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ArvieTabz-IntuitiveItems_BepInEx-1.8.1 icon

IntuitiveItems BepInEx

Automatically removes items from the loot pool once you reach your custom limit.

Date uploaded 5 months ago
Version 1.8.1
Download link ArvieTabz-IntuitiveItems_BepInEx-1.8.1.zip
Downloads 47
Dependency string ArvieTabz-IntuitiveItems_BepInEx-1.8.1

This mod requires the following mods to function

BepInEx-BepInExPack_IL2CPP-6.0.738 icon
BepInEx-BepInExPack_IL2CPP

BepInEx pack for IL2CPP x64 Unity games. Preconfigured and ready to use.

Preferred version: 6.0.738

README

IntuitiveItems

An intelligent inventory manager that lets you define a maximum carry limit for any item in the game. Say goodbye to finding useless dupes once you've already hit your stack goal!

⚠️ WARNING

This mod affects gameplay mechanics (RNG manipulation). It is recommended to disable leaderboard uploading in the game settings if you intend to use this mod, as it provides a distinct advantage.


Overview

IntuitiveItems dynamically reads game data to generate a comprehensive configuration for every item tier. It injects a small UI overlay onto your inventory screen, giving you complete control over how many of each item you want to carry before they stop appearing in the loot pool.

Core Features

  • Smart Loot Filter: Once you reach your configured limit for an item (e.g., 3 Moldy Cheese), the mod temporarily removes it from the drop table. This naturally boosts the odds of rolling items you actually need.
  • Dynamic Restoration: If your inventory count drops below the limit (for example, after using a Key to microwaving an item), the mod immediately detects the change and adds the item back into rotation.
  • In-Game Configuration: No need to edit text files! Small input boxes appear directly on your item icons in the menu.
  • Priority Modes: A special toggle that forces the game to prioritize Keys or Chain of Items early in the run.

How to Use

1. Setting Item Limits

Go to the Unlocks -> Items menu in the game.

  • You will see a small Black Box at the bottom-right of every item icon.
  • Click the box and type a number (e.g., 5).
  • The mod will now stop spawning that item once you have 5 of them.
  • Type -1 (or delete the text) to set it to (Infinite/No Limit).

2. "Keys First" Mode

On the Key item icon, there is a toggle switch at the bottom-left.

  • OFF (Black): Standard gameplay.
  • ON (Green): The game enters a "Priority Phase."
    • Effect: The game will ONLY drop Keys, Legendaries, and Credit Cards.
    • Goal: This forces you to reach your Key Cap (default 10) quickly.
    • Completion: Once you have 10 Keys, the restriction lifts automatically, and all other unlocked items begin spawning normally.

3. Progression Chain (or 4. Strict Mode)

  • Toggle: Switch on SpicyMeatball (Enable Chain) and JoesDagger (Strict Mode).
  • Effect: Forces items to spawn in a specific order defined in the config.
  • Strict Behavior: This is a "Hardcore Target" mode. It removes everything from the pool (even Legendaries and Cards) except:
    1. The Current Target Item (e.g., SpicyMeatball).
    2. Keys (only if you have less than 10).
  • Progression: Once you get 1 copy of the target, it is removed, and the next item in the chain unlocks immediately.
  • Default Order: SpicyMeatball -> JoesDagger -> Bonker -> SluttyCannon -> CursedDoll.

Installation (BepInEx)

  1. Ensure BepInEx 6.0 (IL2CPP) is installed.
  2. Download the latest IntuitiveItems.dll.
  3. Drop the file into your game directory at: (Game Root)/BepInEx/plugins.
  4. Launch the game!

Compatibility

  • Progression Safe: The mod adheres to your current save file. It will never force locked items to spawn or show UI for items you haven't discovered yet.
  • Future Proof: If a game update introduces new items, the mod automatically detects them and adds them to the configuration system on the next launch.

Credits

Based on the concept of IntuitiveKeys by Twinzet.

CHANGELOG

Changelog

v1.8.2

  • Bug Fixes: Keys, Chain and Strict mode priorities fixes.

v1.8.1

  • Bug Fixes: Compatibility with ToggleEverything mod

v1.8.0

  • New Feature: Progression Chain. Define a custom unlock order.
  • New Feature: Strict Chain Mode. Forces the game to spawn only the current target item in the chain.
  • Bug Fix: Fixed an issue where UI elements would disappear when switching inventory tabs.
  • UI Polish: Updated Toggle Switches to a cleaner "Green/Black" visual style without text.
  • Feature: Added a "Safety Net" that forces a Key or Credit Card into a chest if the strict logic accidentally wipes a specific rarity pool completely (prevents the game from spawning fallback junk items).
  • Logic Overhaul: Rewrote the Loot Priority System to follow a strict hierarchy:
    1. Hard Limits: (e.g., "10 Keys") always take precedence.
    2. Keys First Mode: If enabled and keys < 10, bans everything except Keys, Legendaries, and Credit Cards.
    3. Strict Chain Mode: If enabled, bans EVERYTHING (including Credit Cards & Legendaries) except the current Target Item and Keys.

v1.5.2

  • Logic Update: Added Credit Cards (Green and Red) to the whitelist for "Keys First" mode. You can now farm damage and luck while hunting for keys.
  • Feature: Implemented "Keys First" logic. When enabled, non-essential items are banned from the loot pool until the Key limit is reached.
  • Feature: Added support for "Infinite" items (Limit -1) to bypass the Keys First lockdown.
  • Bug Fix: Fixed an issue where the UI would disappear when switching between Tabs (Items/Weapons/Tomes) due to object pooling.
  • Bug Fix: Fixed "Ghost UI" where input boxes would persist on empty slots.
  • Safety: Added strict type checking to ensure the UI never attaches to Weapons or Characters.
  • New Feature: Added In-Game UI. You can now edit item limits directly via textboxes on the item icons. Changes apply instantly without restarting.
  • UI Polish: Redesigned the in-game UI elements.
    • Added double-layer borders (White/Black) to input boxes for better visibility on all backgrounds.
    • Updated the "Keys First" toggle to a clean slider switch (Green/Black) without text.
  • Refinement: Textboxes now automatically resize text to fit perfectly within the 26x26 container.

v1.0.5

  • Initial Release.
  • Dynamic config generation for all items.
  • Base logic for removing capped items from the loot pool.