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ArvieTabz-IntuitiveItems_BepInEx-1.0.5 icon

IntuitiveItems BepInEx

Automatically removes items from the loot pool once you reach your custom limit.

Date uploaded 5 months ago
Version 1.0.5
Download link ArvieTabz-IntuitiveItems_BepInEx-1.0.5.zip
Downloads 53
Dependency string ArvieTabz-IntuitiveItems_BepInEx-1.0.5

This mod requires the following mods to function

BepInEx-BepInExPack_IL2CPP-6.0.738 icon
BepInEx-BepInExPack_IL2CPP

BepInEx pack for IL2CPP x64 Unity games. Preconfigured and ready to use.

Preferred version: 6.0.738

README

About this mod

An intelligent inventory manager that lets you define a maximum carry limit for any item in the game. Say goodbye to finding useless dupes once you've already hit your stack goal!

WARNING! This mod is considered as cheating, so disable leaderboards uploading if you want to use this mod!

Overview

IntuitiveItems dynamically reads game data to generate a comprehensive configuration file covering every item tier (Common, Rare, Epic, etc.). This gives you complete control over how many of each item you want to carry before they stop appearing.

Core Features:

  • Loot Pool Cleanup: Once you reach your configured limit for an item (e.g., 3 Moldy Cheese), the mod temporarily removes it from the drop table. This naturally boosts the odds of rolling items you actually need.
  • Dynamic Restoration: If your inventory count drops below the limit (for example, after microwaving the item), the mod immediately detects the change and adds the item back into rotation so you can restock.

"Keys First" Mode: This is an optional feature found in the config (Disabled by default).

  • When active, the game enters a "Priority Phase," dropping only Keys and Legendaries until you hit your Key cap.
  • As soon as you secure enough keys, the restriction lifts, and the standard loot table is restored for the rest of the run.

Installation (BepInEx)

  1. Ensure BepInEx 6.0 (IL2CPP) is installed.
  2. Download the latest IntuitiveItems.dll.
  3. Drop the file into your game directory at: (Game Root)/BepInEx/plugins.
  4. Launch the game once to initialize the configuration file!

Note: Relaunch the game after you make changes on the config file.

Compatibility

  • Progression Safe: The mod adheres to your current save file. It will never force locked items to spawn, preserving the natural game progression and preventing spoilers.
  • Future Proof: If a game update introduces new items, simply delete your old .cfg file. The mod will automatically discover the new assets on the next launch and rebuild the list for you.

Configuration

You can find the settings file here: BepInEx/config/com.arvietabz.intuitiveitems.cfg

Example:

[-- General --]
## If set to true: Only Keys and Legendary items will spawn until you reach your Key limit.
Keys First = false

[0. Common]
## Max amount of Key to hold.
Key = 10

## Max amount of Beer to hold. Set to -1 for Infinite (default).
Beer = -1

[1. Rare]
## Max amount of Medkit to hold.
Medkit = 3

Based on the original concept of IntuitiveKeys by Twinzet.

CHANGELOG

Changelog

v1.8.2

  • Bug Fixes: Keys, Chain and Strict mode priorities fixes.

v1.8.1

  • Bug Fixes: Compatibility with ToggleEverything mod

v1.8.0

  • New Feature: Progression Chain. Define a custom unlock order.
  • New Feature: Strict Chain Mode. Forces the game to spawn only the current target item in the chain.
  • Bug Fix: Fixed an issue where UI elements would disappear when switching inventory tabs.
  • UI Polish: Updated Toggle Switches to a cleaner "Green/Black" visual style without text.
  • Feature: Added a "Safety Net" that forces a Key or Credit Card into a chest if the strict logic accidentally wipes a specific rarity pool completely (prevents the game from spawning fallback junk items).
  • Logic Overhaul: Rewrote the Loot Priority System to follow a strict hierarchy:
    1. Hard Limits: (e.g., "10 Keys") always take precedence.
    2. Keys First Mode: If enabled and keys < 10, bans everything except Keys, Legendaries, and Credit Cards.
    3. Strict Chain Mode: If enabled, bans EVERYTHING (including Credit Cards & Legendaries) except the current Target Item and Keys.

v1.5.2

  • Logic Update: Added Credit Cards (Green and Red) to the whitelist for "Keys First" mode. You can now farm damage and luck while hunting for keys.
  • Feature: Implemented "Keys First" logic. When enabled, non-essential items are banned from the loot pool until the Key limit is reached.
  • Feature: Added support for "Infinite" items (Limit -1) to bypass the Keys First lockdown.
  • Bug Fix: Fixed an issue where the UI would disappear when switching between Tabs (Items/Weapons/Tomes) due to object pooling.
  • Bug Fix: Fixed "Ghost UI" where input boxes would persist on empty slots.
  • Safety: Added strict type checking to ensure the UI never attaches to Weapons or Characters.
  • New Feature: Added In-Game UI. You can now edit item limits directly via textboxes on the item icons. Changes apply instantly without restarting.
  • UI Polish: Redesigned the in-game UI elements.
    • Added double-layer borders (White/Black) to input boxes for better visibility on all backgrounds.
    • Updated the "Keys First" toggle to a clean slider switch (Green/Black) without text.
  • Refinement: Textboxes now automatically resize text to fit perfectly within the 26x26 container.

v1.0.5

  • Initial Release.
  • Dynamic config generation for all items.
  • Base logic for removing capped items from the loot pool.