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LethalMystery
A murder mystery mod inspired by AmongUs.
| Date uploaded | a year ago |
| Version | 0.4.2 |
| Download link | zeeblo-LethalMystery-0.4.2.zip |
| Downloads | 147 |
| Dependency string | zeeblo-LethalMystery-0.4.2 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100xilophor-LethalNetworkAPI
A library/API to allow developers to easily add networking to their mods.
Preferred version: 3.3.2Rune580-LethalCompany_InputUtils
API/Library for creating Unity InputActions with in-game re-binding support. Provides an alternative UI that allows for supporting mods to have in-game re-bindable keybinds.
Preferred version: 0.7.10AinaVT-LethalConfig
Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.
Preferred version: 1.4.6notnotnotswipez-MoreCompany
A stable lobby player count expansion mod. With cosmetics!
Preferred version: 1.11.1README
Lethal Mystery (Alpha)
A murder mystery mod inspired by Among Us.
I made a video summarizing my progress on the mod here: https://www.youtube.com/watch?v=P6a_eR3ZgN8
Gameplay
Roles
At the start of the game you'll be given a special item if you have a unique role.
Note: I'm generally not a fan of having a ton of roles because I think it gets too distracting from the core gameplay so I may not add many others but a "Mimic" role is planned.
Employee
Objective
- Reach the quota by carrying all the scrap you can find back to the ship
- Vote out the monsters
Monster
Objective
- Kill all the employees
- Sabotage the crew to slow them down
Shop
Collecting scrap will give you credits which you can use to buy certain items in the shop
Meeting
When the round starts a horn will spawn. To call a meeting, you have to pull the lever.
Minimap
Your minimap will only allow you to see yourself and the actual environment around you.
You can scroll up and down to zoom in or out.
Important: During a meeting your minimap is automatically set to your last location. You can place a dot down somewhere on the map to let others know where you were. (This will also allow you to see other people's location)
Maps
To select a map, go to the terminal and type "moons" to see all your options (it automatically defaults to office).
To-Do
- Hitting a vent with a shovel will force the monster out
- Bomber role (probably). A monster type that can spawn a limited amount of landmines at a time
some other stuff too but Im not listing them all
Credits
Xilophor : For making LethalNetworkAPI which greatly helped with the networking
Toemmsen96 : For making ChatCommands mod (this mod uses an old and modified version)
Game Icons:
CHANGELOG
0.4.6-alpha
Fixes:
- Visiting a custom map then visiting a vanilla map would prevent the user from leaving the ship regularly by teleporting them back inside. This has now been resolved.
- Check if user is in-game before registering keybinds
0.4.5-alpha
Fixes:
- Player should no longer be able to die while in a meeting
0.4.4-alpha
Features:
- Replaced keybinds with InputUtil dependency
Fixes:
- Sheriffs should be able to spawn their weapon if they for some reason didn't get one
0.4.3-alpha
Fixes:
- Removed reliance on in-game kick button icon (which is used for the voting)
0.4.2-alpha
Fixes:
- Support for LethalLevelLoader (LLL)
0.4.1-alpha
Fixes:
- Removed Liquidation from the list of vanilla map moons a user can travel to
0.4.0-alpha
Features:
- Added editable host settings
- If chat is disabled, players can only speak before a round and during a meeting
- Made Office the default map
Fixes:
- Destroy map game objects when ship leaves
0.3.0-alpha
Features:
- You can travel to vanilla moons now
- Display imposter names in chat at the end of every game.
- Completely revamped voting UI
- Having the voting UI open will prevent you from scrolling through your inventory & Looking around
- Players that have voted will be highlighted a different color
- Credits are automatically set to 0 instead of default 60
- Removed uid from being appended to usernames
Fixes:
- Players should no longer die in a meeting if the player count gets too high
- Reversed forced name change
0.2.0-alpha
Features:
- Players can't share the same suit (except the default)
- Carry weight has been reduced for items
- Append uid to the end of usernames
Fixes:
- Fixed Monsters dying if sheriff shot them while in a meeting
- Fixed VotingUI bug that would constantly spawn VotingUI gameobjects if a user was using a custom username
- Fixed kill cooldown
- Fixed two handed items preventing users from going to the ship
- Stopped player from getting stuck on certain ship objects
0.1.1-alpha
- Fixed game stil allowing bodies and meeting to be called when a game is in the process of ending
- Fixed individual meeting numbers not reseting when a game ends or if a user quits the game