Mods that depend on MelonLoader
A BONELAB mod for making life easier for other mod creators.
Last updated: 2 months ago
API to Help Modders Get Started and to remove the necessity of GameObject.Find
Last updated: 2 weeks ago
HBMF - Hard Bullet Modding Framework. A mod that adds some cool functions, and makes life easier for mod creators.
Last updated: a year ago
A mod for loading in custom items, making life easier for other mod creators, and a whole lot more.
Last updated: 4 years ago
A collection of fun BONELAB mods.
Last updated: an hour ago
Companion for Cub's Gunsmith: re-applies your saved scope and colour after death, respawn and weapon swaps, and keeps it on the first-person weapon.
Last updated: 2 hours ago
Gives the visual-only ship model in the hangar solid collision, and keeps it up to date when you change ship models.
Last updated: 3 hours ago
Makes the kill floor in the lobby/hangar harmless: no death, no death message, no death sound. Damage works normally in missions.
Last updated: 4 hours ago
Use the jetpack in every area, including gravity zones. Adds an Always Allow Jetpack toggle to Options > General.
Last updated: 4 hours ago
Turns off bloom in Jump Space with a Bloom toggle in Options > Graphics (plus an F9 hotkey).
Last updated: 4 hours ago
The Blue Prince Implementation for the mult-game randomizer Archipelago
Last updated: 9 hours ago
Electric scooter sold at the skate shop: rides like the Golden Skateboard but rolls over curbs instead of stopping, uses no stamina and is 30% faster. Own model, configurable. Mono build for the alternate branch.
Last updated: 11 hours ago
Electric scooter sold at the skate shop: rides like the Golden Skateboard but rolls over curbs instead of stopping, uses no stamina and is 30% faster. Own model, configurable. IL2CPP build.
Last updated: 11 hours ago
Fusion PvP mod: whenever another player damages you, you instantly teleport behind them.
Last updated: 11 hours ago
Real mag reloads for every gun. Mags catch at the well and slide in by hand, your hand can stay on the mag after the click, and a loaded gun keeps its mag. Guns with their own mag systems are left alone.
Last updated: 19 hours ago
A small gold-engraved hammer. Jimmy can lift it normally; every other avatar gets 3000 kg. Requires the separate DFort2 pallet. PCVR.
Last updated: a day ago
Mutes Schedule I while minimized or unfocused and pauses world sounds in the pause menu (menu clicks stay). Options in Settings > Audio. Mono build for the alternate branch.
Last updated: a day ago
Mutes Schedule I while minimized or unfocused and pauses world sounds in the pause menu (menu clicks stay). Options in Settings > Audio. IL2CPP build.
Last updated: a day ago
3D arrows under the compass pointing at the nearest deal, stash, quest, potential customer and home base, each in its own color. Smooth, configurable, movable. Mono build for the alternate branch.
Last updated: 11 hours ago
3D arrows under the compass pointing at the nearest deal, stash, quest, potential customer and home base, each in its own color. Smooth, configurable, movable. IL2CPP build.
Last updated: 11 hours ago
Health bars over characters after they take damage, your own movable health bar, floating damage numbers, stun bar and KO badges. Hidden until damage, fully configurable in game. Mono build for the alternate branch.
Last updated: 11 hours ago
Health bars over characters after they take damage, your own movable health bar, floating damage numbers, stun bar and KO badges. Hidden until damage, fully configurable in game. IL2CPP build.
Last updated: 11 hours ago
Server-style rates like Rust: XP, income, deal frequency and storage multipliers per source and per world, set live in a native in-game window (pause menu or F10). Presets x1-x10. Mono build for the alternate branch.
Last updated: 11 hours ago
Server-style rates like Rust: XP, income, deal frequency and storage multipliers per source and per world, set live in a native in-game window (pause menu or F10). Presets x1-x10. IL2CPP build.
Last updated: 11 hours ago