BetterModMenu
A 模组 (Mods) button on the main menu that opens every installed mod's settings in one window: search, reset, staged save. Client-side only; the interface is in Chinese.
By lyj_0322
| Date uploaded | 10 hours ago |
| Version | 1.2.0 |
| Download link | lyj_0322-BetterModMenu-1.2.0.zip |
| Downloads | 4 |
| Dependency string | lyj_0322-BetterModMenu-1.2.0 |
This mod requires the following mods to function
LavaGang-MelonLoader
The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
Preferred version: 0.7.3README
MIMESIS - BetterModMenu
English · 中文说明
Every MelonLoader mod has settings. Almost none of them have an interface. BetterModMenu puts a 「模组」 (Mods) button on the main menu and opens every installed mod's settings in one window — no alt-tab, no hand-editing config files.
What it does
- One window for everything. Every installed mod that exposes settings shows up, grouped by mod, in a single scrollable list.
- Controls that fit the setting. Switches for on/off, a slider plus a number box for values, dropdowns for options, text fields for keys, colour swatches.
- Search. Type part of a setting's name and the list narrows down.
- Reset without hunting. Put one setting back to default, or reset a whole mod at once.
- Save when you're ready. Changes are staged; nothing is written until you press 保存. Press 还原 to throw the edits away. A dot in the corner tells you there's something unsaved.
- Two ways in. The 「模组」 button on the main menu (it sits right above 电车出发, so it's the first entry you see), or F9 from anywhere in game.
Installation
With a mod manager (recommended). Install through r2modman or Gale. MelonLoader is pulled in automatically.
Manual. Install MelonLoader 0.7.3, drop BetterModMenu.dll into MIMESIS/Mods/, start the game once.
Usage
- Click 「模组」 on the main menu, or press F9 at any time.
- The cursor unlocks while the menu is open and goes back to normal when you close it.
- The hotkey can be changed under 「模组菜单 → 热键」 — use a Unity key name such as
F8,Insert,Home. - Settings that a mod reads only at startup (player limits, for example) need a new lobby or a restart before they take effect; the hint text usually says so.
Notes
- The interface is in Chinese. That's how it was built; the mod names, setting names and their one-line explanations are translated into Chinese where possible, and left as-is when there's no sensible translation.
- It doesn't change how your mods behave. The only patch is the main-menu button — it clones the game's own Settings button so it matches the rest of the menu.
- It doesn't touch other mods' files. The only write happens when you press 保存, through MelonLoader's own preference system, and only for the entries you edited.
- It doesn't pause the game. In multiplayer you're still live while the window is open — tune things in the lobby or on the main menu, not mid-chase.
- Some values are sliders, some are lists. Key codes show up as a long list you step through with the arrow buttons.
Works well with
- BetterSpawn — mimic spawn pacing
- BetterCheckpoint — restore the run after a full-team wipe
Both are configured from this menu, so you don't need to touch a config file at all.
Troubleshooting
- No 「模组」 button on the main menu? The game's menu layout may have changed. F9 still works, and the log says whether the button was injected.
- A mod's settings are missing? It probably doesn't use MelonLoader's preference system, or it registered them after the menu was built. Reopen the menu.
- Menu feels empty right after launch? Mods register their settings during startup; open it once the main menu is up.
