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BlueSage QoL Tweaks Beta

Early-development On-Together QoL toolkit: sweep memory help, host health checks, chat/ID tweaks, and safer reconnect behavior.

By Blues
Date uploaded 3 weeks ago
Version 0.0.1
Download link Blues-BlueSage_QoL_Tweaks_Beta-0.0.1.zip
Downloads 8
Dependency string Blues-BlueSage_QoL_Tweaks_Beta-0.0.1

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2304 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2304

README

BlueSage QoL Tweaks - Beta

ACTIVE DEVELOPMENT / EARLY TESTING

This mod is still young. Expect issues, rough edges, and frequent re-uploads while BlueSage keeps tuning it.

Install this if you are okay with an early-development QoL toolkit that may change quickly. We are testing internally first and will ask for broader feedback only if we hit a blocker.

Should I Use This?

Use this if you want one BlueSage-flavored beta patch for several common On-Together QoL needs, instead of stacking a bunch of older overlapping mods:

  • memory cleanup help for long sessions;
  • host-only lobby health checks every 5 minutes for long-running rooms;
  • longer ID/profile, room-name, and chat-box text;
  • local leave notifications;
  • optional chat timestamps;
  • safer reconnect behavior for players who crash or accidentally disconnect, including a small BlueSage chat phrase after it brings you back.

This is meant for players and hosts, not just lobby hosts.

If you already use older QoL mods for these features, you can try disabling them and using this instead. BlueSage QoL is meant to be a clean beta replacement lane for those common tweaks, while still trying not to fight older mods if you keep them installed.

Players should leave reconnect on. Hosts can turn it off with EnableReconnectGuard=false because the host does not need to reconnect to their own room. Most features can be tested while hosting; reconnect testing is better from a normal player client joining someone else's room.

This is not the big-lobby host patch. For larger lobbies, use BlueSagePatched PlayerLimitLift on the host.

Host Health

BlueSage includes a host-only health monitor for long-running lobbies. Clients do nothing here; they only benefit if the host's room stays joinable and names stay healthy.

Every 5 minutes, the host checks the current lobby state inspired by AndrewLin Desync's H1-H5 notes:

  • H1 Lobby Metadata: refreshes a small Steam lobby heartbeat timestamp when possible.
  • H2 Host Identity: detects when the host appears to own the lobby but no tracked player has a server/host flag, then warns the host.
  • H3 Host Missing From Player List: detects when the Steam lobby owner is missing from the player list, then warns the host.
  • H4 Persona Cache: asks Steam to refresh player persona/name info when the host name looks empty.
  • H5 Long-Running Delist Risk: warns after long uptime when everything looks healthy but new joins may still fail because Steam delisted the lobby.

BlueSage does not fabricate player-list entries or patch PurrNet RPC/packet serializers for this feature. If Host Health warns about H2, H3, or H5 and new players cannot join, the safest fix is still to recreate the lobby.

Compatibility

BlueSage tries to play nicely with other community mods.

  • BlueSage Sweep is on by default and runs about once an hour. If you already prefer AndrewLin Sweep, turn BlueSage Sweep off with EnableAutoSweep=false.
  • If Simple_QOL or ChatTweaks-style mods are loaded, BlueSage timestamps and leave notices disable themselves by default.
  • If AndrewLin Reconnect is loaded, BlueSage uses its safer reconnect handling instead of letting both reconnect loops fight each other.
  • Old .old, .bak, .disabled, or .dll.disabled files are ignored unless BepInEx actually loads them.
  • BlueSage QoL does not require AndrewLin Alpha, jaide CommandAPI, or jaide CommandTypeahead in this beta. That is intentional so the first beta stays simple and dependency-light.
  • BlueSage includes its own small internal command core for /bsqol and /qol help/status commands.
  • Host Health is host-only. Client installs do not run lobby repair; clients only benefit from a healthier host lobby.

BlueSage only checks mods BepInEx actually loaded.

BlueSage does not delete, rename, edit, or disable another creator's mod files.

Reconnect Safety

BlueSage includes its own simple reconnect safety loop. This is real built-in reconnect handling, not only a detector for AndrewLin Reconnect. AndrewLin Reconnect is not required.

Reconnect is for accidental disconnects, crashes, and flaky lobby hiccups. It is not meant to bypass a host's decision to remove someone from a room.

If AndrewLin Reconnect is installed too, BlueSage steps in first and uses the safer BlueSage timing so both mods do not rapid-fire reconnect at the same time.

Hosts can turn this feature off with EnableReconnectGuard=false. The game host does not need to reconnect to their own lobby.

Host-kick style disconnects do not auto-reconnect by default. If a tester deliberately wants BlueSage to treat those like accidental disconnects, they can opt in with ManageHostKickReconnect=true, but normal public testing should leave it off.

