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AndrewLin-Echo-0.1.0 icon

Echo

Echo: allows hosts and clients to filter and censor chat. Use /echohelp

Date uploaded 3 months ago
Version 0.1.0
Download link AndrewLin-Echo-0.1.0.zip
Downloads 30
Dependency string AndrewLin-Echo-0.1.0

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305
AndrewLin-Alpha-0.1.1 icon
AndrewLin-Alpha

Alpha: A mod for On-Together to provide common utilities and features.

Preferred version: 0.1.1

README

Echo

A BepInEx mod for On Together that adds teleportation, name copying, and outfit copying utilities.

Note: Echo can cause chaos. Install with care.

In-Game Commands

Type any command into the in-game chat. Commands start with / and are not sent to other players.

Command Short Description
/echotpto <player> [x y z] /etp Teleport to a player. Optional XYZ offset relative to their position.
/echocopyname <player> /ecn Copy another player's display name (including TMP colour/style tags). Token-gated — see Security > AccessToken in config.
/echorevertname /ern Revert your display name to what it was before any Echo rename.
/echocopyoutfit <player> /eco Copy another player's full outfit and appearance onto yourself.
/echotoggle /ht Toggle all Echo features on or off.
/echohelp /eh List all Echo commands.

Player query formats — display name (partial match), Steam ID suffix (digits only), Steam persona name, or _host.

Configuration

Located in BepInEx/config/com.andrewlin.ontogether.echo.cfg

Section Key Default Description
General EnableFeature true Master switch for the mod
Security AccessToken (placeholder) SHA-256-hashed token required to use /echocopyname

Installation

Use r2modman or the Thunderstore app for the simplest install.

Manual:

Step Action
1 Install BepInEx into your On Together game folder
2 Copy AndrewLin.Echo.dll into BepInEx/plugins/
3 Launch the game — config files will be generated automatically

Dependencies: BepInExPack, Alpha

CHANGELOG

Changelog

All notable changes to this project will be documented in this file.

[0.2.5] - 2026-05-31

Added

  • /echorotate (/er) - Set facing direction (one-shot). Accepts yaw degrees, full pitch yaw roll, cardinal directions (n/s/e/w/ne/se/sw/nw), or a player name to face toward. No args prints current rotation.
  • /echorotatelock (/erl) - Lock rotation to a fixed value every frame; same argument formats as /er. Movement no longer overrides the facing direction while locked.
  • /echorotateunlock (/eru) - Unlock rotation and let the game control it again.
  • /echofollowrelative (/efr) - Follow a player with a rotation-relative offset so you stay behind, beside, or in front regardless of which direction they face. Supports presets (behind, beside, right, front) or custom x y z offset.
  • /echolookat (/ela) - Continuously face toward a target player each frame. Pairs with /efr for face-to-face following. Stop with /eru.
  • /echosetname (/esn) - Change your display name text while preserving the current TMP tag styling.

[0.2.4] - 2026-05-19

Changed

  • /echocopynamestyle (/ecns) - Removed positional mode; even distribution is now the only mode. Replaced -e flag with -s flag: use -s to also keep non-ASCII characters from the target's name as part of the style rather than replacing them with your own characters.

[0.2.3] - 2026-05-12

Fixed

  • /echotoggle - short name changed from /ht to /et (was incorrectly using Hush's prefix).

[0.2.2] - 2026-05-12

Added

  • /echocopynamestyle (/ecns) - Copy another player's TMP tag styling onto your own name's characters. Supports positional (default) and even (-e flag) distribution modes.
  • /echogetname (/egn) - Display another player's full display name including TMP rich-text tags.
  • NameStyleTransfer - Extracted name style parsing and application logic into a reusable utility class with unit tests.

[0.2.1] - 2026-05-08

Added

  • /echosyncrotation (/esr) - Mirror another player's facing direction each frame. Works standalone or combined with /echofollow.
  • /echounsyncrotation (/eur) - Stop syncing rotation.

[0.2.0] - 2026-05-08

Fixed

  • /echocopyoutfit - fixed for game v1.1.0. The game restructured CustomizationData from individual fields to dictionaries and added new outfit types (Bed, Floater); now compiling against the new DLLs and persisting CurrentCustomizationDataIDs using CustomizationDataIDs3.

[0.1.9] - 2026-04-28

Added

  • /echofollow (/ef) - Follow a player at a fixed offset. Usage: /ef <player> [x y z]. If no offset is given, uses your current distance from the target. Player should be focused (sitting) to prevent falling.
  • /echounfollow (/eu) - Stop following the current target. Following also stops automatically on teleport or if the target leaves.

[0.1.8] - 2026-04-15

Added

  • /echolocationlist (/ell) - lists all saved locations and their coordinates, or reports "No saved locations." if none are saved.
  • /echolocationremove (/elr) - removes a saved location by name (case-insensitive). Confirms removal or reports if the name was not found.

[0.1.7] - 2026-04-12

Changed

  • Dependency update to Alpha 0.0.11

[0.1.6] - 2026-04-12

Changed

  • Temporarily not using the PlayerList blacklist/admin feature from Alpha pending further review.

[0.1.5] - 2026-04-12

Changed

  • Depends on Alpha 0.0.10

[0.1.4] - 2026-04-11

Added

  • /echoteleportlocation (/etl) - save named locations and teleport to them by name, or teleport directly to world coordinates (/etl <x> <y> <z>). Locations are persisted to BepInEx/config/Echo_locations.cfg across sessions.

Changed

  • Depends on Alpha 0.0.8

[0.1.2] - 2026-03-29

Changed

  • Fix copy outfit not being broadcasted by updating datamanager first

[0.1.1] - 2026-03-29

Added

  • /echoremovestatuscommand <status_brakets> /ers remove status from copied name

[0.1.0] - 2026-03-29

Added

  • Teleportation - /echotpto <player> [x y z] warps you to any connected player, with an optional XYZ offset. Implemented via a PlayerMovementController.MovePlayer Harmony prefix so the warp survives the movement controller's per-frame override.
  • Name copying - /echocopyname <player> copies another player's full display name (including TMP rich-text tags). Token-gated via SHA-256 AccessToken config entry. Saves your original name for revert.
  • Name reverting - /echorevertname restores your display name to what it was before any Echo rename.
  • Outfit copying - /echocopyoutfit <player> copies another player's full appearance (all 18 customization fields) onto your own character.
  • Toggle - /echotoggle enables or disables all Echo features at runtime.
  • OfficerBalls compatibility: when the officerballs.StatusManager plugin is present, /setname is also sent via the UI so that the OfficerBalls player-list stays in sync.