FomoWebSocket
FomoWebSocket: WebSocket relay add-on for the Fomo mod. Use /fomohelp and look for /fomowebsocket commands
| Date uploaded | 4 months ago |
| Version | 0.2.1 |
| Download link | AndrewLin-FomoWebSocket-0.2.1.zip |
| Downloads | 32 |
| Dependency string | AndrewLin-FomoWebSocket-0.2.1 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305AndrewLin-Fomo
FOMO: A mod for On-Together to expand chat size, log chats, and relay messages via WebSocket. Use /fomohelp
Preferred version: 1.2.9README
FomoWebSocket
A Fomo add-on for On Together that exposes in-game chat as a WebSocket server, enabling real-time external integrations.
Requirements
- Fomo (hard dependency)
Features
- WebSocket chat server — Forwards all in-game chat messages and notifications to connected WebSocket clients in real time
- Bidirectional relay — Messages sent from a WebSocket client are injected into the in-game chat input; Fomo commands are supported too
- Configurable format — Separate format strings for chat messages and notifications
- Server starts automatically on launch when
EnableFeatureistrue
In-Game Commands
Type any command into the in-game chat. Commands start with / and are not sent to other players.
/fomowebsockettoggle(/fwst) — Toggle the WebSocket server on/off/fomowebsocketport [port](/fwsp) — Get or set the WebSocket server port (default:8765)/fomowebsocketmessageformat [format](/fwsmf) — Get or set the chat message format string/fomowebsocketnotificationformat [format](/fwsnf) — Get or set the notification format string
Examples
/fomowebsockettoggle
/fomowebsocketport 9000
/fomowebsocketmessageformat [{timestamp:HH:mm} {channel:short}] {username}: {message}
Configuration
Located in BepInEx/config/com.andrewlin.ontogether.fomo.websocket.cfg
- General
EnableFeature(default:true) — Start the WebSocket server automatically when the game launches
- WebSocket
WebSocketChatPort(default:8765) — Port the WebSocket server listens on
- Formatting
MessageFormat(default:[{timestamp:HH:mm} {channel:short}] {username}: {message}) — Format string for chat messages sent to clientsNotificationFormat(default:[{timestamp:HH:mm}] {message}) — Format string for notifications sent to clients
Format Placeholders
The MessageFormat and NotificationFormat settings accept the following placeholders:
{timestamp}— message time; accepts a C# DateTime format specifier (e.g.{timestamp:HH:mm}){channel}— full channel label use{channel:short}for just the first character (G/L){username}— display name of the sender{message}— message body{distance}— distance in metres for local messages, empty for global/notifications{source}— internal message source identifier{playerid}— sender's player ID
Usage
- Install Fomo and FomoWebSocket via r2modman or Thunderstore
- Launch the game — the server starts automatically if
EnableFeatureistrue - Connect any WebSocket client to
ws://localhost:8765 - Use
/fomowebsockettogglein chat to start or stop the server at runtime
Receiving messages
Each chat message arrives as a plain text string formatted according to MessageFormat. Notifications use NotificationFormat.
Sending messages
Send any plain text string to the WebSocket server. It will be injected into the in-game chat input. Fomo commands (e.g. /fomohelp) are also supported.
Installation
Use r2modman or the Thunderstore app for the simplest install. Fomo must be installed first.
Manual:
- Install Fomo first
- Copy
AndrewLin.FomoWebSocket.dllintoBepInEx/plugins/ - Launch the game — the server starts automatically
CHANGELOG
Changelog
All notable changes to FomoWebSocket will be documented in this file.
[1.2.7] - 2026-04-12
Changed
- Dependency update to Alpha 0.0.11
[0.2.3] - 2026-03-06
Changed
- Fixed set message and notification format in-game
[0.2.2] - 2026-03-04
Changed
- Incoming WebSocket messages are now routed via
ChatUtils.DispatchIncomingText:/fomo*commands are processed directly byChatCommandManager; other slash commands are injected via the UI input system; plain text is sent through the regular chat pipeline - TMP tag stripping now also removes
<align>and<rotate>tags
[0.2.1] - 2026-03-02
Fixed
- Build configuration: corrected
Directory.Build.propsand.csprojto restore clean builds
[0.1.0] - 2026-03-01
Added
- Initial release as a standalone mod split from Fomo
- WebSocket server via Fleck, forwarding all chat entries and notifications in real time
/fomowebsockettoggle(/fwst) — toggle the WebSocket server on/off/fomowebsocketport(/fwsp) — get or set the WebSocket server port at runtime/fomowebsocketmessageformat(/fwsmf) — get or set the chat message format string/fomowebsocketnotificationformat(/fwsnf) — get or set the notification format stringEnableFeatureconfig to start the server automatically on launchWebSocketChatPortconfig (default:8765)MessageFormatconfig with named placeholders ({timestamp},{channel},{username},{message}, etc.)NotificationFormatconfig for system notifications- Bidirectional relay — incoming WebSocket messages are injected into the in-game chat on the Unity main thread