WaxQuail
Adds Wax Quail as a Blue powerup. A grounded sprint-jump launches you forward. Everyone in the lobby needs it.
By muckers
| Date uploaded | 20 hours ago |
| Version | 0.2.1 |
| Download link | muckers-WaxQuail-0.2.1.zip |
| Downloads | 11 |
| Dependency string | muckers-WaxQuail-0.2.1 |
This mod requires the following mods to function
BepInEx-BepInExPack_Muck
BepInEx pack for Muck. Preconfigured and ready to use.
Preferred version: 5.4.1101README
Wax Quail
Adds Wax Quail, a new Blue powerup inspired by Risk of Rain 2, to Muck.
Jumping while sprinting launches you forward about 6m (+4m per stack).
The launch only happens when you are on the ground, sprinting, and moving faster than a walk. Air jumps, wall jumps, surf jumps, and swimming do not launch you. Holding jump keeps you near the boosted speed. It does not add another full boost on every hop. Releasing jump lets you slow back down when you land.
The launch speed is worked out from your jump as you leave the ground: your upward speed, Muck's gravity and extra fall pull, and your mass. That keeps the extra distance near the card on flat ground, even with jump powerups. Downhill you go farther, uphill shorter. The distance has not been playtested yet.
Wax Quail drops from Blue chests and shrines like any other Blue powerup. The pickup is an original quail. The icon is original.
Multiplayer
Every player needs this mod, and the same set of powerup mods. A player without it does not know the new powerup id and will error when a Wax Quail drops.
The launch is local physics. Other players see it through Muck's normal position updates. There is no extra packet.
Config is per player and is not synced. Each player's own settings decide how far that player's jump goes. A mismatch is a fairness difference. It does not desync the lobby.
Config
BepInEx/config/evan.muck.waxquail.cfg is created on first launch.
| Setting | Default | |
|---|---|---|
BaseDistance |
6 | Extra metres with 1 stack |
DistancePerStack |
4 | Extra metres for each stack after the first |
FallbackAirtimeSeconds |
0.8 | Seconds of air assumed only when the flight time cannot be worked out. Replaces AirtimeSeconds, which is no longer read |
MinRunSpeed |
5 | Horizontal speed required, in m/s |
RunSpeedReference |
13 | Run-speed cap before your speed multiplier |
ArmWindowSeconds |
0.3 | How long the mod waits for you to leave the ground. Do not set this under 0.2 |
GiveWaxQuailKey |
(none) | Debug key that gives you a stack. Example: F8 |
VerboseLogging |
false | Logs the launch and the measured flight |
Credits
The Wax Quail item design is Hopoo Games' (Risk of Rain 2). Muck is Dani's. This mod contains no assets from Risk of Rain 2 or Muck. The icon is original.
Credits
Perk pickup (drop) model by Marshall.
CHANGELOG
Changelog
0.2.1
- The drop is an original quail mesh instead of a borrowed Blue powerup.
0.2.0
- The launch speed now comes from the jump itself. When the boost is delivered, the mod reads your vertical speed, height since take-off, mass, gravity and Muck's
extraGravity, and works out how long you will be in the air. One stack then adds about 6m on flat ground whatever those values are. Before, a fixed 0.8s guess could send you about 18m. - New key
FallbackAirtimeSeconds(default 0.8) is used only when the airtime cannot be worked out. The oldAirtimeSecondskey is no longer read. - Not playtested. The distance and the verbose
predictedairtime still need an in-game check (README test checklist). - Tests now check the Harmony targets and
extraGravityagainst the referencedAssembly-CSharp.
0.1.0
- First release. Wax Quail is a Blue powerup. A grounded sprint-jump launches you forward about 6m, plus 4m per extra stack.