SquidPolyp
Adds Squid Polyp as a Blue powerup. Activating an interactable spawns a stationary turret for 30 seconds. Everyone in the lobby needs it.
By muckers
| Date uploaded | a day ago |
| Version | 0.2.2 |
| Download link | muckers-SquidPolyp-0.2.2.zip |
| Downloads | 20 |
| Dependency string | muckers-SquidPolyp-0.2.2 |
This mod requires the following mods to function
BepInEx-BepInExPack_Muck
BepInEx pack for Muck. Preconfigured and ready to use.
Preferred version: 5.4.1101README
Squid Polyp
Adds Squid Polyp, a new Blue powerup inspired by Risk of Rain 2, to Muck.
Activating an interactable spawns a Squid Turret for 30s. It shoots the nearest enemy every 0.75s for 100% of your weapon damage. Each extra stack adds +100% attack speed.
The turret stays where it spawned. It does not move, and it cannot be killed. Stacks do not make it last longer. They only make it shoot faster: 2 stacks every 0.375s, 3 stacks every 0.25s, and so on, down to a floor of 0.08s.
What counts as an interactable
| You do this | Turret? |
|---|---|
| Open a loot chest | Yes |
| Start a battle totem | Yes, once per totem |
| Repair a station | Yes |
| Buy a trade from the woodman, paying coins | Yes, once per purchase |
| Open the woodman's trade window, or sell to him | No |
| Open a workbench, anvil, fletching table, furnace, cauldron, or storage chest | No. They are free. CountFreeStations turns them on |
| Revive a player at a grave or a respawn totem | Yes, for the reviver |
| Pay a Shrine of Chance, if that mod is installed | Yes |
| Pick up wood, rocks, or other ground items | No |
| Open or close a door | No |
| Leave the island, or wishlist Karlson | No |
Stacks
| Stacks | Attack speed | Seconds between shots |
|---|---|---|
| 1 | 100% | 0.75 |
| 2 | 200% | 0.375 |
| 3 | 300% | 0.25 |
| 4 | 400% | 0.1875 |
Damage is the held weapon's attack, times your strength, times 100%. A bow uses the loaded arrow. An empty hand uses 10. The turret remembers how many stacks you had when it spawned. Picking up another Squid Polyp speeds up the next turret, not the ones already out.
At most 4 turrets stay up. A fifth removes the oldest.
Multiplayer
Everyone in the lobby needs this mod, and the same set of powerup mods. A vanilla peer does not know the new powerup id and will error when a Squid Polyp drops.
The turret is simulated on the machine of the player who activated the interactable. That machine sends the hit. The host applies it once, through Muck's normal damage packet, and does not also run the turret. Other players see the hit numbers, the kill, and the loot. Only you see the squid and its bolt.
Config
BepInEx/config/evan.muck.squidpolyp.cfg, created on first launch.
| Setting | Default |
|---|---|
BaseInterval |
0.75 seconds. RoR2 |
Duration |
30 seconds. RoR2 |
DamageFraction |
1 (100% of your weapon). RoR2's shot is 500% of a 4-damage minion. Set this to 5 if you want that coefficient |
Range |
20 m |
MaxTurrets |
4 |
CountFreeStations |
false. Replaces CountStations from 0.1.x, so an old true no longer applies |
CountTraderBuys |
true. A trader buy that spends coins |
GiveSquidPolypKey |
empty. Set it to F8 to take one stack |
SpawnTurretKey |
empty. Spawns a turret without an interactable |
Credits
Squid Polyp is Hopoo Games' item (Risk of Rain 2). Muck is Dani's. This mod contains no assets from either game. The turret is an original low-poly model. The icon is original.
Credits
Perk pickup (drop) model by Marshall.
CHANGELOG
Changelog
0.2.2
- The drop is an original squid mesh, in the turret's colours. The placed turret is unchanged.
0.2.1
- A new turret model: a teal squid with dark fins, one big white eye in a dark lid with a glowing pupil, a glowing brass collar, and six thick tentacles that curl up at the tips with pink suckers, on a dark dirt mound. It is the same height (1.76 m) and shoots from the pupil, at the same spot as before.
0.2.0
- Workbenches, anvils, fletching tables, furnaces, cauldrons and storage chests no longer spawn turrets by default. They are free, so tapping one every few seconds kept four turrets up forever. Turn them back on with the new
CountFreeStationskey. The oldCountStationskey is ignored, so an oldtruedoes not carry over. - The woodman counts when you buy a trade and pay coins, once per purchase, instead of when you open his window. Selling does not count. The new key is
CountTraderBuys, on by default. - Turrets and bolts reuse a few shared materials. Before, every shot and every turret made new ones that were never freed, so memory grew the longer you fought.
- A battle totem's claim no longer blocks a loot chest that happens to share its id.
- Squid Polyp loads after Shrine of Chance, so paid rolls spawn turrets whatever order the files are in.
0.1.1
- Turrets stay in a fan in front of you. They no longer walk around behind you as more spawn.
- A turret drops onto the ground instead of the lid of the chest you just opened. A blocked spot steps aside or further out.
- The turret turns to face the enemy it is shooting.
- Shots ask for strength only when something is in range, so the berserk line is not logged on an empty interval.
- The bolt is a short bright tracer with a muzzle flash. The squid is taller, with a brighter eye and a glowing brass collar, and it shrinks away when its time is up.
0.1.0 - first release
- First release. Squid Polyp is a Blue powerup. Activating an interactable spawns a stationary Squid Turret for 30 seconds. Each extra stack adds +100% attack speed.