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WeaponFireCallback

Library that allows mods to know when a weapon fires

Date uploaded 3 years ago
Version 0.0.1
Download link ToneAPI-WeaponFireCallback-0.0.1.zip
Downloads 690
Dependency string ToneAPI-WeaponFireCallback-0.0.1

README

WeaponFireCallbacks

Provides WeaponFireCallbacks_AddCallbackOnWeaponFired, WeaponFireCallbacks_AddCallbackOnWeaponClassFired, WeaponFireCallbacks_RemoveCallbackOnWeaponClassFired, WeaponFireCallbacks_AddCallbackOnOwnerClassFired, and WeaponFireCallbacks_RemoveCallbackOnOwnerClassFired

Use

WeaponFireCallbacks_AddCallbackOnWeaponFired( entity weapon, void functionref( entity weapon, WeaponPrimaryAttackParams attackParams, var ammoUsed ) callback )
WeaponFireCallbacks_AddCallbackOnWeaponClassFired( string weaponClass, void functionref( entity weapon, WeaponPrimaryAttackParams attackParams, var ammoUsed ) callback )
WeaponFireCallbacks_RemoveCallbackOnWeaponClassFired( string weaponClass, void functionref( entity weapon, WeaponPrimaryAttackParams attackParams, var ammoUsed ) callback )
WeaponFireCallbacks_AddCallbackOnOwnerClassFired( string ownerClass, void functionref( entity weapon, WeaponPrimaryAttackParams attackParams, var ammoUsed ) callback )
WeaponFireCallbacks_RemoveCallbackOnOwnerClassFired( string ownerClass, void functionref( entity weapon, WeaponPrimaryAttackParams attackParams, var ammoUsed ) callback )