You are viewing a potentially older version of this package. View all versions.
murderminemurderer-CastleSpawnZ-1.1.3 icon

CastleSpawnZ

Legendary Gnome Kingdom Competitive Map Mod

Date uploaded 10 months ago
Version 1.1.3
Download link murderminemurderer-CastleSpawnZ-1.1.3.zip
Downloads 1403
Dependency string murderminemurderer-CastleSpawnZ-1.1.3

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

CastleSpawn

A Serverside mod which adds to each teams base,

Only works when hosting on large map until I care enough to make it work on medium.

changes

At the blood pit, there are ritual daggers. (the daggers I believe the AI shadow wizards use)

At each teams base, there is:

-2 gnome forests

-5 of (1) excalibur part, allowing players to obtain potentially multiple excaliburs,

if able to steal from the enemies base,

you can get the other piece at the enemies base, or the normal way

-4 few extra torches

-2 Crystal Reactors

intended to be used w/ map generation customization w/ gnome forest blacklisted,

purpose of mod is to generally make the map more competitive, spice the game up, and free up gnome forest's map slot, allowing other, more fun hexes to be there instead

unintended features

Gnome forest tree behind both bases is scalable, allowing you to climb into the castle

known issues

the excalibur pieces inside of each other are somewhat hard to grab

the torches are a little fucked

recommendations

Map Generation Customization

Gnomes Only Give Spell Pages

FreeCasting

-makes the game actually fucking voice controlled

Better Voice Detection

Custom Name Spells

-a few other things too

changes

1.1.3

-added a config file (biome to set at castles, custom lobby name)

-made lobby name change so ppl know what theyre getting into, overrites other plugins lobby name changes

(default is "gnome kingdom v(version) custom map")

1.1.1

-readme update w/ mod recommendations

1.04

-reduced gnome forests per base to 2 from 3 (fps reasons)

-reduced excalibur pieces per base to 5 from 6 (it would glitch and restart the grab timer, sisyphus's excalibur)

-spread out excaliburs so you can grab them without them glitching

1.03

-added more torches for visibility

-added ritualdaggers to blood pit

-added crystal reactors to base

-made excalibur at base less glitchy