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MentalreBalance

Pilot weapons rebalance, modifies primary pilot weapons, anti-titan weapons, sidearms, as well as some ordnance and tacticals.

Date uploaded 3 years ago
Version 1.1.8
Download link MentalEdge-MentalreBalance-1.1.8.zip
Downloads 200
Dependency string MentalEdge-MentalreBalance-1.1.8

README

MentalreBalance

This is my humble attempt at creating a different, balanced, titanfall 2 meta. The goal has been to make each gun worth using without noticably increasing the quick and intense TTK of titanfall, instead giving each gun strenghts and weaknesses making none a jack of all trades. Making any one gun more equally effective when wielded with skill and situational awareness, and fun, always. Changes are extensive, and the mod can be used server side only, though this will cause some wierdness clientside. None of it is game-breaking. Feedback is extremely welcome, as I can't possible ever test my changes in truly all possible situations, nor be equally skilled with every gun.

If you'd like to avoid the client-side glitches, simply install the mod client-side, as well.

The server side only issues are caused by client/server conflicts with guns that have modified clip size (client can try to reload even when server considers gun full), modified spread behaviour (hipfire indicators will jitter), the issues are visual only.

If you'd like to contribute your complaints, suggestions or praises you can join my discord at https://discord.gg/wFuwnuQNt7

Extra feature

The mod also includes a script that will send each player a few short messages when they join or start a match, letting them know the server is rebalanced, as well as a how their particular guns have been changed. So as to not be annoying, this will only happen again during a match, should the player swap or change their loadout. This feature can be disabled with a convar (check mod.json).

Changelog

1.1.8

  • Eva-8 changes
  • Double take changes
  • Electric smoke changes
  • R45 changes
  • Arc Grenade changes
  • R101/102 changes
  • Hemlok changes
  • Double Take changes

1.1.7

  • Charge Rifle changes
  • Fixed Double Take damage values being flipped
  • Fixed silencer bug on both wingmen

1.1.6

  • Fixed yet another crash bug

1.1.5

  • Silencers no longer have a damage penalty
  • Hemlok changes
  • A-Wall changes

1.1.4

  • Fixed crash that happens if tips tries to read weapons when a player is in a titan

Changes

Tacticals

A-Wall
- Deployment time reduced 15s > 3.5s
- Wall health reduced 1000 > 600
- Cooldown reduced 30s > 20s (buff)

Phase
- Cooldown increased 20s > 25s
- Phase duration increased 2s > 3.5s (buff?)

Ordnance

Frag Grenade
- Unchanged

Arc Grenade
- Activates quicker 0.75s > 0.2s (buff)
- Damge reduced 40 > 20
- Splash radius changed 75 > 150 / 350 > 350

Gravity Star
- Unchanged

Fire Star
- Unchanged

Electric Smoke
- Damage increased 150 > 170 (buff)
- Effective radius increased 50 > 100 / 210 > 230 (buff)

Satchel
- Larger splash radius 120 > 200 / 250 > 250 (buff)

Sidearms

All
-Silencer damage penalty removed

P2016
- Fire rate increased 8 > 9 (buff)

R45
- Damage reduced 20 > 18 / 13 > 10
- Damage falloff increased 750 > 500 / 1000 > 660

Wingman B3
- Increased fire rate 2.6 > 2.9 (buff)
- Increased spread decay (buff)

Assault Rifles

R101/R102
- Damage reduced 4 hit > 5 hit / 25 > 24 / 17 > 17
- Hipfire accuracy reduced by ≈10%
- ADS recoil increased by ≈20%
- Inaccuracy fade increased 5 > 8 (buff)

Hemlok
- Clip size reduced 24 > 18 / 30 > 24
- Damage increased 4 hit > 3 hit / 33 > 35 / 25 > 30 / 20 > 20 (buff)
- Hipfire accuracy increased by ≈30% (buff)
- Spread decay increased 4 > 5 (buff)
- Recoil in ADS introduced

G2
- Damage reduced 40 > 40 / 35 > 30
- Hipfire accuracy increased by ≈20% (buff)
- Fire rate increase 5.5 > 6.1 (buff)
- Spread kick increased by ≈100%
- Recoil introduced

