WillOTheWisp
Adds Risk of Rain 2's Will-o'-the-wisp as a Blue powerup: on kill, a pillar hits nearby enemies. Everyone in the lobby needs it.
By muckers
| Date uploaded | a day ago |
| Version | 0.1.2 |
| Download link | muckers-WillOTheWisp-0.1.2.zip |
| Downloads | 19 |
| Dependency string | muckers-WillOTheWisp-0.1.2 |
This mod requires the following mods to function
BepInEx-BepInExPack_Muck
BepInEx pack for Muck. Preconfigured and ready to use.
Preferred version: 5.4.1101README
Will-o'-the-wisp
On a kill, a green pillar hits nearby enemies a second later.
On kill, after 1 second, a pillar hits enemies within 12m for 350% (+280% per stack) weapon damage. Targets near the centre take the full hit. Targets farther out, and still inside the radius, take a quarter of it.
- The pillar uses your held weapon's damage. A bow uses the loaded arrow. An empty hand still blasts, using the Rock and Gold Sword's 15 damage.
- A kill from the pillar can start another pillar one second later.
- Damage goes through the host like any other hit, so kills, loot, and HP bars work in multiplayer.
- Will-o'-the-wisp drops from Blue chests and shrines like any other Blue powerup.
Multiplayer
Everyone in the lobby must have this mod, at the same version, with the same set of powerup mods. Powerup mods share one id space, so a different set gives the same id to different items on different machines. Vanilla players do not know the new powerup id and will error when one drops. The pillar is drawn only for the player who got the kill. Everyone else sees the damage numbers and the HP bars.
Config
BepInEx/config/evan.muck.willothewisp.cfg is created on first launch.
| Setting | Default | |
|---|---|---|
BaseDamageFraction |
3.5 | Full damage with 1 stack, as a multiple of weapon damage. Wiki value, 350%. |
DamageFractionPerStack |
2.8 | Added per extra stack. Wiki value, +280%. |
BaseRadius / RadiusPerStack |
12 / 2.4 | Radius in meters. Wiki values. |
Delay |
1 | Seconds before the blast. Wiki value. |
SweetSpotInnerFraction |
0.5 | Fraction of the radius that takes full damage. RoR2 sweet spot falloff. |
SweetSpotOuterMultiplier |
0.25 | Damage multiple outside that band. RoR2 sweet spot falloff. |
MinimumBaseDamage |
15 | Floor for an empty hand, before strength. Not from the wiki. |
HitNeutralMobs |
false | Also hit cows and other neutral animals. |
ShowPillar, PillarDuration |
on, 0.6s | Pillar on the killer's screen. |
GiveWispKey |
(none) | Debug key that gives you a stack. |
Gameplay settings should match across the lobby. Each player's own config controls the blasts they fire, and the host applies the damage number that player sends.
The pillar damage is the weapon you are holding when the kill lands. RoR2's wisp can proc other items. This one uses a hit type Ukulele ignores.
Credits
The original Will-o'-the-wisp design is by Hopoo Games (Risk of Rain 2). This mod contains no assets from Risk of Rain 2 or Muck. The icon is original.
Credits
Perk pickup (drop) model by Marshall.
CHANGELOG
Changelog
0.1.2
- The drop is an original lantern mesh instead of a borrowed Blue powerup.
0.1.1
- No gameplay change. Tests now check the kill hook, the registration patches and the registration order against the game's API, and can run against the real game DLL. The build README now says the attacker's client applies the boss damage cap, and that the host records its own kill after applying damage.
- The multiplayer note now says every player needs the same set of powerup mods, not only this one.
- The debug key no longer throws when pressed outside a game.
0.1.0
- First release. Will-o'-the-wisp Blue powerup. On kill, a delayed pillar hits nearby enemies. Original icon.