BetterJump
Makes jumping in the game actually useful. The default jumping in Mimesis is practically useless. This mod improves the jump mechanics so you can effectively navigate through the maps.
| Date uploaded | 2 weeks ago |
| Version | 1.5.1 |
| Download link | DooDesch-BetterJump-1.5.1.zip |
| Downloads | 7 |
| Dependency string | DooDesch-BetterJump-1.5.1 |
This mod requires the following mods to function
LavaGang-MelonLoader
The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
Preferred version: 0.7.3README
MIMESIS - BetterJump
🛟 Need help or found a bug? Get support at support.doodesch.de.
Makes jumping in Mimesis actually useful - the stock jump is near-useless for getting around, so BetterJump retunes it (stronger configurable jump plus a brief forced-airborne window) to clear gaps and obstacles reliably.
Features
- Retunes your local player's jump so it is actually useful for map traversal (the default jump is near-useless).
- Configurable upward jump velocity (default
5.2units/second) - raise it for higher, stronger jumps. - Configurable "force unground" window after takeoff that keeps you airborne briefly so the game does not instantly re-detect the ground, improving jump responsiveness (default
0.08s). - Affects only your own avatar and only triggers when you jump from the ground - other players are unaffected.
- Single
Enabledtoggle to switch the mod on/off without uninstalling, plus an optionalDebugLogsswitch for troubleshooting. - Uses your normal jump key - no input rebinding.
Requirements
| Component | Version |
|---|---|
| MIMESIS | 0.3.0 (current Steam build) |
| MelonLoader | 0.7.3+ |
| MimicAPI | Required - NeoMimicry/MimicAPI |
BetterJump reads private jump and ground state through MimicAPI and will not function without it. Installing through a mod manager pulls in MimicAPI (NeoMimicry-MimicAPI-0.3.0) and MelonLoader automatically.
Installation
- Recommended: install with a Thunderstore mod manager (r2modman or Gale). It installs MelonLoader and MimicAPI for you - just click Install.
- Manual:
- Install MelonLoader 0.7.3+ into MIMESIS.
- Place both
BetterJump.dllandMimicAPI.dllintoMIMESIS/Mods/. - Launch the game once to generate the configuration file at
UserData/MelonPreferences.cfg.
Configuration
Stored in UserData/MelonPreferences.cfg under the BetterJump category.
| Option | Description | Default | Values/Range |
|---|---|---|---|
Enabled |
Enable BetterJump functionality. When disabled, the mod does not modify jump behavior. | true |
true / false |
JumpVelocity |
Upward speed applied when a jump starts (units/second). Higher values result in stronger jumps. | 5.2 |
Any value >= 0 (negative values are clamped to 0 at runtime) |
ForceUngroundTime |
Seconds to keep the avatar airborne before the next ground check can succeed. Prevents the game from immediately detecting the ground after a jump, improving responsiveness. | 0.08 |
Any value >= 0.01 (clamped to a minimum of 0.01s; the effective hold is at least 0.02s at jump time) |
DebugLogs |
Enable detailed debug logging for troubleshooting jump behavior. | false |
true / false |
Usage
There is no keybind - just use your normal in-game jump input. BetterJump hooks the game's jump and ground-check logic, so jumping simply feels stronger and more responsive.
- Raise
JumpVelocityfor higher jumps; adjustForceUngroundTimeif jumps feel cut short. - Changes take effect on game (re)launch.
- Effects apply only to your own avatar, so the mod is safe in multiplayer - it never affects other players.
Source and license (MIT, Copyright (c) 2025 DooDesch): github.com/DooDesch/Mimesis-BetterJump.
CHANGELOG
Changelog
All notable changes to BetterJump are documented in this file. The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
[1.5.3] - 2026-06-22
Fixed
- The mod's Harmony patches were applied twice (MelonLoader auto-applies them, and the mod also called PatchAll() itself), so every jump patch ran twice. The redundant call was removed; patches now apply exactly once.
[1.5.2] - 2026-06-17
Fixed
- The Nexus file description now uses BBCode so the changelog renders cleanly there (it previously showed raw Markdown). No gameplay changes compared to 1.5.1.
[1.5.1] - 2026-06-17
Changed
- Started maintaining a full changelog that is now published on GitHub, Thunderstore and Nexus. No gameplay changes compared to 1.5.0.
[1.5.0] - 2026-06-17
Fixed
- Jumping works again after the Mimesis 0.3.0 update: a jump actually changes your height once more. The game's new ground handling was cancelling the upward impulse the instant you left the ground.
- You can no longer re-trigger a jump in mid-air to climb upwards. A jump is only re-armed after you have actually landed.
Added
- New
AirGravityScalepreference for tunable airtime. Reduced gravity during the rise gives a floaty, higher arc that blends back to normal gravity near the apex (so there is no hovering at the top), while the descent keeps normal gravity for crisp landings.
Changed
- Tuned jump defaults:
JumpVelocity4.8,AirGravityScale0.7.
[1.4.0] - 2026-06-15
Fixed
- Compatibility with the Mimesis 0.3.0 game update (updated the MimicAPI reference for the new game build).
Changed
- Refreshed the README and project documentation.
[1.3.0] - 2025-11-15
Added
- MimicAPI integration. Jump internals are now accessed through MimicAPI's reflection helpers for better compatibility across game updates.
- Optional debug-logging preference for troubleshooting jump behaviour.
[1.2.0] - 2025-11-15
Fixed
- Release packaging and Thunderstore upload fixes; the post-build step now only runs on Windows.
[1.1.0] - 2025-11-15
Added
- Automated build-and-release pipeline and Thunderstore packaging.
[1.0.0] - 2025-11-15
Added
- Initial release. Makes jumping in Mimesis actually useful so you can navigate the maps.