CorpseJugglerPatched
CorpseJuggler with the Rewired-not-ready NullReferenceException fix.
| Date uploaded | a day ago |
| Version | 1.0.3 |
| Download link | Ziblo-CorpseJugglerPatched-1.0.3.zip |
| Downloads | 2 |
| Dependency string | Ziblo-CorpseJugglerPatched-1.0.3 |
This mod requires the following mods to function
BepInEx-BepInExPack_LLBlaze
BepInEx pack for Lethal League Blaze. Preconfigured and ready to use.
Preferred version: 5.4.1900README
CorpseJugglerPatched
A community-maintained, bug-fixed build of CorpseJuggler for Lethal League Blaze.
All original credit goes to Daioutzu. This is an unofficial fork that only fixes a startup crash; the original mod has not been updated in ~6 years. If Daioutzu resumes maintenance, please use their official release.
- Original mod: https://github.com/Daioutzu/LLBMM-CorpseJuggler
- Fix submitted upstream as a PR: https://github.com/Daioutzu/LLBMM-CorpseJuggler/pull/1
What's fixed
The original 1.0.2 threw a NullReferenceException every frame from
CorpseJuggler.get_Controller() while Rewired was still initializing, spamming the log
and breaking gamepad input. The Controller getter now checks Rewired.ReInput.isReady
and returns null until Rewired is up. Nothing else is changed.
Usage (Training mode, offline)
- B – toggle the corpse juggler
- Q – spawn a corpse
- Right-click (Mouse1) – enable ball positioning, then move the mouse
- Controller: Select = enable, right-stick-down = spawn, right-stick-press = position
Source
Patch branch: https://github.com/Ziblo/LLBMM-CorpseJuggler/tree/fix/rewired-not-ready-nre