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Coruscnium-FullAuto-1.1.0 icon

FullAuto

Makes any semi-auto weapon fire full-auto. Rebindable toggle key (Backslash by default), per-weapon memory, on-screen popup. Configurable in BepInEx config.

Date uploaded 2 weeks ago
Version 1.1.0
Download link Coruscnium-FullAuto-1.1.0.zip
Downloads 11
Dependency string Coruscnium-FullAuto-1.1.0

This mod requires the following mods to function

BepInEx-BepInExPack_Mycopunk-5.4.2403 icon
BepInEx-BepInExPack_Mycopunk

BepInEx pack for Mycopunk. Preconfigured and ready to use.

Preferred version: 5.4.2403
Sparroh-ModSettingsMenu-2.0.2 icon
Sparroh-ModSettingsMenu

In-game mod config editor plus click-and-drag HUD reposition mode for compatible mods.

Preferred version: 2.0.2

README

Full-Auto

Forces semi-automatic weapons to fire full-auto while the fire button is held.

Installation

Thunderstore

  1. Install BepInExPack_Mycopunk v5.4.2403.
  2. Install this mod through your mod manager.
  3. Launch the game.

Manual

  1. Install BepInExPack_Mycopunk as above.
  2. Extract FullAutoMod.dll into BepInEx/plugins/ in your Mycopunk directory.
  3. Launch the game.

Usage

The toggle key defaults to Backslash and can be rebound in the config file.

Input Action
Quick press Toggles the held weapon between Default and Full-Auto
Hold (~1 second) Shows the current fire mode for the held weapon without toggling
  • Full-Auto sets isFireInputHeld to true while the fire button is held, overriding semi-auto, burst, and charge fire modes.
  • Fire mode is stored per weapon. Switching weapons keeps each one's setting.
  • A popup shows the current mode when toggling or previewing.

Configuration

Edit BepInEx/config/fullautomod.mycopunk.cfg after launching the game once:

Setting Default Description
ToggleKey Backslash Key binding for the toggle action
PopupYOffset 60 Vertical offset of the mode popup from center screen (-200 to 200)

Changes to either setting require a game restart.

Requirements

Changelog

See CHANGELOG.md.

Credits

Icon: Infinity Burn upgrade from Mycopunk.

CHANGELOG

Changelog

1.3.1 (2026-07-23)

Changed

  • GUID renamed from fullautomod.mycopunk to coruscnium.fullauto for consistency with other mods.
  • Updated ModSettingsMenu dependency from 1.2.0 to 2.0.2.
  • Removed thunderstore.toml (not required by Thunderstore package spec).

1.3.0 (2026-07-18)

Added

  • Found Sparroh's lovely lovely ModSettingsMenu, and integrated FullAuto's settings into it. Now depends on it.
  • Toggle key binding and popup offset can be edited live via the F10 config overlay — no restart needed
  • FileSystemWatcher + Config.Reload() hot-reload pattern (ModSettingsMenu's own ConfigFile instance wouldn't propagate changes)
  • PluginName changed to "FullAutoMod" so ModSettingsMenu's substring-based config matching can find it
  • ConfigEntry type changed to string so ModSettingsMenu's plain-text editor can write to it

1.2.0 (2026-07-17)

Changed

  • Simplified fire mode labels: only "Default" and "Full-Auto (Override)" shown (removed burst/charge mode detection)

1.1.1 (2026-07-17)

Fixed

  • MycoMod flags now use the real game attribute from Assembly-CSharp.dll instead of a local copy — game now correctly recognizes mod as client-side only

1.1.0 (2026-07-17)

Changed

  • Attempted MycoMod flags fix with local attribute definition (didn't work — game checks its own assembly's attribute type)

1.0.0 (2026-07-17)

Added

  • Initial release
  • Per-weapon full-auto toggle via Backslash key
  • Quick press to toggle between Default and Full-Auto (Override)
  • Hold (1s+) to preview current fire mode
  • On-screen popup showing current fire mode
  • Configurable toggle key and popup position via BepInEx config