Grunt Mode 2
Not to be confused with VoyageDB's, this mode includes a class system and other features
| Date uploaded | a year ago |
| Version | 2.13.2 |
| Download link | EnderBoy9217-Grunt_Mode_2-2.13.2.zip |
| Downloads | 424 |
| Dependency string | EnderBoy9217-Grunt_Mode_2-2.13.2 |
README
Grunt Mode 2.13.1
Please report any bugs or give feedback in this discord Also join it to get access to updates early and talk with developers: https://discord.gg/g5DmeqSR2Z
Gameplay:
A Battlefront 2-style class system is added to the game, allowing you to purchase and view certain classes with special abilities and drawbacks.
Movement has been decreased for most classes, disabling wallrunning and double jump for standard grunts
You will infil into the near your team in seperate ways, you can be sent in via droppod, jump off a dropship with your squad, or simply spawn on the ground
AI have increased health and will behave similar to the master difficulty (Taking cover, etc.)
Special AI have been added to the gamemode such as Titans, Prowlers, Specialists, and Shield Captains (and more), these will follow attrition escalation and more powerful units will spawn later in the round.
Enjoy this gamemode in its three main supported gamemodes, including Attrition, Pilots vs. Pilots, and Amped Hardpoints, or on other gamemodes like Bounty Hunt or Capture the Flag.
Classes:
Classes will decide your looks, ability, grenade, weapons, and other features
Most classes don't have regenerating abilites or grenades, and typically have limited Anti-Titan ammo
Current Classes Include:
Detailed Statistics of each class can be found in-game when viewing a class
Rifleman - A free class allowing for all types of combat scenarios
Communications - A free class that uses an SMG for close range scenarios
Support - A free class that uses a shotgun for high damage
Marksman - A class that allows for long-range gunfights at a small fee
Sniper - An unlockable class that can quickly pick off targets across the map
Heavy - A class that can be used to quickly take down titans and reapers compared to the other classes
Shield Captain - A class that can support their teammates by tanking damage with their regenerating shield wall
Specialist - A class that can deploy 2 drones to attack and distract the enemy
Spectre - A class with increased health and double jump, in exchange for slide mobility and a large fee
Blast Spectre - A class with a special grenade that kills anyone nearby instantly
Sniper Spectre - A class with spectre attributes who can take down the enemy from afar
Sentry Technician - A class that can deploy two automated sentrys to mow down the opposing team, also equipped with weapons effective against groups and titans
Spectre Leader - A spectre class with a heavy arsenal and regenerating grenades
Pilot - An expensive class we all know, pilots have increased mobility and firepower, along with a fully regenerating arsenal and a personal dropship to escort them onto the battlefield
CHANGELOG
Changelog
2.13.4
- Fix crash caused by new Northstar Version
- Fixed compatibilty with certain custom map mods
2.13.3
- Player dropships have been re-enabled for all maps (please report bugged spawns in the discord)
- Switching teams from the main menu now kills the player
- Fixed issue where players would have a pilot model again after switching teams
- Titans now use new spawn locations
- Titans will now spawn on their teams designated side of the map
- Player dropships now use new spawn locations
- Player dropships will now spawn on their teams designated side of the map
- Fixed potential crash if it takes more than 20 tries for a dropship to find a valid drop location
2.13.2
- Fixed crash related to gravstars from dead pilots
2.13.1
- Updated to support the new "Switch teams" option introduced in 1.29.0 (Northstar Mods#872) (AI may be marked oddly but thats a Northstar issue for now)
- Fixed issue with dropships getting crushed
2.13.0:
- Convar now allows you to re-enable killcams
- Select menu now shows your progress toward earning enough points for a class
- Select menu now shows progress toward unlocking a class
- Slight wording changes in class details
- New selector icon to show if a class is too expensive or is locked behind requirements
- Added AI Units to the CTF gamemode
- Fixed Spectre Leader contributing to Pilot Score instead of Sentry Tech
- AI Pilots no longer recieve Smart Pistols (due to a crash)
- Hemlok Grunt has been added to the game
- Specialist now uses human models by default to match with the grunt specialist
- Added convar for specialist skin
2.12.2
- List of all grunt classes and their upgrades now included as a Markdown file
2.12.1
- Updated Thunderstore formatting
2.12.0
- AI now will contribute to hardpoints (each AI soldier counts as half a player)
- Increased default number of max players capturing a hardpoint to 5
- Added conVar to quickly change the max players contributing to hardpoint progress
- Heavily improved compatibility with other modes
- Individual class progression and overall progresssion now working in other modes
- Bounty hunt confirmed to be fully working
2.11.1
- Updated for most recent Northstar Release (Thank you to my community for pointing this out!)
