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NachosChipeados-EnableFactionIDCards-1.0.4 icon

EnableFactionIDCards

Enables ID cards for all factions.

Date uploaded 2 years ago
Version 1.0.4
Download link NachosChipeados-EnableFactionIDCards-1.0.4.zip
Downloads 1381
Dependency string NachosChipeados-EnableFactionIDCards-1.0.4

README

Nachos.EnableFactionIDCards

Enables ID Cards for all factions.

This mod activates faction ID Cards (from singleplayer) in multiplayer.

In cl_faction_dialogue.gnut, return is changed to true on 250 and 256 lines, and in cl_conversation.gnut, callerIDs are used for specifying which cards should be used.

If any other mod you have uses one or both of these files, you will have to copy these changes to one or two files.

The card is not changed to Davis or Droz for The Last Resort (Frontier Defense).


In cl_conversation.gnut, const WAVEFORM_FADE_DURATION controls how long the card will be shown. If you change the value to a large number, it will also react to the titan's voice (with the same card), as well as about one grunt voice line (Take out those titans. Fire! Fire!).

The waveform also reacts to the audio override.

callerIDs of all factions:

All numbers are documented on GitHub.