| Date uploaded | 3 years ago |
| Version | 1.6.0 |
| Download link | VoyageDB_Modding_Home-Grunt_Mode-1.6.0.zip |
| Downloads | 133 |
| Dependency string | VoyageDB_Modding_Home-Grunt_Mode-1.6.0 |
This mod requires the following mods to function
README
Grunt Mode that Replaces Attrition ( Will influnce other modes )
Versions between 1.5.0 - 1.5.3 is broken without nessie.tempfix
Please Add
+sv_max_props_multiplayer 200000
+sv_max_prop_data_dwords_multiplayer 300000
to startup args
You can use the function RegisterGruntModePlayerClass( string className, void functionref( entity ) classLoadoutFunction, bool isSpecialist ) to register your own classes
Score Events:
Start with player grunts and normal grunts
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50: Spectres spawning
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100: Reapers and Prowlers spawning
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180: Reapers spawning
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200: Gunships spawning
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250: Titan and NPC pilots spawning
Player's Classes:
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Assault Grunt: r97, archer and frag
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Heavy Grunt: spitfire and archer
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Rifleman Grunt: flatline, archer and frag
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Shotgun Grunt: eva-8, archer and frag
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Sniper Grunt: dmr, chargerifle and electric smoke
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Engineer: l-star, thunderbolt and satchel, one turret in inventory
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Specialist Grunt: car, mgl and firestar, two drones in inventory
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Shield Captain: r201, mgl and electric smoke, carrying a mobile particle wall
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Shock Grunt: volt, thunderbolt and arc grenade, one arc trap in inventory
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Spectre: mastiff, chargerifle and satchel, double jumping, no wallclimb
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Sonar Pulser: alternator, archer and pulse blade
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Ninja: no mainweapon, mgl and smoke launcher, regenerating kunai and shuriken
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Beast King: no mainweapon, sword and regenerating prowlers
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Jumper: devotion, mgl, one jumppad usage
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Shifter: double-take, thunderbolt and arc grenade, one longer phaseshift usage