HealthNumbers
Shows your health as numbers next to the health bar, and each teammate's health under their name in the teammate HUD.
| Date uploaded | 2 days ago |
| Version | 0.4.4 |
| Download link | doku_macaron-HealthNumbers-0.4.4.zip |
| Downloads | 54 |
| Dependency string | doku_macaron-HealthNumbers-0.4.4 |
This mod requires the following mods to function
BepInEx-BepInExPack_Mycopunk
BepInEx pack for Mycopunk. Preconfigured and ready to use.
Preferred version: 5.4.2403doku_macaron-MacaronCore
Shared library used only by doku_macaron's Mycopunk mods: adds a MODS tab to the Settings window (ON/OFF rows, colour pickers, English/Japanese labels) and logs hotkey conflicts. Replaces doku_macaron-ModKit.
Preferred version: 1.1.0README
Health Numbers
Shows your health and your teammates' health as numbers (35.0 / 35.0). The game never shows the real values, and its health bar is not even proportional: at 50% health the bar is only about one third full. This mod adds the numbers next to the bars and changes nothing else.
Features
- Your health as
current / maxto the right of your health bar, in the game's own HUD font. - While your max health is temporarily capped (for example, the Mycologist consuming max health, or some objectives), the original max is added in brackets:
20.0 / 28.0 (35.0). - Each teammate's health on its own line under their name in the teammate HUD (
HP 45.6 / 48.8), in the same font and colour as their name. It lines up with DPS Checker's line instead of overlapping it. - Hidden while you are dead and while the health bar is hidden (menus, HUD off), unless you change that.
Requirements
- BepInExPack_Mycopunk
- Macaron Core (installed automatically as a dependency)
Settings
The config file is BepInEx/config/t4t5u0.mycopunk.healthnumbers.cfg. Settings marked * can also be changed in game under Settings → MODS (the MODS tab is provided by Macaron Core) and take effect at once.
| Setting | Default | What it does |
|---|---|---|
General.Enabled * |
true | Show the health numbers |
Display.Format |
{0} / {1} |
Text to show. {0} is current health, {1} is max health (the capped max while capped) |
Display.Decimals |
1 | Digits after the decimal point (0–2, rounded) |
Display.CapFormat |
({0}) |
Added while max health is capped. {0} is the original max. Leave empty to hide |
Display.HideWhenDead * |
true | Hide the text while the player is dead |
Position.Anchor |
HealthBar | HealthBar: right of the health bar. Screen: at ScreenX / ScreenY |
Position.HideWithHealthBar * |
true | Hide the text while the game's health bar is hidden |
Position.OffsetX / OffsetY |
12 / 0 | Offset from the bar, in pixels at 1080p |
Position.ScreenX / ScreenY |
0.02 / 0.93 | Position for Screen, as a fraction of the screen width / height |
Style.Renderer |
Game | Game: the game's HUD font. OnGUI: a plain overlay on top of everything |
Style.FontSize |
22 | Font size in pixels at 1080p |
Style.Bold * |
true | Bold text |
Style.Color * |
white | Text colour (colour picker in the MODS tab; the opacity stays as in the config) |
Style.Shadow * |
true | Drop shadow behind the text |
Style.ShadowColor |
black, 80% | Shadow colour |
Teammates.Enabled * |
true | Show teammates' health under their names |
Teammates.FontScale |
0.9 | Size relative to the teammate's name |
Teammates.UseNameColor * |
true | Use the teammate's name colour. Off: use Style.Color |
Teammates.OffsetX / OffsetY |
6 / 0 | No longer used (kept so old config files stay valid) |
Debug.StatDumpKey |
None | (debug) Key that writes your base and current stats to BepInEx/HealthNumbers/stats-*.md |
Debug.DamageLog * |
false | (debug) Log every hit you take (damage, element, source, health lost) to the BepInEx log |
Multiplayer
Client-side only. The game already sends every player's health and max health to everyone, so you see your teammates' numbers with only this mod on your side. Neither the host nor your teammates need it.
Notes
- Teammates' temporary max-health caps can't be shown: that value only exists on their own machine.
- While a teammate is dead, their line stays but is empty, so the lines below don't move.
Source: https://github.com/doku-macaron/mycopunk-mods-public Author: t4t5u0 Not affiliated with Pigeons at Play or Devolver Digital.
CHANGELOG
Changelog
0.4.4
- Code follows the Mycopunk modding wiki conventions (publicized game assembly,
[HarmonyPatch]classes, no reflection by name). No change in game. - Debug damage log: if one of its hooks fails, the others are taken back, so it is never half on.
- Needs doku_macaron-MacaronCore 1.1.0.
0.4.3
- Depends on doku_macaron-MacaronCore (the renamed shared library) instead of doku_macaron-ModKit. No other change in game.
0.4.2
- First release on Thunderstore.