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GlitchOverhaul

A stunning, visual-only overhaul of Glitch.

By S2Mods
Date uploaded 3 years ago
Version 1.2.4
Download link S2Mods-GlitchOverhaul-1.2.4.zip
Downloads 944
Dependency string S2Mods-GlitchOverhaul-1.2.4

This mod requires the following mods to function

README

Glitch Overhaul

A visual-only, client-side-only mod for Glitch.

Image previews can be found below the Settings section.



Contact:

In case of any crashes and/or questions ping me (S2ymi#6601) on the Official Northstar Discord in the #modding-chat channel


Changelog:

v1.2.4:

  • Additional bug fixes, attempted to make the mod more mod-manager friendly

v1.2.3:

  • Fixed Colour Correction sometimes not working after loading another map before Glitch

v1.2.2:

  • Fixed the Skybox and Particles not working in the previous version

v1.2.1:

  • Fixed a texture error on Wargames
    • I'm planning on releasing a Wargames Overhaul soon and this version is going to be required for it to work
    • It was caused by me not using a copy of a model for a custom particle and thus not loading the proper material for Wargames
  • In-game Mods' versions now coresponds to version stated on Thunderstore

v1.2.0:

  • Wall lights are now pink-tinted
  • Glass is now pink-tinted
  • Tree Leaves are now bluish-white
  • Updated Loadscreen (1st image in the preview section)
  • Loadscreen resolution upped to 2560x1440
  • Added new Post Processing option - Oil Spill Lighting
  • Fixed textures overlapping on Dimentional Breaches
  • Added an error screen for missing dependency

v1.1.0:

  • Scrolling energy-like texture over the Skybox (with settings)
  • Custom Loadscreen
  • Updated the Trees to 2k resolution
  • The Dimentional Breaches can now have their texture switched between an upside-down Glitch or a 3D Fractal
  • Moved the Dimentional Breaches particle 1000 units up

v1.0.0:

  • Custom Nebula Skybox
  • Lots of additional Particle Effects
  • Complete Fog Removal or Additional Skybox Fog
  • 4 Different Bloom Levels
  • Blue Glowing Trees
  • Godrays Removal
  • Custom Colour Correction
  • Settings regarding nearly all of the Features

Settings:

  • Colour Correction:
    • Additional Red Saturation/Desaturation
    • Additional Blue Saturation/Desaturation
    • Really small values are recommendable (0.05-0.1 for Sat and 0.1-1.0 for Desat)
    • Values used in previews are all 0s
  • Particles (Map reload required for changes to take effect):
    • White Streaks On/Off
    • Blue Streaks On/Off
    • Orange Streaks On/Off
  • Post Processing:
    • Colour Correction On/Off
    • Bloom Scale (2 is the recommended value and has been used in previews)
    • Map Fog On/Off
    • Oil Spill Lighting On/Off (can be seen in the 2nd gif)
    • Oil Spill Shimmer On/Off
    • Oil Spill Shimmer Speed
  • Skybox (Controls the scrolling energy texture)
    • Colour
      • RGB format
      • Range 0-1
      • Static
    • RGB Cycle
      • RGB
      • :D
    • Alpha
      • Range 0-1
      • Set this to 0 if you want the feature disabled!
    • Scroll rate
      • Low values (below 0.1) are recommended for this
      • 0.0 makes the texture static
    • Scroll Angle
      • 90 makes the texture go from the blue side to the orange side
  • Skybox Advanced
    • Enabled On/Off
    • Works by setting each colour to a sine function
    • Each RGB Colour has the same, following settings:
      • Sine Period (in seconds)
      • Sine Offset (in seconds)
        • The value here is divided by 3 to allow fractions, your target offset should be multiplied by 3!
      • Sine Min (Minimal Sine value)
      • Sine Max (Maximal Sine value)
  • Particles | Experimental (Map reload rule applies):
    • Particle Pillars:
      • Very resource intensive
      • Can't be added even in medium amounts as they overload the maximum particle count :(
      • Only 4 are on the map in this version and shouldn't cause any issues when enabled
      • Can be found in the 1st 3 images
    • Dimentional Breaches:
      • Essentially huge inverted spheres projecting a cubemap
      • They're particles, start just above the map, slowly move upwards and decrease in size
      • Not really Experimental but more of a misc fun setting :)
      • Can be seen in the last 4 images

The following features don't have ModSettings options and instead have to be turned on/off by enabling/disabling them in the Mods list in the Main Menu

  • Trees (S2.GlitchTrees)
  • Leaves (S2.GlitchLeaves)
  • Wall Lights (S2.GlitchLights)
  • Glass (S2.GlitchGlass)

Preview:

Images

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Gifs