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R101KillCounterFix
Repositions the R-101's kill counter; the ADS attachment bone (the parent of every sight bone) is compensated, so no sight moves and aim is unaffected. Client-side; edits 2 values inside the model's bone table.
By TTT451
| Date uploaded | 2 days ago |
| Version | 1.0.0 |
| Download link | TTT451-R101KillCounterFix-1.0.0.zip |
| Downloads | 10 |
| Dependency string | TTT451-R101KillCounterFix-1.0.0 |
README
R-101 Kill Counter Fix — R-101 击杀计数器修正
把 R-101的击杀计数器挪到更合适的位置。
https://img.remit.ee/i/FFyM6oYmDw1G
修改了什么 / What it changes
计数器平移。
兼容性 / Compatibility
- 纯客户端,其他玩家看不到;不修改伤害、散布与命中判定。
- 替换整个
models/weapons/r101_sfp/ptpov_r101_sfp.mdl:与任何同样替换该文件的模组冲突(后加载者生效)。 - 只改了骨骼表里的 2 个数值
安装 / Install
解压到 Titanfall2 目录,让 mods 文件夹与 Titanfall2\R2Northstar\mods 合并,然后在北极星模组菜单里启用 R101KillCounterFix。
Unzip into your Titanfall2 folder so that mods merges with Titanfall2\R2Northstar\mods, then enable R101KillCounterFix in the Northstar mods menu.
CHANGELOG
Changelog
1.0.0
- Initial release.
- Kill counter (
def_c_proscreen, bone 74) moved to a better position on the R-101 (viewmodelr101_sfp, configmp_weapon_rspn101_og): bind position changed from(0.7420680, 3.4430008, 19.9812660)to(0.8920680, 3.9000008, 19.0012665)— Δ =(+0.150, +0.457, -0.980). - The model stores a precomputed inverse bind matrix, so this single change moves the counter housing and its RUI hologram (the digits) together — the counter and its display stay aligned exactly as in vanilla.
ja_ads_attachment(bone 75) — which is a child of the counter bone and the parent of every sight bone (AOG 76, red dot 77, threat scope 79, HCOG 81) — is compensated by the exact opposite offset, so all sights and the ADS reference stay exactly where they were: no reticle shift, no aim change.- Only
models/weapons/r101_sfp/ptpov_r101_sfp.mdlis replaced, and only 2 values inside its bone table are edited (bones 74 and 75). No vertices, materials, RUI data or animations are touched, and the model is not recompiled. - No sights are repositioned by this mod (the R-101 HCOG seat experiment is not part of this package).
- Client-side only; no damage, spread or hit-registration values are changed.