Flatline
- Damage changes 30 > 30 / 20 > 20 / 15 > 12
- Clip size reduced 30 > 26 / 36 > 32
- Hipfire accuracy reduced
- ADS recoil given a small vertical component

SMGs

All
- Damage falloff to all increased 1000 > 750 / 1500 > 1200
- Recoil is now incurred on the first shot

C.A.R
- Clip size reduced 30 > 24 / 36 > 28
- Damage reduced 4 hit > 6 hit / 25 > 18 / 13 > 12 / 10 > 8
- Reload time increased by 20%
- Headshot multiplier increased 1.5 > 2.2 (buff)

Alternator
- Clip size reduced 20 > 18 / 25 > 22
- Damage reduced 3 hit > 4 hit / 35 > 30 / 18 > 16 / 14 > 12
- Overrall recoil increased by ≈10%
- ADS recoil reduced to closer match hipfire (buff)

Volt
- Clip size reduced 33 > 30 / 40 > 36
- Damage reduced 4 hit > 5 hit / 25 > 22 / 15 > 14 / 12 > 10
- Recoil reduced by ≈8% (buff)

R-97
- Damage reduced 4 hit > 5 hit / 20 > 17 / 12 > 10 / 10 > 9
- Recoil increased by ≈15%
- Reload time increased by 10%

LMGs

Spitfire
- Damage reduced 3 hit > 4 hit / 35 > 30 / 25 > 20 / 20 > 12
- Damage falloff moved up 1800 > 1500 / 2000 > 1800
- ADS inaccuracy introduced
- Spread increased by ≈10%
- ADS recoil increased by ≈40%

L-STAR
- Overheats a bit more easily
- Cooling speed increased (buff)

Devotion
- Damage changed 25 > 30 / 20 > 16 / 15 > 8
- Damage falloff moved up 1500 > 1000 / 1800 > 1500
- Spin up time reduced 1.75s > 1.5s (buff)

Shotguns

EVA-8
- Damage reduced 200 > 145 / 10 > 10
- Max range increased 750 > 900 (buff)
- Added angle based damage boost/penalty

Mastiff
- Unchanged

Grenadier

SMR
- Unchanged

EPG
- Splash damage reduced 90 > 80
- Splash damage radius reduced 150 > 130
- Magazine capacity reduced 5 > 4 / 8 > 6

Softball
- Unchanged

Cold War
- Damage increased 30 > 40 (buff)
- Charge time reduced 0.5s > 0.3s (buff)
- Burst delay increased 0.5s > 0.8s
- Splash damage radius reduced 96 > 40 / 150 > 130
- Reload time reduced by 20% (buff)

Snipers

Kraber
- Unchanged

Double Take
- Rate of fire reduced 2.0 > 1.8
- Clip size reduced 6 > 5 / 8 > 7
- Damage increased 4 hit > 3 hit / 30 > 30 / 30 > 40 (buff)
- Damage falloff inverted 4500 > 700 / 15000 > 1000
- Hipfire accuracy slightly increased by ≈25% (buff)
- Reload time increased by 15%

DMR
- Rate of fire reduced 3.0 > 2.0

Pistols

All
- Silencer damage penalty removed

Wingman Elite
- Fire rate increased 2.6 > 3.5 (buff)
- Recoil increased by ≈160%

Mozambique
- Damage increased 4 hit > 3 hit / 30 > 34 / 25 > 28 (buff)
- Damage falloff moved up 750 > 500
- Reduced reload time by 15% (buff)

Anti-Titan

Charge Rifle
- Ammo stash reduced 20 > 10 / 25 > 14
- Titan damage increased 1025 > 1425 / 725 > 1125 (buff)
- Damage falloff moved up 4800 > 1500 / 5300 > 2200
- Rate of fire reduced 1 > 0.6
- Titan weak spot crits introduced (1.25 multiplier) (buff)

MGL
- Pilot damage increased 30 > 35 (buff)
- Splash radius increased 50 > 80 / 100 > 160

Thunderbolt
- Ammo stash increased 6 > 8 / 9 > 12 (buff)
- Reload time increased by 20%
- Pilot damage increased 70 > 120  (buff)

Archer
- Unchanged