You are viewing a potentially older version of this package. View all versions.
Coruscnium-Translator-1.0.0 icon

Translator

Translates Mycopunk's alien-language font tags in upgrade names, descriptions, stat lists, chat messages, and property labels back to readable text.

Date uploaded 2 weeks ago
Version 1.0.0
Download link Coruscnium-Translator-1.0.0.zip
Downloads 30
Dependency string Coruscnium-Translator-1.0.0

This mod requires the following mods to function

BepInEx-BepInExPack_Mycopunk-5.4.2403 icon
BepInEx-BepInExPack_Mycopunk

BepInEx pack for Mycopunk. Preconfigured and ready to use.

Preferred version: 5.4.2403

README

Translator

Strips alien-language font tags (<font=H> / </font>) from as much of Mycopunk's in-game text as I could manage.

It's not 100% perfect (some text might still slip through), but it covers most of what you'll see in a normal playthrough.

The mod only strips <font=H> and </font> tags. No other formatting, colors, or text values are modified.

Installation

Thunderstore

  1. Install BepInExPack_Mycopunk.
  2. Install this mod through your mod manager.
  3. Launch the game.

Manual

  1. Install BepInExPack_Mycopunk as above.
  2. Extract TranslatorMod.dll into BepInEx/plugins/ in your Mycopunk directory.
  3. Launch the game.

Usage

Works automatically. No configuration needed.

Requirements

Credits

Icon: Font H Yellow Prism upgrade from Mycopunk.

License

Licensed under GPL v3 — see LICENSE.

CHANGELOG

Changelog

1.3.0 (2026-07-25)

Fixed

  • Gear/item descriptions that stayed alien (e.g. Contraband Gats) now translate — they read a raw .text field via TextBlocks.GetString, which bypassed the patched GetText.
  • Replaced the 1.2.0 font swap (too timing-dependent) with an always-on redirect of TMP's <font=H> lookup (MaterialReferenceManager.TryGetFontAsset) — catches every alien run at render time, however the text was produced.
  • Redirect uses the game's own normal UI font, so translated text looks native.
  • Added tag-stripping to the TextBlocks.GetString overloads that gear names/types/descriptions actually use.

1.2.0 (2026-07-25)

Added

  • Font swap: redirects the alien "H" font itself to a readable one, so any <font=H> text renders in English no matter where it comes from — not just the spots the tag-stripper patched. Same EnableTranslation toggle, reversible live.
  • Kept the tag-stripping patches as a backup layer for components with rich text disabled.

1.1.0 (2026-07-25)

Added

  • In-game toggle: EnableTranslation config (default on), editable live via Sparroh's ModSettingsMenu F10 overlay — switch between readable English and the Hashetty look, no restart.
  • FileSystemWatcher + Config.Reload() hot-reload pattern (ModSettingsMenu's own ConfigFile instance wouldn't propagate changes).

Changed

  • PluginName changed to "Translator" so ModSettingsMenu's substring-based config matching can find it (GUID unchanged, so existing configs/installs are unaffected).
  • Centralized the tag-stripping into one code path (no behavior change).

1.0.0 (2026-07-23)

Added

  • Initial release
  • Strips alien-language font tags (<font=H>, </font>) from as much in-game text as I could get it to.
  • Works automatically, no configuration needed