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MentalTitanLimit

This mod is based on cat_or_not's mod for limiting the number of titans a team can drop, but modified with some extra features I wanted.

Date uploaded 3 years ago
Version 1.0.2
Download link MentalEdge-MentalTitanLimit-1.0.2.zip
Downloads 287
Dependency string MentalEdge-MentalTitanLimit-1.0.2

README

Titan limit by MentalEdge

This mod is based on cat_or_not's mod, but is modified with some extra features I wanted, for use on my servers, I did also remove what I don't use.

1.0.2

  • Fix some bugs
  • Changed RUI to not conflict with FSU

Features

  • Not able to limit specific titans or types of titans
  • Limit the number of titans a team can have deployed
  • Uses a queue system, titans are granted in the same order they are earned, ensuring everyone gets a turn
  • If someone does not want to use their titan, the next in line is given a chance, after a time delay
  • Limit how many more titans a team can have than the other, to reduce titan steamrolling
  • Limit titans so there are always some pilots, even when the server isn't full
  • Able to increase the titan limit as a match progresses to line up with the increasing NPC count
  • RUI indicating the number of deployed/available titans

Configure the mod in mod.json or use the respective convars.