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Coruscnium-FullAuto-1.3.1 icon

FullAuto

Toggle full-auto fire on any semi-auto weapon. Rebindable toggle key (Backslash by default), per-weapon memory, on-screen popup. Configurable in BepInEx config.

Date uploaded 2 weeks ago
Version 1.3.1
Download link Coruscnium-FullAuto-1.3.1.zip
Downloads 42
Dependency string Coruscnium-FullAuto-1.3.1

This mod requires the following mods to function

BepInEx-BepInExPack_Mycopunk-5.4.2403 icon
BepInEx-BepInExPack_Mycopunk

BepInEx pack for Mycopunk. Preconfigured and ready to use.

Preferred version: 5.4.2403
Sparroh-ModSettingsMenu-2.0.2 icon
Sparroh-ModSettingsMenu

In-game mod config editor plus click-and-drag HUD reposition mode for compatible mods.

Preferred version: 2.0.2

README

Full-Auto

Forces semi-automatic weapons to fire full-auto while the fire button is held.

Installation

Thunderstore

  1. Install BepInExPack_Mycopunk.
  2. Install ModSettingsMenu by Sparroh.
  3. Install this mod through your mod manager.
  4. Launch the game.

Manual

  1. Install BepInExPack_Mycopunk as above.
  2. Install ModSettingsMenu as above.
  3. Extract FullAutoMod.dll into BepInEx/plugins/ in your Mycopunk directory.
  4. Launch the game.

Usage

The toggle key defaults to Backslash. Rebind it in-game via ModSettingsMenu (press F10) or edit BepInEx/config/fullautomod.mycopunk.cfg.

Input Action
Quick press Toggles the held weapon between Default and Full-Auto
Hold (~1 second) Shows the current fire mode for the held weapon without toggling
  • Full-Auto sets isFireInputHeld to true while the fire button is held, overriding semi-auto fire modes.
  • Fire mode is stored per weapon. Switching weapons keeps each one's setting.
  • A popup shows the current mode when toggling or previewing.

Configuration

Press F10 in-game to open ModSettingsMenu, find FullAutoMod, and edit toggle key or popup offset. Changes apply instantly.

Setting Default Description
ToggleKey Backslash Key binding for the toggle action (live — no restart needed)
PopupYOffset 60 Vertical offset of the mode popup from center screen (-200 to 200, live)

Requirements

Changelog

See CHANGELOG.md.

Credits

Icon: Infinity Burn upgrade from Mycopunk.

CHANGELOG

Changelog

1.3.1 (2026-07-23)

Changed

  • GUID renamed from fullautomod.mycopunk to coruscnium.fullauto for consistency with other mods.
  • Updated ModSettingsMenu dependency from 1.2.0 to 2.0.2.
  • Removed thunderstore.toml (not required by Thunderstore package spec).

1.3.0 (2026-07-18)

Added

  • Found Sparroh's lovely lovely ModSettingsMenu, and integrated FullAuto's settings into it. Now depends on it.
  • Toggle key binding and popup offset can be edited live via the F10 config overlay — no restart needed
  • FileSystemWatcher + Config.Reload() hot-reload pattern (ModSettingsMenu's own ConfigFile instance wouldn't propagate changes)
  • PluginName changed to "FullAutoMod" so ModSettingsMenu's substring-based config matching can find it
  • ConfigEntry type changed to string so ModSettingsMenu's plain-text editor can write to it

1.2.0 (2026-07-17)

Changed

  • Simplified fire mode labels: only "Default" and "Full-Auto (Override)" shown (removed burst/charge mode detection)

1.1.1 (2026-07-17)

Fixed

  • MycoMod flags now use the real game attribute from Assembly-CSharp.dll instead of a local copy — game now correctly recognizes mod as client-side only

1.1.0 (2026-07-17)

Changed

  • Attempted MycoMod flags fix with local attribute definition (didn't work — game checks its own assembly's attribute type)

1.0.0 (2026-07-17)

Added

  • Initial release
  • Per-weapon full-auto toggle via Backslash key
  • Quick press to toggle between Default and Full-Auto (Override)
  • Hold (1s+) to preview current fire mode
  • On-screen popup showing current fire mode
  • Configurable toggle key and popup position via BepInEx config