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MGLKillCounterFix

Repositions the MGL's kill counter. Client-side; edits 1 value inside the model's bone table.

By TTT451
Date uploaded 2 days ago
Version 1.0.0
Download link TTT451-MGLKillCounterFix-1.0.0.zip
Downloads 16
Dependency string TTT451-MGLKillCounterFix-1.0.0

README

MGL Kill Counter Little Fix — 磁能榴弹击杀计数器微小修正

把 MGL(磁能榴弹发射器)的击杀计数器调整到合适的位置。强迫症友好。

Before / After

修改了什么 / What it changes

计数器位置微调 —— 外壳与全息数字一起平移,显示贴合关系与原来完全相同。

mdl 内部预存了"绑定逆矩阵",因此改绑定位置会同时带动几何(外壳)与骨骼挂点(RUI 全息数字)—— 两者位移完全一致,所以不会出现数字与外壳错位。

兼容性 / Compatibility

  • 纯客户端,其他玩家看不到;不修改伤害、散布与命中判定。
  • 替换整个 ptpov_mgl_at.mdl:与任何同样替换该文件的模组冲突(后加载者生效)。
  • RUI 段、材质、动画全部保留原样 —— 本模组没有重编译模型,只在原版 mdl 内改了 1 处数值。

安装 / Install

解压到 Titanfall2 目录,让 mods 文件夹与 Titanfall2\R2Northstar\mods 合并,然后在北极星模组菜单里启用 MGLKillCounterFix。

Unzip into your Titanfall2 folder so that mods merges with Titanfall2\R2Northstar\mods, then enable MGLKillCounterFix in the Northstar mods menu.

CHANGELOG

Changelog

1.0.0

  • Initial release.
  • Kill counter (def_c_proscreen, bone 76) nudged into place: bind position changed from (1.723, 3.450, 7.769) to (1.578, 3.381, 7.769).
  • The model stores a precomputed inverse bind matrix, so this single change moves the housing geometry and the RUI hologram together - the counter and its digits stay aligned exactly as in vanilla.
  • The counter is parented to the weapon body bone (def_c_base) and never followed a moving part, so no re-parenting was needed.
  • Only models/weapons/mgl_at/ptpov_mgl_at.mdl is replaced, and only 1 value inside its bone table is edited.
  • Client-side only; no damage, spread or hit-registration values are changed.