Mods that depend on BepInExPack

 34
0 
BenjaminsLjud
Mök.
Last updated: 11 hours ago
 53
0 
Plagues Of Evil
Adds terrifying, debilitating infections to monsters that can spread to players
Last updated: 11 hours ago
 86
1 
AssistModIThink
Assists with slam storage in ULTRAKILL. Probably. Maybe. I tried.
Last updated: 11 hours ago
 4
0 
Ship Customizer
Adds a CUSTOM loadout to the ship loadout terminal: fit any weapon or module of any tier on every hardpoint, fill the storage racks and pick the homunculus. Sandbox: CUSTOM runs give no progression.
Last updated: 12 hours ago
 1
0 
Void Crew VR UI Fix
Makes Void Crew's menus and HUD work in VR with UUVR (installed with Rai Pal): a sharp UI screen, head-locked HUD pieces you place yourself, aiming where you look, working terminals and pings, and a VR settings tab.
Last updated: 12 hours ago
 133
0 
RoguelikeSkillTreeVisualizer
Adds a 'Skills' button (run HUD bottom bar, Remove Skill Trees modal and the level-up window) that opens the game's native skill tree read-only for the character in view, plus the shortcut F10. No skill point is spent; no gameplay change.
Last updated: 12 hours ago
 4
0 
SessionVisibility
Switch a Stonewards lobby between Friends and Public during a game using the in-game Session menu.
Last updated: 12 hours ago
 80
0 
RoguelikeDebugger
Development tool, not a player mod: dumps the game's internal data (skills, status, items, loot, gold, experience) into LogOutput.log for investigation. No gameplay change.
Last updated: 12 hours ago
 10
0 
HighlightBoxPlaces
Highlight matching shelf rows, stock levels, storage boxes and reserved slots for the product box in your hands.
Last updated: 13 hours ago
 10669
2 
SweepersHeaven
Host-authoritative broom sweeps, synchronized dropped products and configurable product collection.
Last updated: 13 hours ago
 10
0 
BiasedFeatures
adds a flashlight wobble effect. more features coming.
Last updated: 13 hours ago
 85
0 
BetterCombatText
Outlines combat text: enemy names, buff/debuff labels and the dice numbers in roll events. Each surface toggles in the .cfg. No gameplay change; the visual result is not yet verified in game.
Last updated: 14 hours ago
 1061
4 
WaterSaves
[v40-81+] a mod aimed to improve save management
Last updated: 14 hours ago
 255
0 
TungTungTungSahur
Adds Tung Tung Tung Sahur as an interior enemy. When it knocks, break line of sight before the last tung.
Last updated: 14 hours ago
 19
0 
TogglerPlus
Extend Stonewards' built-in Toggler to disable default rings and tomes using the original shop interface and saved upgrade blacklist.
Last updated: 14 hours ago
 524
1 
SpeedrunRoutingHelperModLegacy
Tool for making testing strats and routes in speedrunning easier! (Legacy Build)
Last updated: 14 hours ago
 862
2 
SpeedrunRoutingHelperMod
Tool for making testing strats and routes in speedrunning easier!
Last updated: 14 hours ago
 7
0 
FOVPlus
Extend Stonewards' built-in FOV slider from 100° to 150°. Native controls, no extra UI or hotkeys, client-side only.
Last updated: 14 hours ago
 20
0 
Darklink3DModel
Play as DarkLink from OOT
Last updated: 14 hours ago
 5
0 
BellLock
Host-only wave bell lock for Stonewards. Block guest ringing by default and toggle access with F8 or a compact in-game button. No guest installation needed.
Last updated: 14 hours ago
 940
0 
GK2 Zombie PlusPlus
More chores and growth for your zombies: suppliers empty furnaces and refill firewood sheds, gardeners tend compost, hives and trees, zombies fish, read, drink training potions and learn the cut zombie tree. Every chore is walked.
Last updated: 15 hours ago
 1035
0 
GK2 Thoughtful Week
A morning thought about what today is good for, evening reminders before the week's chances pass, the day and time on the HUD, and a week window (F3) with your town orders. Inspired by p1xel8ted's Thoughtful Reminders.
Last updated: 15 hours ago
 1369
0 
GK2 Shopping List
Shopping list for the forgetful: Ctrl + Right Click a recipe, a quest, a town order or a dialogue answer and a small panel tracks what to bring, counting your backpack. Chest icons, a take-what-the-list-needs button, one list per save.
Last updated: 15 hours ago
 1916
0 
GK2 Move Buildings
Move buildings instead of rebuilding them: nothing spent, nothing refunded. Upgrade in place, move graves and the factory's belts and machines, copy-paste factory blueprints you can share as text. Works with Build Tools.
Last updated: 15 hours ago