2.11.0
- Increased melee knockback
- Spectres get additional melee knockback
- Melee damage slightly reduced for grunts
- Melee damage slightly increased for spectres
- AI Pilot Weapon accuracy doubled
- AI Pilots can now utilize the Kraber and Smart Pistol
- AI Pilot health 300 -> 250
- Special AI Units now drop their respective grenade
- Normal grunts have a 1/8 chance to drop their grenade
- All players (excluding next-gen pilots) will drop their grenade
2.10.2
- Fixed Specialist Upgrade Pop-Ups not correctly displaying
- Fixed desync issue with Sniper Spectre's doubletake
- Fixed issue where Sniper Spectre would not spawn with doubletake
- Fixed Crash when someone gains another turret after they leave
2.10.1
Economy:
- Killing a player on an enemy hardpoint awards an extra 3 (spendable) points
- Killing a player on a friendly hardpoint awards an extra 4 points
- Extra 5 points for hardpoint siege or snipe
- Extra 3 points for perimeter defense
- 5 points for hardpoint capture or amp
- 2 points for holding an amped hardpoint
2.10.0
NEW GAMEMODES:
- Grunt vs. Grunt (Players only)
- Hardpoint Attrition
Gameplay:
- Reapers now have a 25% of blowing up when they die
- Player droppods now have an exploding door
- Droppods have a new spawn animation
Economy:
- Drones now give 1 point per kill
- Turrets now give 3 points per kill
UI:
- Score popups no longer appear for 0 point kills (like MRVNs or worker drones)
- "Respawning as" now use popups instead of SendHudMessage (smooth animation + backend improvements)
Server Hosting:
- Set default MRVN count to 0 (can still be changed)
- Set default Gunship count to 0 (can still be changed, though gunships are buggy)
Bugs:
- Fixed Sniper Spectre Amped weapons unlock constantly popping up
- Fixed issue where Specialist and Sentry tech "ready to redeploy" messages appearing after you have changed loadouts
- Fixed issue where Specialists sometimes run out of drones to spawn
- Fixed some issues with Spectre Leader displaying incorrect point values after unlocks
- Fixed an issue where spectre leader unlocked blast spectre too early
- Cleaned up and improved some old code (Im getting better :)
- Improved Compatability with other modes (Modes like bounty hunt should work)
- Reworked point giver notification to be compatible with other modes
- Score for capturing/assaulting hardpoints is now combined into the "defense" score tab
2.9.0
- Nerfed reaper health (10000 -> 8000)
- Increased droppod spawn rate when a team is low on NPCs
- AI Specialists have a chance to have Fast Reload on their weapons
- AI Spectre Leaders have a chance to have Extended Mag on their weapons
Economy:
- Improved assist scoring to make it more readable + count toward unlocks (it will also add to your leaderboard score)
- Reduced some values to unlock classes
Classes:
- Upon unlocking a new attachment you will instantly recieve it
- Most classes have an extra attachment they can unlock
- Attachments are given to players when they are unlocked
- Fixed sending unlock messages twice
- Added Individual Class scores in the class choosing text
- Blast Spectre blast ability heavy damage reduced ( 20000 -> 8000 ) [No more one shotting dropships/titans, you had your fun]
- Pilot RE-45 now has Quickscope
- (More info in the txt file)
Server Hosting:
- Added ConVars for AI counts
- Added ConVars for Attrition escalation
- Added ConVars for class unlocks
- Added ConVars for OP Pilot unlock types (Any class, Free classes, Grunt Classes, or only Rifleman) [Default is now any grunt class]
- Added ConVars for attachment unlocks
- Added ConVars for class prices
2.8.0
New Classes:
- Sniper
- Costing 10 points
- Equipped with a DMR, P2016, and an archer
- This class excels at dealing high damage at long ranges
- Unlock by getting 10 kills with the Marksman class
- More details in-game
- I couldn't tell you
