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doku_macaron-XPNumbers-0.2.1 icon

XPNumbers

Adds the XP into the current level and the XP the next level needs to the level bars (class screen, build screen and mission results).

Date uploaded 5 days ago
Version 0.2.1
Download link doku_macaron-XPNumbers-0.2.1.zip
Downloads 88
Dependency string doku_macaron-XPNumbers-0.2.1

This mod requires the following mods to function

BepInEx-BepInExPack_Mycopunk-5.4.2403 icon
BepInEx-BepInExPack_Mycopunk

BepInEx pack for Mycopunk. Preconfigured and ready to use.

Preferred version: 5.4.2403
doku_macaron-MacaronCore-1.1.0 icon
doku_macaron-MacaronCore

Shared library used only by doku_macaron's Mycopunk mods: adds a MODS tab to the Settings window (ON/OFF rows, colour pickers, English/Japanese labels) and logs hotkey conflicts. Replaces doku_macaron-ModKit.

Preferred version: 1.1.0

README

XP Numbers

Adds the actual XP numbers to the level bars: how much XP you have in the current level and how much the next level costs, for example 1,200 / 3,000 XP.

Features

  • Class screen (right after pressing TAB): the numbers next to the level, slightly smaller.
  • Build screen (weapons, gear and classes): the numbers to the right of the level under the bar.
  • Mission results (the XP page, experimental): the numbers under the right end of each bar. They count up together with the bar while it fills. Its position and size have not yet been checked on every screen size; Results.FontScale changes the size.
  • Hidden at max level (where the game shows "∞").

Requirements

Settings

The config file is BepInEx/config/t4t5u0.mycopunk.xpnumbers.cfg. Settings marked * can also be changed in game under Settings → MODS (the MODS tab is provided by Macaron Core).

Setting Default What it does
General.Enabled * true Show the XP numbers next to the level bars. Takes effect the next time a bar is drawn
Results.FontScale 0.7 Size of the numbers on the mission results, relative to the level text (0.3–2)

Multiplayer

Client-side only. It only adds text to your own menus, so other players don't need it.

Notes

  • It only reads the XP values the game already has; it never changes your save.
  • Turning it on or off shows up the next time a bar is drawn (for example, when you reopen the screen).

Source: https://github.com/doku-macaron/mycopunk-mods-public Author: t4t5u0 Not affiliated with Pigeons at Play or Devolver Digital.

CHANGELOG

Changelog

0.2.2

  • Code follows the Mycopunk modding wiki conventions (publicized game assembly, [HarmonyPatch] classes, no reflection by name). No change in game.
  • Needs doku_macaron-MacaronCore 1.1.0.

0.2.1

  • Depends on doku_macaron-MacaronCore (the renamed shared library) instead of doku_macaron-ModKit. No other change in game.
  • README: the mission results screen numbers are marked experimental (layout not yet checked in game).

0.2.0

  • First release on Thunderstore.