XPNumbers
Adds the XP into the current level and the XP the next level needs to the level bars (class screen, build screen and mission results).
| Date uploaded | a week ago |
| Version | 0.2.0 |
| Download link | doku_macaron-XPNumbers-0.2.0.zip |
| Downloads | 45 |
| Dependency string | doku_macaron-XPNumbers-0.2.0 |
This mod requires the following mods to function
BepInEx-BepInExPack_Mycopunk
BepInEx pack for Mycopunk. Preconfigured and ready to use.
Preferred version: 5.4.2403doku_macaron-MacaronCore
Shared library used only by doku_macaron's Mycopunk mods: adds a MODS tab to the Settings window (ON/OFF rows, colour pickers, English/Japanese labels) and logs hotkey conflicts. Replaces doku_macaron-ModKit.
Preferred version: 1.1.0README
XP Numbers
Adds the actual XP numbers to the level bars: how much XP you have in the current level and how much the next level costs, for example 1,200 / 3,000 XP.
Features
- Class screen (right after pressing TAB): the numbers next to the level, slightly smaller.
- Build screen (weapons, gear and classes): the numbers to the right of the level under the bar.
- Mission results (the XP page): the numbers under the right end of each bar. They count up together with the bar while it fills.
- Hidden at max level (where the game shows "∞").
Requirements
- BepInExPack_Mycopunk
- Mycopunk Mod Kit (installed automatically as a dependency)
Settings
The config file is BepInEx/config/t4t5u0.mycopunk.xpnumbers.cfg. Settings marked * can also be changed in game under Settings → MODS (the MODS tab is provided by Mod Kit).
| Setting | Default | What it does |
|---|---|---|
General.Enabled * |
true | Show the XP numbers next to the level bars. Takes effect the next time a bar is drawn |
Results.FontScale |
0.7 | Size of the numbers on the mission results, relative to the level text (0.3–2) |
Multiplayer
Client-side only. It only adds text to your own menus, so other players don't need it.
Notes
- It only reads the XP values the game already has; it never changes your save.
- Turning it on or off shows up the next time a bar is drawn (for example, when you reopen the screen).
Source: https://github.com/doku-macaron/mycopunk-mods-public Author: t4t5u0 Not affiliated with Pigeons at Play or Devolver Digital.
CHANGELOG
Changelog
0.2.2
- Code follows the Mycopunk modding wiki conventions (publicized game assembly,
[HarmonyPatch]classes, no reflection by name). No change in game. - Needs doku_macaron-MacaronCore 1.1.0.
0.2.1
- Depends on doku_macaron-MacaronCore (the renamed shared library) instead of doku_macaron-ModKit. No other change in game.
- README: the mission results screen numbers are marked experimental (layout not yet checked in game).
0.2.0
- First release on Thunderstore.