BiggerLobby
10-player lobbies with UI for 10 and difficulty that scales with the group size. Host only.
| Date uploaded | 6 days ago |
| Version | 1.5.3 |
| Download link | medovanx-BiggerLobby-1.5.3.zip |
| Downloads | 57 |
| Dependency string | medovanx-BiggerLobby-1.5.3 |
This mod requires the following mods to function
LavaGang-MelonLoader
The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
Preferred version: 0.7.3README
BiggerLobby
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Version 1.5.3
Lobbies hold 10 players, with the UI and difficulty adjusted to match.

Only the host needs it.
Install
Use the installer, or install MelonLoader (x64, 0.7.x) into the game folder, run the game once, then copy BiggerLobbyRuntime.dll from this patch's release into the game's Mods folder.
What you get
- Player list (pause/lobby menu): 10 rows, each with volume, mute, profile, kick (host) and ping. Free slots show as Empty slot.
- Result screens: with more than 4 players, everyone is shown in a 2 × 5 grid.
- Difficulty scaling above 4 players:
| What | Formula | 6 players | 8 players | 10 players |
|---|---|---|---|---|
| Quota | × players ÷ 4 | ×1.5 | ×2 | ×2.5 |
| Crow shop / vending prices | +12.5% per player above 4 | ×1.25 | ×1.5 | ×1.75 |
| Monster threat (normal monsters) | +10% per player above 4 | ×1.2 | ×1.4 | ×1.6 |
| Mimics per stage | +1 per 3 players above 4 | +0 | +1 | +2 |
With 4 players or fewer, nothing changes. Loot isn't scaled. Saves stay correct if you load them with a different group size.
Options

Patches > BiggerLobby on the main menu: turn difficulty scaling on/off.
Uninstall
Use the installer's Uninstall selected, or delete BiggerLobbyRuntime.dll from the game's Mods folder. Installed with Gale or r2modman? Remove or disable it there instead.
Build
dotnet build -c Release in Runtime.
AI disclosure
This mod was made with the help of an AI coding assistant (Claude, by Anthropic): code, documentation and icons.
CHANGELOG
BiggerLobby changelog
1.5.7
- New icon: 10 players
1.5.6
- In-game Update reuses the installer already on your PC, so updating only downloads the small patch files (much faster)
1.5.5
- Spectator list: extra rows placed reliably below the first four; logs the row layout once to help diagnose
1.5.4
- Spectator player list (while dead) shows every player, not just the first 4
1.5.3
- Thunderstore version: no updater code at all (mod managers handle updates). The GitHub / installer version keeps the in-game Update button
1.5.2
- AI disclosure in the README and the DLL
- Installed from a mod manager (Gale, r2modman): updates come from the mod manager; no self-updating
- README: uninstalling from a mod manager
1.5.1
- Installed from a mod manager (r2modman, Gale): updates come from the mod manager; the Patches window no longer checks GitHub or updates itself.
- AI disclosure added to the README and the DLL.
1.5.0
- Now a MelonLoader mod, the loader MIMESIS mods on Thunderstore use. Installer 5.0 sets up MelonLoader and moves existing installs over.
1.4.0
- Now a BepInEx 5 plugin: the game files are no longer modified. Installer 4.0 sets up BepInEx and moves existing installs over.
1.3.4
- Patches window: move it by the title bar and resize it from any edge or corner (remembered). Download progress stays on one line.
1.3.3
- Patches window: Update all in the title bar; updates ask in a popup and show download progress, speed and time left.
1.3.2
- Patches window: update patches from inside the game, scrollable options, section headings, roomier layout, resizable from the bottom-right corner.
1.3.1
- Shorter, clearer option text in the Patches window.
1.2.0
- Main menu chip turns orange when a newer release is available.
1.1.0
- Shows a "BiggerLobby v1.1.0" chip in the bottom-left of the main menu; clicking it opens this repo.
- Lobby list: "Copy invite code" centred under the player slots.
1.0.0
- Lobbies hold 10 players (fixed; the Steam lobby and all 4 join checks raised).
- Pause/lobby player list: 10 numbered slots with backgrounds; free slots shown as "Empty slot". Volume, mute, profile, kick and ping work for every player.
- End-of-level and death match result screens show up to 10 players (2 × 5 grid).
- Difficulty scales above 4 players: quota, shop prices, monster budget and mimic count.