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FullAuto
Toggle full-auto fire on any semi-auto weapon. Rebindable toggle key (Backslash by default), per-weapon memory, on-screen popup. Configurable in BepInEx config.
By Coruscnium
| Date uploaded | 2 weeks ago |
| Version | 1.3.1 |
| Download link | Coruscnium-FullAuto-1.3.1.zip |
| Downloads | 42 |
| Dependency string | Coruscnium-FullAuto-1.3.1 |
This mod requires the following mods to function
BepInEx-BepInExPack_Mycopunk
BepInEx pack for Mycopunk. Preconfigured and ready to use.
Preferred version: 5.4.2403Sparroh-ModSettingsMenu
In-game mod config editor plus click-and-drag HUD reposition mode for compatible mods.
Preferred version: 2.0.2README
Full-Auto
Forces semi-automatic weapons to fire full-auto while the fire button is held.
Installation
Thunderstore
- Install BepInExPack_Mycopunk.
- Install ModSettingsMenu by Sparroh.
- Install this mod through your mod manager.
- Launch the game.
Manual
- Install BepInExPack_Mycopunk as above.
- Install ModSettingsMenu as above.
- Extract
FullAutoMod.dllintoBepInEx/plugins/in your Mycopunk directory. - Launch the game.
Usage
The toggle key defaults to Backslash. Rebind it in-game via ModSettingsMenu (press F10) or edit BepInEx/config/fullautomod.mycopunk.cfg.
| Input | Action |
|---|---|
| Quick press | Toggles the held weapon between Default and Full-Auto |
| Hold (~1 second) | Shows the current fire mode for the held weapon without toggling |
- Full-Auto sets
isFireInputHeldto true while the fire button is held, overriding semi-auto fire modes. - Fire mode is stored per weapon. Switching weapons keeps each one's setting.
- A popup shows the current mode when toggling or previewing.
Configuration
Press F10 in-game to open ModSettingsMenu, find FullAutoMod, and edit toggle key or popup offset. Changes apply instantly.
| Setting | Default | Description |
|---|---|---|
ToggleKey |
Backslash |
Key binding for the toggle action (live — no restart needed) |
PopupYOffset |
60 |
Vertical offset of the mode popup from center screen (-200 to 200, live) |
Requirements
- Mycopunk, obviously
- BepInExPack_Mycopunk
- ModSettingsMenu by Sparroh (required for in-game config editing)
Changelog
See CHANGELOG.md.
Credits
Icon: Infinity Burn upgrade from Mycopunk.
CHANGELOG
Changelog
1.3.1 (2026-07-23)
Changed
- GUID renamed from
fullautomod.mycopunktocoruscnium.fullautofor consistency with other mods. - Updated ModSettingsMenu dependency from 1.2.0 to 2.0.2.
- Removed
thunderstore.toml(not required by Thunderstore package spec).
1.3.0 (2026-07-18)
Added
- Found Sparroh's lovely lovely ModSettingsMenu, and integrated FullAuto's settings into it. Now depends on it.
- Toggle key binding and popup offset can be edited live via the F10 config overlay — no restart needed
- FileSystemWatcher + Config.Reload() hot-reload pattern (ModSettingsMenu's own ConfigFile instance wouldn't propagate changes)
- PluginName changed to "FullAutoMod" so ModSettingsMenu's substring-based config matching can find it
- ConfigEntry type changed to string so ModSettingsMenu's plain-text editor can write to it
1.2.0 (2026-07-17)
Changed
- Simplified fire mode labels: only "Default" and "Full-Auto (Override)" shown (removed burst/charge mode detection)
1.1.1 (2026-07-17)
Fixed
- MycoMod flags now use the real game attribute from Assembly-CSharp.dll instead of a local copy — game now correctly recognizes mod as client-side only
1.1.0 (2026-07-17)
Changed
- Attempted MycoMod flags fix with local attribute definition (didn't work — game checks its own assembly's attribute type)
1.0.0 (2026-07-17)
Added
- Initial release
- Per-weapon full-auto toggle via Backslash key
- Quick press to toggle between Default and Full-Auto (Override)
- Hold (1s+) to preview current fire mode
- On-screen popup showing current fire mode
- Configurable toggle key and popup position via BepInEx config