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Date uploaded 2 years ago
Version 1.3.4
Download link VoyageDB_Modding_Home-Nessie_Temp_Fix-1.3.4.zip
Downloads 309
Dependency string VoyageDB_Modding_Home-Nessie_Temp_Fix-1.3.4

This mod requires the following mods to function

northstar-Northstar-1.20.0 icon
northstar-Northstar

Titanfall 2 modding and custom server framework.

Preferred version: 1.20.0

README

Northstar Temp Fix

Adds game logic fixes

NOTE: Conlicts with most gamemode override mods, recommand only on vanilla-like servers

Not all fixes are listed here. There have been some fixes I made way too long time ago that I can't remember correctly

  • BUGs:

    • Fix titans can only get half of normal core meters from kills
    • Fix "Titan Assist" never triggered
    • Fix loadout selection time not ending after firing weapon
    • Fix weapon can drop from executions even when weapon drops are diabled
    • Fix Kill replay playing during match summary
    • Fix "Skip Replay" button
    • Fix Kill replay don't play if attacker player disconnects or npc dies
  • Game Detail Stuffs

    • Fix pilot earnmeter/titan coremeter values and pilot overdrive decay
    • Fix titans don't warpfall in roof covered maps( such as boomtown )
    • Fix epilogue logic and evacing player killed score
    • Fix Round-Based gamemode replay and round transition
  • Boosts:

    • Fix pilot lost their boosts forever if their auto titan died without being embarked
    • Amped Weapons: Fix weird duration when picking up from ground. Fix it removes weapon's silencer forever
    • Phase Rewind: Fix usable while in evac dropship. Fix sometimes player can clip into map
    • Radar Jammer: Fix missing multiple pulses
    • Ticks: Fix player only get 1 tick when earning ticks from Dice Roll or already having 4 ticks
  • Gamemodes:

    • Attrition: Fix npc weapons, spawn waves and enemy search logic( actual behavior depending on map's navmesh )
    • Bounty Hunt: Fix npc weapons and wave transition
    • Titan Brawl: Fix titan core earning and damage display on scoreboard
    • Marked for Death: Fix client-side crash when mark is killed by environment damage. Fix dialogue and medal events
    • Live Fire: Fix player objectives
    • Last Titan Standing: Fix 30s highlights and intro

Change Logs

v1.3.4

  • Fix Kill replay don't play if attacker player disconnects or npc dies

  • Fix Round-Based gamemode replay and round transition

  • Fix Pilot EarnMeter overdrive decay speed

  • Fix pilot lost their boosts forever if their auto titan died without being embarked

v1.3.3

  • Fix epilogue logic. Fix evacing player killed score

  • Use better screen fades on epilogue/match end to match vanilla

  • Fix Titan Brawl player can earn coremeter from Titan Assist

  • Fix Attrition and Bounty Hunt npc weapons

v1.3.2

  • Fix incorrect kill replay callsign display when killed by a npc

  • Add better cleanup for match end and epilogue end

  • Fix Kill replay playing during match summary

  • Fix "Skip Replay" button

  • Fix a crash that may happen during Attrition intro spawn

v1.3.1

  • Add compatibility with PR#701

v1.3.0

  • Remove spawn.nut to avoid conflict with PR#512

  • Add compatibility with PR#655

  • Fix Last Titan Standing highlighting method and intro

  • Fix Attrition and Bounty Hunt npc spawn waves

v1.2.2

  • Fix FW to avoid conflict with PR#579

v1.2.1

  • Remove ns_forced_respawn to avoid conflict with PR#554

v1.2.0

  • Fix titans don't warpfall in roof covered maps( such as boomtown )

  • Fix Attrition intro spawn

v1.1.0

  • Fix weapon can drop from executions even when weapon drops are diabled