| Date uploaded | 9 months ago |
| Version | 1.1.0 |
| Download link | Helix128-ShadowFix-1.1.0.zip |
| Downloads | 98 |
| Dependency string | Helix128-ShadowFix-1.1.0 |
This mod requires the following mods to function
BepInEx-BepInExPack_IL2CPP
BepInEx pack for IL2CPP x64 Unity games. Preconfigured and ready to use.
Preferred version: 6.0.738README
ShadowFix
Megabonk mod which enables Unity's dynamic shadows in-game
Why?
Megabonk has dynamic shadow quality settings in the menu:
Those settings work just fine for the shadows in the main menu:
However, there are no shadows in-game!
This could have been an artistic decision or maybe something done for better performance, but with this mod at least you have a choice.
Mod settings
The mod has 5 settings in its config file (located at (GameDirectory)/BepInEx/config/ShadowFix.cfg)
DisableBlobShadow (DEFAULT: True)
Disable the player circle (blob) shadow.
EnablePlayerShadow (DEFAULT: True)
Enable dynamic shadows for the player.
Note: You can have both of them on or off at the same time without issues.
TwoSidedShadows (DEFAULT: True)
Makes it so scene objects have two-sided shadow rendering. Fixes some shadow artifacts mostly present on Desert houses.
EnableNPCShadows (DEFAULT: False)
Enable shadows for enemies. Disabled by default because it has a few small visual artifacts when enemies die and it's not recommended for low end devices.
ShadowDarkness (DEFAULT: 0.8)
Darkness of the dynamic shadows.
CHANGELOG
1.1.2
- NPC shadows are now enabled by default. You can still disable them through the config file.
- Enemy dissolve effect now properly has no shadows and no SSAO (this is an issue still present in the base game).
1.1.1
- Fixed player blob shadow being visible for a split second when spawning when DisableBlobShadow is enabled.
1.1.0
- MAJOR code revision, reimplemented most stuff in a much safer way.
- Fixed crashes present in 1.0.x.
1.0.0 - 1.0.6
- If you currently have one of these versions and experience crashes when restarting or starting a run, please update to 1.1.x or higher because my code for those versions was quite trash and any missing object reference crashed the game.