  • Fixed VotingUI bug that would constantly spawn VotingUI gameobjects if a user was using a custom username
  • Fixed kill cooldown
  • Fixed two handed items preventing users from going to the ship
  • Stopped player from getting stuck on certain ship objects

0.1.1-alpha

  • Fixed game stil allowing bodies and meeting to be called when a game is in the process of ending
  • Fixed individual meeting numbers not reseting when a game ends or if a user quits the game