Beyond 150
Raises the level cap to 300, passive max ranks to 10 and skill mastery past 30, and makes Ascendancy class passives scale with rank. Everything is configurable.
By nemonline
| Date uploaded | 18 hours ago |
| Version | 1.0.1 |
| Download link | nemonline-Beyond_150-1.0.1.zip |
| Downloads | 6 |
| Dependency string | nemonline-Beyond_150-1.0.1 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
Beyond 150
Keep progressing after level 150. Beyond 150 raises the character level cap, lets passives go higher, extends skill mastery and turns most Ascendancy class passives into multi-rank nodes. Every number is configurable.
Features
Levels
- Level cap 150 → 300 (Ascendancy 50 → 200). Primary tasks still unlock Ascendancy 1–50 as in vanilla.
- XP needed above 150 grows at the same rate as monster XP, so leveling at your own level feels like it did at 150.
- Each level still grants Soul Orbs.
Passives
- Warrior / Ranger / Mage / Paladin passives, generic Ascendancy passives and skill tree passives: max rank 4–5 → 10.
- Rank-1 modifier passives (e.g. Shared Protection) stay at rank 1.
- Bonus passive points for every level past 150, following the vanilla pattern (every 5 levels: 2 class, 1 default attack, 1 offensive, 1 defensive), plus 1 Ascendancy class point every 10 Ascendancy levels.
Ascendancy class passives
- For all 12 Ascendancies, passives with a number behind them (damage, attack speed, heals, proc chances, cooldown reduction, max stacks, ...) can be ranked up to 5. Each rank above 1 adds +50% of the base value (rank 5 = 3× base).
- Pure toggles, once-per-fight effects, effects already at 100% and large general damage-taken reductions stay at rank 1.
- Tooltips show the current multiplier, e.g. Current effect: 200% of listed values (next rank: 250%).
Skill mastery
- Mastery cap 30 → 40 (configurable), with the XP curve continuing the vanilla one.
Installation (Mod Manager)
- Download and install Thunderstore Mod Manager or r2modman
- Click Install with Mod Manager on this page (BepInEx is installed automatically)
- Run the game via the mod manager
Installation (Manual)
- Install BepInExPack into your game folder (
Steam/steamapps/common/Lootun/) and run the game once - Click Manual Download at the top of this page
- Extract the files from the
.zip - Copy
Beyond150.dllfrom the extractedplugins/folder intoSteam/steamapps/common/Lootun/BepInEx/plugins/ - Run the game.
BepInEx/LogOutput.logshould containPatching done: 20 patch classes applied, 0 failed
Configuration
Run the game once, then edit BepInEx/config/nemonline.lootun.beyond150.cfg (or use r2modman's config editor).
| Setting | Default | Description |
|---|---|---|
Levels.MaxAscendancyLevel |
200 | Max Ascendancy level. Character level = 100 + this |
Levels.XpGrowthPerLevel |
0.0176 | XP growth per level above 150 (0 = flat 38M per level) |
Mastery.MaxMasteryLevel |
40 | Max base skill mastery level |
Mastery.MasteryXpGrowthPerLevel |
0.063 | Mastery XP growth per level above 30 (0 = flat) |
Passives.PassiveMaxRank |
10 | Max rank for multi-rank class, generic and skill passives |
Passives.ClassPassiveMaxRank |
5 | Max rank for rank-scaling Ascendancy class passives |
Passives.ClassPassiveRankStep |
0.5 | Share of the base value added per rank above 1 |
Passives.AscendancyLevelsPerClassPoint |
10 | One extra class point every N Ascendancy levels above 50 |
Compatibility
- Works alongside Can't Stop Won't Stop (Endless level cap) — they touch different systems.
- Requires BepInEx 5 (installed automatically by r2modman / Thunderstore Mod Manager).
Uninstalling
Back up your save before trying the mod. If you remove it later, the game trims passive ranks back to vanilla limits on load, but Ascendancy levels above 50 and mastery above 30 stay in the save.
CHANGELOG
Changelog
1.0.2
- New config
Levels.KillXpMultiplierAbove150(default 1.0) to speed up or slow down leveling above 150 - Fix: kills gave only 1 XP (and 1 mastery XP) from level 160 on. The game's "outleveled content" penalty compares against item level, which is capped at 150; the penalty now uses min(your level, 150), so level-150+ content and Endless pay full XP again
1.0.1
- README: added Mod Manager and manual installation instructions
1.0.0
- Level cap 150 -> 300 (Ascendancy 50 -> 200), still gated by primary tasks up to Ascendancy 50
- XP curve above 150 matched to monster XP growth (same kills per level as at 150)
- Max rank 10 for class, generic Ascendancy and skill tree passives (rank-1 modifiers unchanged)
- Bonus passive points for every level beyond 150
- Skill mastery cap 30 -> 40 (configurable), survives save/reload
- Ascendancy class passives scale with rank (max rank 5) for all 12 classes
- Tooltips show the current rank multiplier for class passives