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BiggerLobby

10-player lobbies with UI for 10 and difficulty that scales with the group size. Host needs it; other players need it too for the 10-player UI.

Date uploaded 4 days ago
Version 1.5.7
Download link medovanx-BiggerLobby-1.5.7.zip
Downloads 180
Dependency string medovanx-BiggerLobby-1.5.7

This mod requires the following mods to function

LavaGang-MelonLoader-0.7.3 icon
LavaGang-MelonLoader

The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono

Preferred version: 0.7.3

README

BiggerLobby

Version 1.5.7

Lobbies hold 10 players, with the UI and difficulty adjusted to match.

Lobby screen with 10 player slots filled

Only the host needs it for 10-player lobbies and the difficulty scaling. Other players who want the 10-player UI (lobby menu, result screen, spectator list while dead) need it installed too; without it they can still join and play, but those screens only show 4 players.

Install

Use the installer, or install MelonLoader (x64, 0.7.x) into the game folder, run the game once, then copy BiggerLobbyRuntime.dll from this patch's release into the game's Mods folder.

What you get

  • Player list (pause/lobby menu): 10 rows, each with volume, mute, profile, kick (host) and ping. Free slots show as Empty slot.
  • Result screens: with more than 4 players, everyone is shown in a 2 × 5 grid.
  • Difficulty scaling above 4 players:
What Formula 6 players 8 players 10 players
Quota × players ÷ 4 ×1.5 ×2 ×2.5
Crow shop / vending prices +12.5% per player above 4 ×1.25 ×1.5 ×1.75
Monster threat (normal monsters) +10% per player above 4 ×1.2 ×1.4 ×1.6
Mimics per stage +1 per 3 players above 4 +0 +1 +2

With 4 players or fewer, nothing changes. Loot isn't scaled. Saves stay correct if you load them with a different group size.

Options

Patches > BiggerLobby settings

Patches > BiggerLobby on the main menu: turn difficulty scaling on/off.

Uninstall

Use the installer's Uninstall selected, or delete BiggerLobbyRuntime.dll from the game's Mods folder. Installed with Gale or r2modman? Remove or disable it there instead.

Build

dotnet build -c Release in Runtime.

AI disclosure

This mod was made with the help of an AI coding assistant (Claude, by Anthropic): code, documentation and icons.

CHANGELOG

BiggerLobby changelog

1.5.7

  • New icon: 10 players

1.5.6

  • In-game Update reuses the installer already on your PC, so updating only downloads the small patch files (much faster)

1.5.5

  • Spectator list: extra rows placed reliably below the first four; logs the row layout once to help diagnose

1.5.4

  • Spectator player list (while dead) shows every player, not just the first 4

1.5.3

  • Thunderstore version: no updater code at all (mod managers handle updates). The GitHub / installer version keeps the in-game Update button

1.5.2

  • AI disclosure in the README and the DLL
  • Installed from a mod manager (Gale, r2modman): updates come from the mod manager; no self-updating
  • README: uninstalling from a mod manager

1.5.1

  • Installed from a mod manager (r2modman, Gale): updates come from the mod manager; the Patches window no longer checks GitHub or updates itself.
  • AI disclosure added to the README and the DLL.

1.5.0

  • Now a MelonLoader mod, the loader MIMESIS mods on Thunderstore use. Installer 5.0 sets up MelonLoader and moves existing installs over.

1.4.0

  • Now a BepInEx 5 plugin: the game files are no longer modified. Installer 4.0 sets up BepInEx and moves existing installs over.

1.3.4

  • Patches window: move it by the title bar and resize it from any edge or corner (remembered). Download progress stays on one line.

1.3.3

  • Patches window: Update all in the title bar; updates ask in a popup and show download progress, speed and time left.

1.3.2

  • Patches window: update patches from inside the game, scrollable options, section headings, roomier layout, resizable from the bottom-right corner.

1.3.1

  • Shorter, clearer option text in the Patches window.

1.2.0

  • Main menu chip turns orange when a newer release is available.

1.1.0

  • Shows a "BiggerLobby v1.1.0" chip in the bottom-left of the main menu; clicking it opens this repo.
  • Lobby list: "Copy invite code" centred under the player slots.

1.0.0

  • Lobbies hold 10 players (fixed; the Steam lobby and all 4 join checks raised).
  • Pause/lobby player list: 10 numbered slots with backgrounds; free slots shown as "Empty slot". Volume, mute, profile, kick and ping work for every player.
  • End-of-level and death match result screens show up to 10 players (2 × 5 grid).
  • Difficulty scales above 4 players: quota, shop prices, monster budget and mimic count.