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muckers-SquidPolyp-0.2.2 icon

SquidPolyp

Adds Squid Polyp as a Blue powerup. Activating an interactable spawns a stationary turret for 30 seconds. Everyone in the lobby needs it.

By muckers
Date uploaded a day ago
Version 0.2.2
Download link muckers-SquidPolyp-0.2.2.zip
Downloads 20
Dependency string muckers-SquidPolyp-0.2.2

This mod requires the following mods to function

BepInEx-BepInExPack_Muck-5.4.1101 icon
BepInEx-BepInExPack_Muck

BepInEx pack for Muck. Preconfigured and ready to use.

Preferred version: 5.4.1101

README

Squid Polyp

Adds Squid Polyp, a new Blue powerup inspired by Risk of Rain 2, to Muck.

Activating an interactable spawns a Squid Turret for 30s. It shoots the nearest enemy every 0.75s for 100% of your weapon damage. Each extra stack adds +100% attack speed.

The turret stays where it spawned. It does not move, and it cannot be killed. Stacks do not make it last longer. They only make it shoot faster: 2 stacks every 0.375s, 3 stacks every 0.25s, and so on, down to a floor of 0.08s.

What counts as an interactable

You do this Turret?
Open a loot chest Yes
Start a battle totem Yes, once per totem
Repair a station Yes
Buy a trade from the woodman, paying coins Yes, once per purchase
Open the woodman's trade window, or sell to him No
Open a workbench, anvil, fletching table, furnace, cauldron, or storage chest No. They are free. CountFreeStations turns them on
Revive a player at a grave or a respawn totem Yes, for the reviver
Pay a Shrine of Chance, if that mod is installed Yes
Pick up wood, rocks, or other ground items No
Open or close a door No
Leave the island, or wishlist Karlson No

Stacks

Stacks Attack speed Seconds between shots
1 100% 0.75
2 200% 0.375
3 300% 0.25
4 400% 0.1875

Damage is the held weapon's attack, times your strength, times 100%. A bow uses the loaded arrow. An empty hand uses 10. The turret remembers how many stacks you had when it spawned. Picking up another Squid Polyp speeds up the next turret, not the ones already out.

At most 4 turrets stay up. A fifth removes the oldest.

Multiplayer

Everyone in the lobby needs this mod, and the same set of powerup mods. A vanilla peer does not know the new powerup id and will error when a Squid Polyp drops.

The turret is simulated on the machine of the player who activated the interactable. That machine sends the hit. The host applies it once, through Muck's normal damage packet, and does not also run the turret. Other players see the hit numbers, the kill, and the loot. Only you see the squid and its bolt.

Config

BepInEx/config/evan.muck.squidpolyp.cfg, created on first launch.

Setting Default
BaseInterval 0.75 seconds. RoR2
Duration 30 seconds. RoR2
DamageFraction 1 (100% of your weapon). RoR2's shot is 500% of a 4-damage minion. Set this to 5 if you want that coefficient
Range 20 m
MaxTurrets 4
CountFreeStations false. Replaces CountStations from 0.1.x, so an old true no longer applies
CountTraderBuys true. A trader buy that spends coins
GiveSquidPolypKey empty. Set it to F8 to take one stack
SpawnTurretKey empty. Spawns a turret without an interactable

Credits

Squid Polyp is Hopoo Games' item (Risk of Rain 2). Muck is Dani's. This mod contains no assets from either game. The turret is an original low-poly model. The icon is original.

Credits

Perk pickup (drop) model by Marshall.

CHANGELOG

Changelog

0.2.2

  • The drop is an original squid mesh, in the turret's colours. The placed turret is unchanged.

0.2.1

  • A new turret model: a teal squid with dark fins, one big white eye in a dark lid with a glowing pupil, a glowing brass collar, and six thick tentacles that curl up at the tips with pink suckers, on a dark dirt mound. It is the same height (1.76 m) and shoots from the pupil, at the same spot as before.

0.2.0

  • Workbenches, anvils, fletching tables, furnaces, cauldrons and storage chests no longer spawn turrets by default. They are free, so tapping one every few seconds kept four turrets up forever. Turn them back on with the new CountFreeStations key. The old CountStations key is ignored, so an old true does not carry over.
  • The woodman counts when you buy a trade and pay coins, once per purchase, instead of when you open his window. Selling does not count. The new key is CountTraderBuys, on by default.
  • Turrets and bolts reuse a few shared materials. Before, every shot and every turret made new ones that were never freed, so memory grew the longer you fought.
  • A battle totem's claim no longer blocks a loot chest that happens to share its id.
  • Squid Polyp loads after Shrine of Chance, so paid rolls spawn turrets whatever order the files are in.

0.1.1

  • Turrets stay in a fan in front of you. They no longer walk around behind you as more spawn.
  • A turret drops onto the ground instead of the lid of the chest you just opened. A blocked spot steps aside or further out.
  • The turret turns to face the enemy it is shooting.
  • Shots ask for strength only when something is in range, so the berserk line is not logged on an empty interval.
  • The bolt is a short bright tracer with a muzzle flash. The squid is taller, with a brighter eye and a glowing brass collar, and it shrinks away when its time is up.

0.1.0 - first release

  • First release. Squid Polyp is a Blue powerup. Activating an interactable spawns a stationary Squid Turret for 30 seconds. Each extra stack adds +100% attack speed.