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ColdWarNoBipod
Hides the Cold War grenade launcher's bipod. The bipod is part of the weapon's main mesh, so its 52 sub-parts are collapsed instead of deleted. Client-side, geometry only; everything else (barrel, shroud, grip, magazine, kill counter) is untouched.
By TTT451
| Date uploaded | 2 days ago |
| Version | 1.0.0 |
| Download link | TTT451-ColdWarNoBipod-1.0.0.zip |
| Downloads | 30 |
| Dependency string | TTT451-ColdWarNoBipod-1.0.0 |
README
Cold War No Bipod — 冷战榴弹枪 去掉两脚架
把 冷战榴弹枪(Cold War) 下方那副折叠着的两脚架隐藏掉,让它看起来更干净、更酷。
修改了什么 / What it changes
两脚架整体隐藏(外壳、伸缩腿、脚垫、铰链座等 52 个零件)。
两脚架不是独立物体,而是枪身主体网格的一部分,因此不能像删配件那样移除。本模组的做法是 把它的零件各自朝自身重心收缩到不可见(几何仍在,但屏幕上小于 1 像素), 护木、枪管、握把、弹匣、机匣、击杀计数器全部保持原样。
- 只动了枪身网格
v_pulse_lmg里的 3979 个顶点(对应两脚架的 2235 个原始顶点); - 材质、动画、骨骼、RUI 一律未改,模型没有重编译;
- 两脚架本身没有任何动画(不会有"收放"状态),所以隐藏后不存在任何状态异常。
兼容性 / Compatibility
- 纯客户端,其他玩家看不到。
- 替换整个
models/weapons/pulse_lmg/ptpov_pulse_lmg.mdl:与任何同样替换该文件的模组冲突(后加载者生效)。
安装 / Install
解压到 Titanfall2 目录,让 mods 文件夹与 Titanfall2\R2Northstar\mods 合并,然后在北极星模组菜单里启用 ColdWarNoBipod。
Unzip into your Titanfall2 folder so that mods merges with Titanfall2\R2Northstar\mods, then enable ColdWarNoBipod in the Northstar mods menu.
CHANGELOG
Changelog
1.0.0
- Initial release.
- The Cold War's bipod is hidden. It is part of the weapon's main body mesh (
v_pulse_lmg, bone 75), so the 52 connected parts that make it up (legs, telescoping sections, feet, hinge block, bolts) were selected as whole components and collapsed toward their own centroids - invisible on screen, but still valid geometry. - Selection criteria (verified against the model): paired under-barrel parts (
|x| >= 0.30,y <= 45.5,18.5 <= z <= 22.5) plus any part fully inside the boxx +/-1.25,y 40.5-47.0,z 17.8-22.2. 2235 source vertices mapped to 3979 vertices of the game model, with 100% position-match coverage (no fragments left behind). - Nothing else changed: barrel, shroud, grip, magazine, receiver and the kill counter are byte-identical; no recompile, no material/skeleton/RUI edits.
- The bipod has no animation in the game, so hiding it cannot break any deploy/stow state.
- Client-side only.