- Unlock by getting a 10 killstreak as a rifleman
- Find details after unlocking
Classes:
- You can now spawn as a sniper initially
- Blast Spectres no longer have double jump
- Sniper Spectre cost decreased to 30
- Sniper Spectre must now earn amped weapons
- Spectre Leader cost decreased to 40
NEW CLASS UNLOCKS
- Spectre - Get 5 kills as a grunt
- Sniper Spectre - Get 5 kills as a Spectre
- Spectre Leader - Get 10 kills as a Spectre or Sniper Spectre
- Blast Spectre - Get 5 kills as a Spectre Leader
- Sentry Tech - Spawn 5 drones as a Specialist
- Pilot - Get 20 kills as a grunt
NEW ATTACHMENT UNLOCKS
- Available weapon optics will unlock after 15 points with any class
- Available weapon upgrades/attachments (including threat scopes) will unlock after 30 points with any class
- Classes with 2 upgrades/attachments will unlock them individually after 20 point increments
- Pilots do not have to unlock their attachments
AI:
- AI will now refer to you as a standard grunt
- New AI Spectre Leader
Voicelines:
- Added 2 new voicelines when spotting enemy grunts
- Added 2 voicelines when spotting enemy reapers
- Added voicelines when spotting friendly spectres, reapers, or titans
- Removed ability for spectres or specialists to say grunt voicelines when spotting
UI:
- Changed too-many points from [LOCKED] to [$$$] for clarity
- Moved class info to right side of screen
- Moved class info slightly up
- Added 11 info tips, one will appear every 1-2 minutes
- Added points at top of class info screen
Bug fixes:
- Fixed bug where you wouldn't spawn in droppod if the game is in epilouge phase
Backend:
- Un-hardcoded class locking
- Added extra failsafe to prevent a spawn-as-locked-classes cheat
2.7.2
Bug Fixes:
- Fixed crash when trying to spawn a player in a dropship on a non-dropship map on round start (Last known crash)
- Added failsafe, because of it every player's first spawn will be a normal spawn
Gameplay:
- You will always join an existing dropship if it is available (Excluding pilots/spectres)
- Changed spawn chances to:
-
- Create dropship 10%
-
- Create droppod 40%
-
- Normal Spawn 50%
2.7.1
Bug Fixes:
- Added failsafe for attempting to spawn player multiple times
- Fixed crash regarding last issue
Gameplay
- If a dropship is available, instead of spawning without an animation you will spawn in the dropship
- If the map you are currently playing on doesn't have defined/unobstructed dropship spawns, it will spawn you in a droppod instead (Dropship map whitelist)
2.7.0
Gameplay:
- Added Dropship Respawns (Only available for non-spectres) // 30% chance
- Teams have a default maximum of 1 dropship, but can have multiple if a pilot is spawning in
- Added Normal Respawns // 40% chance
- Droppod respawns now have a 30% chance
- Hero dropships and epilouge dropships have hugely reduced health pools ( 20000 -> 10300 )
- Added some of VoyageDB's spawn code, this will keep teams more organized and grouped together, and will reduce out-of-bounds spawns or spawnkilling
AI:
- Increased Stalker health
- Specialists now correctly spawn
- Specialists will have the communications model of the opposing team, and a special nametag
- Grunt dropships will spawn with a leader unit (either a shield captain or specialist)
- Grunt droppods will also spawn with a leader unit, but have a 33% chance not to
- Spectre droppods will no longer spawn with a leader unit
- Droppod AI now have correct weapons
- Leaders now have specialized weapons
- New AI Weapons
- Spectres spawn later in the round
- Leaders now have secondaries
- Shield captains may have attachments
UI:
- You should now be able to see friendly dropships, titans, and reapers from across the map
- Edited the Pilot description to fit the new changes
- Spawn Zones have been added to the minimap
Classes:
- Pilots will always create a new dropship and be the first person in it
