InfusionService
Adds an Infuse service to the Merchant of Steel: sacrifice a unit to infuse its essence into another unit. 100 gold the first time, then 150, 200, 250 and 300. Essences from EssenceData.
| Date uploaded | a month ago |
| Version | 0.2.0 |
| Download link | SpecialCircumstances-InfusionService-0.2.0.zip |
| Downloads | 178 |
| Dependency string | SpecialCircumstances-InfusionService-0.2.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305Conductor-EssenceData
Data mod containing Essences for Units. This mod by itself does not surface the mechanic in-game.
Preferred version: 0.2.0MT2-Trainworks_Reloaded
A Data Loader and Injection Engine for Monster Train 2
Preferred version: 0.7.32README
InfusionService
A Monster Train 2 mod that adds an Infuse service to the Merchant of Steel: sacrifice a unit to infuse its essence into another unit, for a rising gold price.
The essences are EssenceData's, and so is the fusion itself. This mod only puts it up for sale.
How it works
Infuse sits in the Merchant of Steel's fourth service slot, beside Purge, Reroll and Duplicate, in every run, Soul Savior's upgraded Merchant of Steel included. Buying it opens your deck twice: first pick the unit to sacrifice, which must have an essence, then the unit that receives it. Champions and units that have already been fused cannot receive one. Backing out at either step costs nothing.
The price climbs with each infusion in the run: 100 gold the first time, then 150, 200, 250 and 300 for every one after that. Merchant discounts and price relics apply as they do to other services.
Configuration
BepInEx/config/SpecialCircumstances.InfusionService.cfg, created on first launch:
Updating from 0.1.0? The config file has a new name. The mod's plugin GUID is now
SpecialCircumstances.InfusionService, and BepInEx names the config file after it, so the oldBepInEx/config/InfusionService.cfgis no longer read: a freshSpecialCircumstances.InfusionService.cfgwith the defaults is created on the next launch. Reapply any changes you had made to the old file, then delete it.
| Key | Default | Meaning |
|---|---|---|
General.Enabled |
true |
Whether the Merchant of Steel offers the service at all. |
General.Costs |
100, 150, 200, 250, 300 |
Gold cost of each successive infusion in a run. The last value repeats. A merchant already generated when the value changes keeps the old prices. |
Install
Install SpecialCircumstances-InfusionService with a mod manager (Gale,
r2modman, Thunderstore Mod Manager); dependencies come with it. Manual install:
drop the mod folder (the DLL with its json/ and textures/) into
BepInEx/plugins/, next to Trainworks Reloaded and EssenceData.
Requires BepInEx 5.4.2305, Trainworks Reloaded 0.7.32 and EssenceData 0.2.0.
Notes
This is a non-cosmetic mod: it changes the run. Do not use it in any online mode.
A merchant can only show four services. If another mod has already filled the Merchant of Steel's fourth slot, Infuse is not added there and a warning goes to the BepInEx log.
The game's replay log has no entry for a modded service, so a replay of a run with an infusion will not reproduce it.
Build
dotnet build
The patch lives in InfusionService/patches/, the
reward in InfusionService/json/plugin.json.
Build, environment and deploy details are in the meta-repo's CLAUDE.md.
License
See LICENSE.