You are viewing a potentially older version of this package. View all versions.
doku_macaron-XPNumbers-0.2.0 icon

XPNumbers

Adds the XP into the current level and the XP the next level needs to the level bars (class screen, build screen and mission results).

Date uploaded a week ago
Version 0.2.0
Download link doku_macaron-XPNumbers-0.2.0.zip
Downloads 45
Dependency string doku_macaron-XPNumbers-0.2.0

This mod requires the following mods to function

BepInEx-BepInExPack_Mycopunk-5.4.2403 icon
BepInEx-BepInExPack_Mycopunk

BepInEx pack for Mycopunk. Preconfigured and ready to use.

Preferred version: 5.4.2403
doku_macaron-MacaronCore-1.1.0 icon
doku_macaron-MacaronCore

Shared library used only by doku_macaron's Mycopunk mods: adds a MODS tab to the Settings window (ON/OFF rows, colour pickers, English/Japanese labels) and logs hotkey conflicts. Replaces doku_macaron-ModKit.

Preferred version: 1.1.0

README

XP Numbers

Adds the actual XP numbers to the level bars: how much XP you have in the current level and how much the next level costs, for example 1,200 / 3,000 XP.

Features

  • Class screen (right after pressing TAB): the numbers next to the level, slightly smaller.
  • Build screen (weapons, gear and classes): the numbers to the right of the level under the bar.
  • Mission results (the XP page): the numbers under the right end of each bar. They count up together with the bar while it fills.
  • Hidden at max level (where the game shows "∞").

Requirements

Settings

The config file is BepInEx/config/t4t5u0.mycopunk.xpnumbers.cfg. Settings marked * can also be changed in game under Settings → MODS (the MODS tab is provided by Mod Kit).

Setting Default What it does
General.Enabled * true Show the XP numbers next to the level bars. Takes effect the next time a bar is drawn
Results.FontScale 0.7 Size of the numbers on the mission results, relative to the level text (0.3–2)

Multiplayer

Client-side only. It only adds text to your own menus, so other players don't need it.

Notes

  • It only reads the XP values the game already has; it never changes your save.
  • Turning it on or off shows up the next time a bar is drawn (for example, when you reopen the screen).

Source: https://github.com/doku-macaron/mycopunk-mods-public Author: t4t5u0 Not affiliated with Pigeons at Play or Devolver Digital.

CHANGELOG

Changelog

0.2.2

  • Code follows the Mycopunk modding wiki conventions (publicized game assembly, [HarmonyPatch] classes, no reflection by name). No change in game.
  • Needs doku_macaron-MacaronCore 1.1.0.

0.2.1

  • Depends on doku_macaron-MacaronCore (the renamed shared library) instead of doku_macaron-ModKit. No other change in game.
  • README: the mission results screen numbers are marked experimental (layout not yet checked in game).

0.2.0

  • First release on Thunderstore.