You are viewing a potentially older version of this package. View all versions.
Kandru-MimesisPlayerEnhancement-26.7.6 icon

MimesisPlayerEnhancement

One MIMESIS mod for hosts: more players, voices, persistence, join anytime, spawn/loot/money scaling, dungeon randomizer, player and mimic tuning, session stats, and a better savegame UI. Includes a local web dashboard for lobby moderation and settings.

Date uploaded 2 days ago
Version 26.7.6
Download link Kandru-MimesisPlayerEnhancement-26.7.6.zip
Downloads 202
Dependency string Kandru-MimesisPlayerEnhancement-26.7.6

This mod requires the following mods to function

LavaGang-MelonLoader-0.7.3 icon
LavaGang-MelonLoader

The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono

Preferred version: 0.7.3

README

Mimesis Player Enhancement

Note — AI disclosure. This project is being built with help of AI.

Alpha — under heavy development. This plugin is not finished and things may not work as expected. Please report bugs and share feedback via GitHub issues.

Warning — use at your own risk. I am not responsible for any damage, data loss, bans, or other problems that come from using this mod. Mods change how the game runs, and things can break. Only download MelonLoader from trusted links!

Mimesis Player Enhancement is a mod for Mimesis that consolidates and extends a lot of tweaks into one maintained package. Hosts can raise the player limits, expand mimic voice recording and persistence (across game sessions), allow players to join at any time, scale spawns/loot/money to match their needs, randomize dungeons, tune player and mimic behavior, and track session statistics — all from one config file. Clients do not need the mod; only the host does. It also enables the player to use up to 99 different save games within a new UI.

Additionally, there is also a webinterface listening on http://127.0.0.1:8001 per default after the game has been started. It allows you to manage bigger lobbies (kick, ban, respawn) as well as change settings per savegame or globally.

Features

Most features only need to be installed on the host — friends can join without the mod.

Feature What it does Who needs the mod?
More Players Play with larger groups beyond the four-player limit Host only
More Voices Let mimics remember many more player voice lines Host only
Persistence Keep mimic voice recordings when you save and load Host only
Join Anytime Let friends join after you've already started Host only
Extended Save Slots Scrollable save screen with up to 99 save games Your game only
Statistics Track deaths, kills, play time, and more per save Host only
Web Dashboard Browser view for players, stats, settings, and moderation Host only
Player Announcements On-screen tips for dungeon settings, bosses, and death stats Host only
Spawn Scaling More or fewer enemies and traps in dungeons Host only
Loot Multiplicator More or less loot on the map and from enemy drops Host only
Money Multiplier Adjust starting cash, quotas, scrap value, and shop prices Host only
Dungeon Time Extra shift time when you have more players Host only
Dead Player Features Tune how long dead players can speak through mimics Host only
Player Tuning Change movement speed, stamina, and carry weight Host only
Dungeon Randomizer Randomize which dungeons appear and how they are laid out Host only

More Players

The base game limits sessions to four players. This feature raises that cap so larger groups can play together — for example, up to 32 people in one lobby. Only the host needs the mod; everyone else joins as usual.

More Voices

Mimics copy things players say and replay them later. The base game only keeps a small number of these voice lines in memory. This feature stores many more recordings so mimics can build a richer library of player voices over a long session.

Persistence

Without persistence, mimic voice recordings are lost when you quit or load a different save. This feature writes those recordings to disk when you save the game and brings them back the next time you load that save — so your mimics remember voices across play sessions.

Join Anytime

Normally, friends have to be in the lobby before a run starts. Join Anytime lets people connect after you've already begun. They can join whenever you're not inside a dungeon, then play the next run with the group.

Extended Save Slots

The base game gives you three manual save slots. This feature replaces the old New/Load menus with a scrollable save screen that supports up to 99 save games.

Statistics

Keeps track of how each player is doing over time: deaths, kills, mimic voice events, play time, and more. Stats are stored per save game and can be viewed on leaderboards. Useful for friendly competition or just seeing who survived the longest.

Web Dashboard

While the game is running, open a page in your web browser to see who is connected, watch player positions on a live minimap during dungeon runs, browse leaderboards, and use moderation tools like kick or ban. You can also change mod settings from the browser instead of editing the config file by hand.

Player Announcements

Shows small on-screen messages to keep everyone informed: a summary of dungeon settings when a shift starts, an alert when a boss spawns, and a recap of your personal stats when you die. These are extra hints on top of the game's own messages.

Spawn Scaling

Lets you control how busy dungeons feel by changing how many enemies and traps appear. You can set a fixed multiplier for the whole run, scale up automatically when more players are in the session, or mix both. Handy for making large groups feel appropriately challenging.

