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BetterJump
Makes jumping in the game actually useful. The default jumping in Mimesis is practically useless. This mod improves the jump mechanics so you can effectively navigate through the maps.
| Date uploaded | 7 months ago |
| Version | 1.3.0 |
| Download link | DooDesch-BetterJump-1.3.0.zip |
| Downloads | 27446 |
| Dependency string | DooDesch-BetterJump-1.3.0 |
This mod requires the following mods to function
LavaGang-MelonLoader
The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
Preferred version: 0.7.3README
BetterJump
Makes jumping in the game actually useful.
The default jumping in Mimesis is practically useless. This mod improves the jump mechanics so you can effectively navigate through the maps.
Features
- Improved jump mechanics with adjustable parameters
- Configurable jump velocity and air control
- Easy installation and configuration
Installation
- Install the mod via Thunderstore Mod Manager or manually
- Launch the game once to generate the configuration file
- Adjust settings in
UserData/MelonPreferences.cfgas needed
Configuration
The mod adds a BetterJump section to your configuration file:
Enabled: Enable/disable the mod (default:true)JumpVelocity: Upward speed applied when a jump starts (default:5.2)ForceUngroundTime: Seconds to keep avatar airborne before the next ground check can succeed (default:0.08)
CHANGELOG
Changelog
All notable changes to BetterJump are documented in this file. The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
[1.5.2] - 2026-06-17
Fixed
- The Nexus file description now uses BBCode so the changelog renders cleanly there (it previously showed raw Markdown). No gameplay changes compared to 1.5.1.
[1.5.1] - 2026-06-17
Changed
- Started maintaining a full changelog that is now published on GitHub, Thunderstore and Nexus. No gameplay changes compared to 1.5.0.
[1.5.0] - 2026-06-17
Fixed
- Jumping works again after the Mimesis 0.3.0 update: a jump actually changes your height once more. The game's new ground handling was cancelling the upward impulse the instant you left the ground.
- You can no longer re-trigger a jump in mid-air to climb upwards. A jump is only re-armed after you have actually landed.
Added
- New
AirGravityScalepreference for tunable airtime. Reduced gravity during the rise gives a floaty, higher arc that blends back to normal gravity near the apex (so there is no hovering at the top), while the descent keeps normal gravity for crisp landings.
Changed
- Tuned jump defaults:
JumpVelocity4.8,AirGravityScale0.7.
[1.4.0] - 2026-06-15
Fixed
- Compatibility with the Mimesis 0.3.0 game update (updated the MimicAPI reference for the new game build).
Changed
- Refreshed the README and project documentation.
[1.3.0] - 2025-11-15
Added
- MimicAPI integration. Jump internals are now accessed through MimicAPI's reflection helpers for better compatibility across game updates.
- Optional debug-logging preference for troubleshooting jump behaviour.
[1.2.0] - 2025-11-15
Fixed
- Release packaging and Thunderstore upload fixes; the post-build step now only runs on Windows.
[1.1.0] - 2025-11-15
Added
- Automated build-and-release pipeline and Thunderstore packaging.
[1.0.0] - 2025-11-15
Added
- Initial release. Makes jumping in Mimesis actually useful so you can navigate the maps.