- Pilots now have a kunai as a melee weapon (BUFF)
Economy:
- Specialists are now worth 4 points
Bug Fixes:
- Fixed Crash on maps with no dropship spawns
- Fixed crash from AI trying to gain score from assists
- Fixed crash when trying to set the squad leader to an unspecified person
- Spectres who try to enter a dropship / grunts to a full dropship will be sent in via drop pod
- Fixed rare crash where a pilot had an archer
Backend:
- Minor Optimizations/cleanup all around
2.6.1
Backend:
- Prevented AI attempting to gain currency from assists against players
Gameplay:
- Grunt droppods will have a 50% chance of spawning a specialist, not a shield captain (shield captains still spawn 100% of the time from dropships) Specialists will also spawn in 50% of spectre droppods
- AI Shield Captains have a 50% chance of spawning with a grunt droppod
- AI Specialists will spawn with every spectre droppod
- No special units will be dropped with Stalkers
- Increased Stalker Health
2.6.0
AI:
- New AI Specialists (33% chance to spawn in Spectre Droppods)
- New AI Shield Captains (33% chance to spawn in Grunt Droppods and always spawns in an AI Dropship)
- New Stalker Drop Pods (Thanks VoyageDB for adding a failsafe I would otherwise have to create myself)
Gameplay:
- Removed Volt from stalker weapon pool
Economy:
- AI Specialists give 5 points
- AI Shield Captains give 5 points
- AI Stalkers give 3 points This should lead to players getting more points by targeting certain AI, making more points available
Backend:
- Further Optimized player kill scores
- Improved Level Escalation
- Removed Unused/unhelpful code snippets
Known Issues:
- AI Specialists have to use the Spectre model
2.5.4
Gameplay:
- Suicide Spectre now gives 5 points upon attempted suicide
- Suicide Spectre maximum hold time increased from 3.5 -> 5
2.5.3
Gameplay:
- Points are awarded for assists (and scale with enemy class)
- Fixed rodeo exploit, servers should be more stable
Backend:
- Added ways to add to player points
- Removed unncessary anti-rodeo features
2.5.1
Gameplay:
- 8 extra points are now awarded for destorying a dropship
- Friendly AI will only be highlighted when within Line-Of-Sight (Does not apply to heavy armor units)
- Gunships should now have longer firing bursts
- Reworked Class system so spectre/specialist variants have to purchase their initial class first (should lead to some more linear and meaningful progression)
- Enemy Grunt names will only show when aimed at
Classes:
- Added Suicide Spectre Class
- Added Spectre Leader Class
- Improved Pilot Sliding
- Pilot not affected by increase in gravity
- Fixed rare occurance of rifleman having reduced health
- Sniper Spectre now gets a charge rifle
- Specialist now gets 1 extra drone every 20 seconds after using both drones
- Sentry Tech now gets 1 extra turret every 30 seconds after using both turrets
- Added tooltip for when your drone/turret regenerates
- Reduced Spectre Glide/Airstrafing capabilities
Backend:
- Improved code
- Added failsafes for potential crashes
- Classes are now defined as mechanical or non-mechanical
- Everyone now gets infinite tick glitch (Yay --communism-- canada)
2.3
Classes:
-
New class: Sentry Technician - This class is able to place down 2 light anti-personnel sentry turrets, and are equipped with a cold war to deal with both large threats and groups of enemies, find more information in-game
-
Sniper Spectre weapons are now amped
-
Shield captains wall now follows him around
AI:
-
Grunts will now spawn in dropships when able
-
Drones will no longer self-destruct
-
Sentry turrets will no longer self-destruct
- Reduced number of MRVNs by default
Economy:
-
Killing AI Pilots now award 8 points instead of 1
-
Other economy changes
Bug Fixes:
- Certain players can no longer spawn over 2 drones as a specialist
2.1.1:
You can no longer rodeo while a pilot is entering a titan