Loot Multiplicator

Adjusts how much loot you find on the map and what enemies drop when defeated. You can increase or decrease quantities, scale with player count, and optionally limit which item types are affected. Can also turn some mimic decoy drops into real pickup loot.

Money Multiplier

Changes money-related values for your run: starting cash, the quota you need to hit each round, how much scrapped items are worth, and prices in the maintenance shop. Like other scaling features, amounts can grow automatically when more players join.

Dungeon Time

Adds extra time to each dungeon shift when you have more players than a baseline count. For example, with the default settings, every player above four adds ten seconds to the clock. Gives bigger groups a fairer window to finish a run.

Dead Player Features

When you are dead, you can press E to speak through a nearby mimic for a short time. This feature lets you change how long each possession lasts and how long you wait before you can possess again — including random speak durations if you want less predictable ghost play.

Player Tuning

Tweak how players move and survive: walk/run speed, stamina pool, sprint drain, stamina recovery, and carry weight. Changes apply to everyone in the session from the host side, so joining players pick up the tuned stats automatically.

Dungeon Randomizer

Shakes up repeat runs by randomizing which dungeon the tram picks, the layout inside that dungeon, which map variant loads, and the procedural seed that shapes rooms. Turn on only the layers you want if you prefer partial randomization over full chaos.

Inspired by community mods like MorePlayers from NeoMimicry, MoreVoices from Risikus, MimesisPersistence from JoanR, and MimesisJoinAnytime from Shlygly. Thanks for your ideas and initial work :)

Screenshot(s)

Intuitive savegame UI

Feature: Savegame UI

Webinterface

Webinterface (Blind Mode on)

Feature: Savegame UI

Webinterface (Blind Mode off)

Feature: Savegame UI

CHANGELOG

Hint: this mod is still in Alpha - use at your own risk! These updates can break things that worked before. Still needs extensive testing. In case of any errors please create an issue: https://github.com/Kandru/mimesis-player-enhancements/issues

26.7.7

  • improved the loot allow/deny list to be searchable
  • properly scale the max scrap value in case of high-value loot due to allow/deny list
  • allow the host to delete (offline) users from a savegame
  • only add fully connected players to the savegame
  • webinterface now uses dropdown for settings which only allow a few possible values instead of text boxes
  • better translations to point the player into the right direction
  • better debug messages
  • removed a testing-value for RouteRetryInterval and set it to a fixed value
  • webinterface now uses the browsers language instead of the game language
  • renaming MoneyMultiplier feature to Economy
  • adding the ability to retain unspend currency between maintenance visits
  • draft: add quick-presets to the configuration (still needs tuning and extensive testing!)
  • draft: configurable periodic spawn wait (Vanilla / Fixed / Random seconds) for initial delay and wave interval; spawn multipliers no longer shorten wave periods (still needs tuning and extensive testing!)
  • draft: host-only Weather feature — fixed/cycle presets, random-roll stripping, start-time presets, real-time config apply (still needs tuning and extensive testing!)
  • draft: added godmode and noclip (still needs proper testing!)
  • draft: add the ability to change the mimic voice behaviour
  • draft: webinterface & features are now refactored properly (still needs tuning and extensive testing!)

26.7.6

  • added translations
  • proper lobby name updates in any case
  • improved logging
  • improved statistics
  • optimized webinterface for larger player counts (to avoid lags)
  • webinterface now includes a reset button for config options
  • webinterface now automatically toggles the blind-mode
  • webinterface now correctly enforces settings value limits
  • optimized savegame lifecycle (saves mod-data only when auto-save or manual save button is being pressed)
  • possible fix for late joiner who are not always being transported to the train scene between dungeons.
  • exclude crow shop detox from loot duplication
  • player-count auto scaling (Spawn Scaling, Loot Multiplicator, Economy) now uses a configurable rate per extra player above 4 (default +10% instead of the old +25% / players / 4 curve); set SpawnScalingPlayerCountScaleRate, LootMultiplicatorPlayerCountScaleRate, or EconomyPlayerCountScaleRate to 0.25 to restore the previous curve
  • draft: properly rename lobby when saved via the save button (and properly load when savegame is being loaded). Same for the lobby public type
  • draft: extended spectator death player list (just for testing currently. May gets removed).

26.7.5

  • fixed an issue with the lobby naming and not showing
  • fixed an issue which caused problems with more then 4 players
  • fixed an issue which caused problems with more then 10 players as well
  • renamed "open" to "join now" to make it clear what the user can do

26.7.4

  • embedded assets into DLL to avoid issues when copying the DLL via Mod loaders

26.7.3

  • code optimization (thx Claude Fable5)
  • allow Host to heal players
  • optimized webinterface & redesigned user list

26.7.2

  • first working version without major bugs (at least non that I've encountered)
  • better webinterface player UI

Older versions:

  • experimenting with the design of the mod, the features and stuff