CastleSpawnZ
Legendary Gnome Kingdom Competitive Map Mod
| Date uploaded | 10 months ago |
| Version | 1.1.3 |
| Download link | murderminemurderer-CastleSpawnZ-1.1.3.zip |
| Downloads | 1403 |
| Dependency string | murderminemurderer-CastleSpawnZ-1.1.3 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
CastleSpawn
A Serverside mod which adds to each teams base,
Only works when hosting on large map until I care enough to make it work on medium.
changes
At the blood pit, there are ritual daggers. (the daggers I believe the AI shadow wizards use)
At each teams base, there is:
-2 gnome forests
-5 of (1) excalibur part, allowing players to obtain potentially multiple excaliburs,
if able to steal from the enemies base,
you can get the other piece at the enemies base, or the normal way
-4 few extra torches
-2 Crystal Reactors
intended to be used w/ map generation customization w/ gnome forest blacklisted,
purpose of mod is to generally make the map more competitive, spice the game up, and free up gnome forest's map slot, allowing other, more fun hexes to be there instead
unintended features
Gnome forest tree behind both bases is scalable, allowing you to climb into the castle
known issues
the excalibur pieces inside of each other are somewhat hard to grab
the torches are a little fucked
recommendations
-makes the game actually fucking voice controlled
-a few other things too
changes
1.1.3
-added a config file (biome to set at castles, custom lobby name)
-made lobby name change so ppl know what theyre getting into, overrites other plugins lobby name changes
(default is "gnome kingdom v(version) custom map")
1.1.1
-readme update w/ mod recommendations
1.04
-reduced gnome forests per base to 2 from 3 (fps reasons)
-reduced excalibur pieces per base to 5 from 6 (it would glitch and restart the grab timer, sisyphus's excalibur)
-spread out excaliburs so you can grab them without them glitching
1.03
-added more torches for visibility
-added ritualdaggers to blood pit
-added crystal reactors to base
-made excalibur at base less glitchy