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DooDesch-BetterJump-1.5.2 icon

BetterJump

Makes jumping in the game actually useful. The default jumping in Mimesis is practically useless. This mod improves the jump mechanics so you can effectively navigate through the maps.

Date uploaded 2 weeks ago
Version 1.5.2
Download link DooDesch-BetterJump-1.5.2.zip
Downloads 899
Dependency string DooDesch-BetterJump-1.5.2

This mod requires the following mods to function

LavaGang-MelonLoader-0.7.3 icon
LavaGang-MelonLoader

The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono

Preferred version: 0.7.3
NeoMimicry-MimicAPI-0.3.0 icon
NeoMimicry-MimicAPI

a api!.

Preferred version: 0.3.0

README

MIMESIS - BetterJump

🛟 Need help or found a bug? Get support at support.doodesch.de.

Makes jumping in Mimesis actually useful - the stock jump is near-useless for getting around, so BetterJump retunes it (stronger configurable jump plus a brief forced-airborne window) to clear gaps and obstacles reliably.

Version Game MelonLoader Status


Features

  • Retunes your local player's jump so it is actually useful for map traversal (the default jump is near-useless).
  • Configurable upward jump velocity (default 5.2 units/second) - raise it for higher, stronger jumps.
  • Configurable "force unground" window after takeoff that keeps you airborne briefly so the game does not instantly re-detect the ground, improving jump responsiveness (default 0.08s).
  • Affects only your own avatar and only triggers when you jump from the ground - other players are unaffected.
  • Single Enabled toggle to switch the mod on/off without uninstalling, plus an optional DebugLogs switch for troubleshooting.
  • Uses your normal jump key - no input rebinding.

Requirements

Component Version
MIMESIS 0.3.0 (current Steam build)
MelonLoader 0.7.3+
MimicAPI Required - NeoMimicry/MimicAPI

BetterJump reads private jump and ground state through MimicAPI and will not function without it. Installing through a mod manager pulls in MimicAPI (NeoMimicry-MimicAPI-0.3.0) and MelonLoader automatically.

Installation

  • Recommended: install with a Thunderstore mod manager (r2modman or Gale). It installs MelonLoader and MimicAPI for you - just click Install.
  • Manual:
    1. Install MelonLoader 0.7.3+ into MIMESIS.
    2. Place both BetterJump.dll and MimicAPI.dll into MIMESIS/Mods/.
    3. Launch the game once to generate the configuration file at UserData/MelonPreferences.cfg.

Configuration

Stored in UserData/MelonPreferences.cfg under the BetterJump category.

Option Description Default Values/Range
Enabled Enable BetterJump functionality. When disabled, the mod does not modify jump behavior. true true / false
JumpVelocity Upward speed applied when a jump starts (units/second). Higher values result in stronger jumps. 5.2 Any value >= 0 (negative values are clamped to 0 at runtime)
ForceUngroundTime Seconds to keep the avatar airborne before the next ground check can succeed. Prevents the game from immediately detecting the ground after a jump, improving responsiveness. 0.08 Any value >= 0.01 (clamped to a minimum of 0.01s; the effective hold is at least 0.02s at jump time)
DebugLogs Enable detailed debug logging for troubleshooting jump behavior. false true / false

Usage

There is no keybind - just use your normal in-game jump input. BetterJump hooks the game's jump and ground-check logic, so jumping simply feels stronger and more responsive.

  • Raise JumpVelocity for higher jumps; adjust ForceUngroundTime if jumps feel cut short.
  • Changes take effect on game (re)launch.
  • Effects apply only to your own avatar, so the mod is safe in multiplayer - it never affects other players.

Source and license (MIT, Copyright (c) 2025 DooDesch): github.com/DooDesch/Mimesis-BetterJump.

CHANGELOG

Changelog

All notable changes to BetterJump are documented in this file. The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[1.5.3] - 2026-06-22

Fixed

  • The mod's Harmony patches were applied twice (MelonLoader auto-applies them, and the mod also called PatchAll() itself), so every jump patch ran twice. The redundant call was removed; patches now apply exactly once.

[1.5.2] - 2026-06-17

Fixed

  • The Nexus file description now uses BBCode so the changelog renders cleanly there (it previously showed raw Markdown). No gameplay changes compared to 1.5.1.

[1.5.1] - 2026-06-17

Changed

  • Started maintaining a full changelog that is now published on GitHub, Thunderstore and Nexus. No gameplay changes compared to 1.5.0.

[1.5.0] - 2026-06-17

Fixed

  • Jumping works again after the Mimesis 0.3.0 update: a jump actually changes your height once more. The game's new ground handling was cancelling the upward impulse the instant you left the ground.
  • You can no longer re-trigger a jump in mid-air to climb upwards. A jump is only re-armed after you have actually landed.

Added

  • New AirGravityScale preference for tunable airtime. Reduced gravity during the rise gives a floaty, higher arc that blends back to normal gravity near the apex (so there is no hovering at the top), while the descent keeps normal gravity for crisp landings.

Changed

  • Tuned jump defaults: JumpVelocity 4.8, AirGravityScale 0.7.

[1.4.0] - 2026-06-15

Fixed

  • Compatibility with the Mimesis 0.3.0 game update (updated the MimicAPI reference for the new game build).

Changed

  • Refreshed the README and project documentation.

[1.3.0] - 2025-11-15

Added

  • MimicAPI integration. Jump internals are now accessed through MimicAPI's reflection helpers for better compatibility across game updates.
  • Optional debug-logging preference for troubleshooting jump behaviour.

[1.2.0] - 2025-11-15

Fixed

  • Release packaging and Thunderstore upload fixes; the post-build step now only runs on Windows.

[1.1.0] - 2025-11-15

Added

  • Automated build-and-release pipeline and Thunderstore packaging.

[1.0.0] - 2025-11-15

Added

  • Initial release. Makes jumping in Mimesis actually useful so you can navigate the maps.