MimesisPlayerEnhancement
One MIMESIS mod for hosts: more players, voices, persistence, join anytime, spawn/loot/money scaling, dungeon randomizer, player and mimic tuning, session stats, and a better savegame UI. Includes a local web dashboard for lobby moderation and settings.
| Date uploaded | 5 days ago |
| Version | 26.7.5 |
| Download link | Kandru-MimesisPlayerEnhancement-26.7.5.zip |
| Downloads | 282 |
| Dependency string | Kandru-MimesisPlayerEnhancement-26.7.5 |
This mod requires the following mods to function
LavaGang-MelonLoader
The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
Preferred version: 0.7.3README
Mimesis Player Enhancement
Note — AI disclosure. This project is being built with help of AI.
Alpha — under heavy development. This plugin is not finished and things may not work as expected. Please report bugs and share feedback via GitHub issues.
Warning — use at your own risk. I am not responsible for any damage, data loss, bans, or other problems that come from using this mod. Mods change how the game runs, and things can break. Only download MelonLoader from trusted links!
Mimesis Player Enhancement is a mod for Mimesis that consolidates and extends a lot of tweaks into one maintained package. Hosts can raise the player limits, expand mimic voice recording and persistence (across game sessions), allow players to join at any time, scale spawns/loot/money to match their needs, randomize dungeons, tune player and mimic behavior, and track session statistics — all from one config file. Clients do not need the mod; only the host does. It also enables the player to use up to 99 different save games within a new UI.
Additionally, there is also a webinterface listening on http://127.0.0.1:8001 per default after the game has been started. It allows you to manage bigger lobbies (kick, ban, respawn) as well as change settings per savegame or globally.
Features
| Feature | What it does | Everyone needs the mod? |
|---|---|---|
| More Players | Raise the 4-player limit (default: 32) | No — host only |
| More Voices | Record more player voice lines per context (default: 3000 instead of ~150) | No — host only |
| Persistence | Save player voice lines to disk | No — host only |
| Join Anytime | Let friends join an active lobby whenever players are not inside a dungeon | No — host only |
| Extended Save Slots | Unified main-menu save picker with up to 99 manual slots (vanilla: 3) | No — local UI only |
| Statistics | Session stats and leaderboards per save slot | No — host only |
| Web Dashboard | Browser UI for players, stats, and moderation | No — host only |
| Player Announcements | In-game notifications for dungeon settings, boss spawns, and per-map death stats | No — host only |
| Spawn Scaling | Scale mimic/monster spawns by type and player count | No — host only |
| Loot Multiplicator | Scale loot quantity and limit item types | No — host only |
| Money Multiplier | Scale startup money, round goal, and shop buy prices | No — host only |
| Dungeon Time | Extend dungeon shift length by X seconds per player above a baseline (default: +10s per player above 4) | No — host only |
| Mimic Tuning | Randomize dead-player mimic possession speak duration and scale post-possession cooldown | No — host only |
| Player Tuning | Scale player move speed, stamina (max/drain/regen/delay), and max carry weight | No — host only |
| Dungeon Randomizer | Randomize tram dungeon pick, layout flow, map variant, and procedural seed | No — host only |
Inspired by community mods like MorePlayers from NeoMimicry, MoreVoices from Risikus, MimesisPersistence from JoanR, and MimesisJoinAnytime from Shlygly. Thanks for your ideas and initial work :)
Screenshot(s)
Intuitive savegame UI

CHANGELOG
Hint: this mod is still in Alpha - use at your own risk! These updates can break things that worked before. Still needs extensive testing. In case of any errors please create an issue: https://github.com/Kandru/mimesis-player-enhancements/issues
26.7.7
- improved the loot allow/deny list to be searchable
- properly scale the max scrap value in case of high-value loot due to allow/deny list
- allow the host to delete (offline) users from a savegame
- only add fully connected players to the savegame
- webinterface now uses dropdown for settings which only allow a few possible values instead of text boxes
- better translations to point the player into the right direction
- better debug messages
- removed a testing-value for RouteRetryInterval and set it to a fixed value
- webinterface now uses the browsers language instead of the game language
- renaming MoneyMultiplier feature to Economy
- adding the ability to retain unspend currency between maintenance visits
- draft: add quick-presets to the configuration (still needs tuning and extensive testing!)
- draft: configurable periodic spawn wait (Vanilla / Fixed / Random seconds) for initial delay and wave interval; spawn multipliers no longer shorten wave periods (still needs tuning and extensive testing!)
- draft: host-only Weather feature — fixed/cycle presets, random-roll stripping, start-time presets, real-time config apply (still needs tuning and extensive testing!)
- draft: added godmode and noclip (still needs proper testing!)
- draft: add the ability to change the mimic voice behaviour
- draft: webinterface & features are now refactored properly (still needs tuning and extensive testing!)
26.7.6
- added translations
- proper lobby name updates in any case
- improved logging
- improved statistics
- optimized webinterface for larger player counts (to avoid lags)
- webinterface now includes a reset button for config options
- webinterface now automatically toggles the blind-mode
- webinterface now correctly enforces settings value limits
- optimized savegame lifecycle (saves mod-data only when auto-save or manual save button is being pressed)
- possible fix for late joiner who are not always being transported to the train scene between dungeons.
- exclude crow shop detox from loot duplication
- player-count auto scaling (Spawn Scaling, Loot Multiplicator, Economy) now uses a configurable rate per extra player above 4 (default +10% instead of the old +25% /
players / 4curve); setSpawnScalingPlayerCountScaleRate,LootMultiplicatorPlayerCountScaleRate, orEconomyPlayerCountScaleRateto0.25to restore the previous curve - draft: properly rename lobby when saved via the save button (and properly load when savegame is being loaded). Same for the lobby public type
- draft: extended spectator death player list (just for testing currently. May gets removed).
26.7.5
- fixed an issue with the lobby naming and not showing
- fixed an issue which caused problems with more then 4 players
- fixed an issue which caused problems with more then 10 players as well
- renamed "open" to "join now" to make it clear what the user can do
26.7.4
- embedded assets into DLL to avoid issues when copying the DLL via Mod loaders
26.7.3
- code optimization (thx Claude Fable5)
- allow Host to heal players
- optimized webinterface & redesigned user list
26.7.2
- first working version without major bugs (at least non that I've encountered)
- better webinterface player UI
Older versions:
- experimenting with the design of the mod, the features and stuff