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WeaponFireCallback
Library that allows mods to know when a weapon fires
| Date uploaded | 3 years ago |
| Version | 0.0.1 |
| Download link | ToneAPI-WeaponFireCallback-0.0.1.zip |
| Downloads | 690 |
| Dependency string | ToneAPI-WeaponFireCallback-0.0.1 |
README
WeaponFireCallbacks
Provides WeaponFireCallbacks_AddCallbackOnWeaponFired, WeaponFireCallbacks_AddCallbackOnWeaponClassFired, WeaponFireCallbacks_RemoveCallbackOnWeaponClassFired, WeaponFireCallbacks_AddCallbackOnOwnerClassFired, and WeaponFireCallbacks_RemoveCallbackOnOwnerClassFired
Use
WeaponFireCallbacks_AddCallbackOnWeaponFired( entity weapon, void functionref( entity weapon, WeaponPrimaryAttackParams attackParams, var ammoUsed ) callback )
WeaponFireCallbacks_AddCallbackOnWeaponClassFired( string weaponClass, void functionref( entity weapon, WeaponPrimaryAttackParams attackParams, var ammoUsed ) callback )
WeaponFireCallbacks_RemoveCallbackOnWeaponClassFired( string weaponClass, void functionref( entity weapon, WeaponPrimaryAttackParams attackParams, var ammoUsed ) callback )
WeaponFireCallbacks_AddCallbackOnOwnerClassFired( string ownerClass, void functionref( entity weapon, WeaponPrimaryAttackParams attackParams, var ammoUsed ) callback )
WeaponFireCallbacks_RemoveCallbackOnOwnerClassFired( string ownerClass, void functionref( entity weapon, WeaponPrimaryAttackParams attackParams, var ammoUsed ) callback )