中文说明
每个 MelonLoader 模组都有配置项,但几乎都没做界面。BetterModMenu 在主菜单加一个「模组」按钮,把所有已装模组的设置收进同一个窗口 —— 不用切出去,也不用拿记事本改配置文件。
它做什么
- 一个窗口装下全部。 凡是暴露了配置项的模组都会列出来,按模组分类,一列可以滚。
- 控件跟着类型走。 开关是开关,数值是滑条加输入框,选项是下拉,按键是文本框,颜色是色块。
- 搜索。 输入配置名的一部分,列表立刻收窄。
- 不用翻着找。 单项可以单独恢复默认,整个模组也能一键恢复。
- 想好了再保存。 改动先暂存,按「保存」才写回文件,「还原」丢弃改动,角落的小圆点提示有未保存的修改。
- 两个入口。 主菜单的「模组」按钮,或者游戏里随时按 F9。
安装
用模组管理器(推荐)。 r2modman 或 Gale 直接装,MelonLoader 会一起带上。
手动装。 装 MelonLoader 0.7.3,把 BetterModMenu.dll 放进 MIMESIS/Mods/,启动一次游戏。
怎么用
- 点主菜单的「模组」,或者任意时候按 F9。
- 菜单打开时鼠标会解锁,关闭后恢复原状。
- 热键可以在「模组菜单 → 热键」里改,填 Unity 的按键名,比如
F8、Insert、Home。 - 有些模组只在启动时读一次配置(比如人数上限),这类改完要重开大厅或重启游戏才生效,配置项下面的说明一般会写。
说明
- 界面是中文的。 模组名、配置名和说明都尽量翻译了,翻不出合适说法的保留原文。
- 它不改变模组的行为。 唯一的补丁是主菜单那个按钮 —— 克隆游戏自带的「设置」按钮,所以样式和原菜单一致。
- 它不写别人的文件。 只有你按下「保存」时,才会通过 MelonLoader 自己的配置系统写回,而且只写你改过的那几项。
- 它不暂停游戏。 联机时窗口开着游戏还在跑,建议在大厅或主菜单里调,别在逃跑途中慢慢调。
- 有的是滑条,有的是列表。 按键类配置会显示成一个很长的选项列表,用左右箭头一格一格切。
搭配使用
- BetterSpawn —— 伪人刷新节奏
- BetterCheckpoint —— 团灭后回到发车点
这两个都能在这个菜单里调,完全不用碰配置文件。
排查
- 主菜单没有「模组」按钮? 可能是游戏改了菜单结构。F9 依然能用,日志里会写按钮有没有插进去。
- 某个模组的配置没出现? 它大概没用 MelonLoader 的配置系统,或者是在菜单建好之后才注册的,重开一次菜单。
- 刚启动时菜单是空的? 模组要在启动过程中注册配置,等进了主菜单再打开。
CHANGELOG
Changelog
1.5.0
- Enemy Drop Loot is now translated. The mod shows up as 「敌人掉落」 in the left column, and all six of its settings are in Chinese — 启用 / 掉落几率 / 每次击杀判定次数 / 过滤假物品掉落 / 仅允许的物品 ID / 排除的物品 ID — each with a description that spells out the default value and whether it's a host setting.
- Display only. Nothing about the mod's own config file, its ranges or its behaviour is touched — the values you set here are exactly the values the mod reads.
1.4.0
Split into two columns, the way the game's own settings work.
- Left column is the mod list. One entry per installed mod that has settings, with the same selection marker the game uses for its own tabs. No more scrolling past three mods to reach the fourth.
- Right column is that mod's settings only. Pick a mod on the left and the page reloads with its options.
- The first mod is selected when the menu opens, and your selection is kept while the menu stays loaded.
- Left column compresses its rows when you have more than six mods, so a big modpack doesn't push the list off the bottom of the screen.
1.3.0
The menu is now the game's own settings screen, not a separate overlay.
- Looks like the settings panel. It reuses the real settings prefab — same frame, same tab row, same row controls — so the 模组 page sits next to the game's tabs instead of floating over them.
- Same controls as the game. Switches are the game's switches, numbers are the game's sliders with a live value next to the label. Rows are built by cloning the brightness and v-sync rows, so a change to the game's UI style carries over.
- One 模组 tab, labelled 模组. The audio/control pages and the reset/creator-code buttons are hidden — they belong to the game, not to this menu.
- Closing the menu saves. Nothing is written while you drag a slider.
- Two ways back to the old window: turn off 原生界面 in the menu's own settings, or hold Shift while opening. Both are there because a UI built out of another game's prefab is the one thing that can't be tested from here. If the native panel can't be built at all, it falls back on its own.
- Layout fix: the panel's right half normally slides in from off-screen when it opens. Skipping that animation left the whole list parked outside the screen, so the rows are now anchored to the panel by ratio and land correctly at any resolution.
1.2.1
- Rewrote the description page in the layout people actually read here: what it does, who has to install it, a quick start, then the settings. No code left.
1.2.0
Published as BetterModMenu (the mod was previously uploaded as MimesisModMenu; same code, new name).
- Fixed style bleed between controls — labels and switches could pick up each other's colours.
- Reworked how the list is drawn: it's no longer rebuilt every frame, so the menu costs the same whether it's open or closed.
- Fixed a false "1 unsaved change" right after opening the menu.
- Finished the Chinese translation: setting names, descriptions and option values are translated where a sensible translation exists.
1.1.0
- The 「模组」 button now sits above 电车出发 (depart) on the main menu. It used to be inserted under 设置, which meant pushing the three existing buttons around and fighting with other UI mods.
1.0.0
- First release: lists every mod's settings, renders controls that match each setting's type (on/off, numbers, options, text, colour, vectors), with search, per-entry reset, staged save and discard.