Mods that depend on BepInExPack
BepInEx config that does not write Debug messages to disk by default.
Last updated: 9 months ago
BepInEx config that sets HideManagerGameObject to true.
Last updated: 11 months ago
BepInEx config that sets HideManagerGameObject to true.
Last updated: 11 months ago
A library for adding new valid words by loading custom dictionaries.
Last updated: a year ago
Loads custom content for Wrestling Empire
Last updated: 2 years ago
Official Super Battle Golf League mod. Enforces ranked ruleset, checks player mod compliance via P2P, manages matchmaking queue, displays live leaderboard, and submits match results to the SBGL League API.
Last updated: 29 minutes ago
This makes things work.
Last updated: 29 minutes ago
Adds growable tobacco pots, fermentable leaves, custom-mixed cigars, regional ashtrays, merchant stock, and stronger pipe smoke.
Last updated: 38 minutes ago
A four-phase Anglerfish boss encounter with dynamic abilities, vanilla boss UI, and a configurable catch chance.
Last updated: 43 minutes ago
A playable Eel boss and BossMakerAPI learning example: dodge Static Lance, survive Overcharge, and study the included API starter to create your own boss.
Last updated: 43 minutes ago
Server-authoritative API for custom How to Fish bosses with phases, abilities, vanilla boss UI and FishNet multiplayer.
Last updated: an hour ago
Seven horror creatures. The Blackout grabs you for a heartbeat rhythm struggle: six steady beats to escape, three mistakes to die. Teammates can rescue you. Includes fast Pligga attacks and The Last Passenger. Experimental build.
Last updated: an hour ago
[v81] A library for Pikmoons mods
Last updated: an hour ago
Adds new maps, each with its own door in the Treehouse.
Last updated: 2 hours ago
Surreal transit maze with 32-40 rooms, 44 themes, floating sculptures, branching corridors and ghost events. Targets 4000-5000 scrap credits. Fair interior selection across dungeon moons. Experimental alpha; all players required.
Last updated: 2 hours ago
Contorno/halo suave (preto a 10%) nos nomes de inimigos e nos rotulos de buff/debuff em combate, mais o texto do dado nos eventos. Cada superficie liga/desliga no .cfg. Sem mudanca de gameplay.
Last updated: 2 hours ago
Botao 'Skills' na tela Select Party e no HUD da run (ao lado do Ping Button) que abre a Skill Tree nativa em modo somente leitura, com o contexto real do personagem. Nenhum ponto e gasto.
Last updated: 2 hours ago
Ferramenta de DESENVOLVIMENTO, nao e mod de jogador: faz dump dos dados internos do jogo (skills, status, itens, loot, ouro, exp) no LogOutput.log.
Last updated: 2 hours ago
Reescreve os tooltips de skills e status do Stolen Realm para nao mentirem por omissao, acrescentando ao fim do texto a explicacao de mecanica que falta.
Last updated: 2 hours ago
Mostra os numeros de stats e atributos na ficha de personagem e na tela de level up no formato base (combinado). Sem alteracao de gameplay.
Last updated: 2 hours ago
Troca a fonte renderizada do jogo por uma serifada (Times New Roman, com fallback Georgia/Liberation Serif) preservando cor, contorno e sombra dos textos. Sem alteracao de gameplay.
Last updated: 2 hours ago
Automation bot for the morgue: carries bodies to the autopsy table, extracts organs and sends them to the crematorium, using only actions the player could do. F8 on/off, F11 settings.
Last updated: 2 hours ago