After a BlueSage auto reconnect succeeds, it waits 3 seconds for the game to finish loading back in, then sends a short in-game chat phrase:

Auto Reconnected by BlueSage QoL Tweaks - Thank you Blue <3

If chat is not ready after that delay, BlueSage falls back to a local notification. That is how testers can tell it was BlueSage reconnect, not AndrewLin Reconnect.

Default behavior:

  • retries every 60 seconds;
  • stops after 300 guarded cycles;
  • blocks unsafe config edits, so 1 second becomes 60 seconds and 1000 attempts becomes 300 cycles;
  • only retries when the lobby shows at least 1/x players, unless you turn off RequireVisibleLobby.

During internal testing, host and client BepInEx logs help a lot. Before sharing logs anywhere public, remove anything personal such as account names, private file paths, IP addresses, tokens, or anything you would not want strangers to see.

Config

Launch once, then edit:

BepInEx/config/com.bluesage.ontogether.qoltweaks.beta.cfg

Useful settings:

  • EnableAutoSweep
  • EnableHostHealthMonitor
  • MonitorIntervalSeconds
  • EnableLeaveNotifications
  • EnableChatTimestamps
  • EnableReconnectGuard
  • RetryIntervalSeconds
  • MaxAttempts
  • RequireVisibleLobby
  • ManageHostKickReconnect
  • EnableReconnectAnnouncement
  • ReconnectAnnouncementMessage
  • ReconnectAnnouncementDelaySeconds

ChatLimitRemover is always on. There is no normal toggle to mess with; it raises likely in-game chat inputs and lifts the vanilla 250-character send cap to the configured MaxChatCharacters value.

For early testing safety, MaxChatCharacters defaults to 500 and is clamped to 1000. Existing config files keep their old value, so if you tested an earlier build and see MaxChatCharacters = 1000, change it to 500 or delete the config and relaunch to regenerate it.

Commands

These are local BlueSage commands. They do not require CommandAPI, CommandTypeahead, or Alpha.

  • /bsqol
  • /qol
  • /bsqol status
  • /qol status
  • /qol hosthealth

Unknown slash commands are left alone so the game or other command mods can handle them.

Install

Install with a mod manager, or place the DLL here:

BepInEx/plugins/BlueSage_QoL_Tweaks_Beta/BlueSage_QoL_Tweaks_Beta.dll

Credits

Made by BlueSage for the On-Together community.

Source credits and mod links are in CREDITS_AND_SOURCES.md.

CHANGELOG

Changelog

[0.1.9 Early Access] - 2026-07-11

Hotfix - Style And Status State Repair

  • Repaired the shared /status, /brb, /afk, /back, /clearstatus, Status Styler, Status Color, Spoons, and mood recomposition path so every suffix-only action preserves the exact styled base name.
  • Added natural /setstatus, /set-status, and /clear-status aliases to the existing status commands.
  • Status transitions now capture the base using the old exact generated status/Spoons suffixes before changing configuration, preventing the previous status or default Gradient 3 palette from being folded into the name.
  • Removed generic bracket guessing: legitimate names such as Pru (^-^), Artist [OC], and Helper {QA} are no longer truncated as if their endings were BlueSage statuses.
  • Repeated preset transitions preserve the original status: /brb, then /afk, then /back returns to the status from before preset mode instead of returning to BRB.
  • Detect Current hydrates the live rich-text colors/mode while retaining exact editable markup, and paired <noparse>...</noparse> validation now follows TMP behavior.
  • Name/status changes now follow the verified native persistence order by saving PlayerData before publishing GetPlayerIdInfo() to the current roster.
  • Fixed Spoons Save/Undo to restore the previously saved label and made invalid label validation occur before count/config mutation.
  • QoL Menu and Style Helper title bars now both show the active mod version.

[0.1.8 Early Access] - 2026-07-11

Voice-Update Rebase And Community Polish

  • Added orange, default-off EXPERIMENTAL - Chalkboard Persistence: safe local /chalksave, /chalklist, and host-only /chalkload using validated atomic saves and the game's native board repaint/sync path. It automatically stands down when Andrew's Chalky is installed to prevent duplicate relays.
  • Added cached Steam-friend coloring to existing minimap dots without restoring expensive floating labels. It refreshes on the bounded minimap cadence and automatically stands down when Aquarium51's MinimapFriends is loaded.
  • Fixed Style Helper tab layout: switching Name/Status/Templates now returns the content view to the top, and the custom Spoons label is back inside Status Styler instead of occupying every tab header.
  • Fixed Detect Current resetting its editor controls to the default Gradient 3 palette. It now hydrates the live name's actual colors/style, while Status and Spoons updates preserve the current styled base name instead of recomposing from stale cached defaults.
  • Added an opt-in experimental expansion of the vanilla avatar-style selector from three visible presets to nine. Slots 1-3 remain entirely game-owned—including existing player designs and unused vanilla defaults—while slots 4-9 use a separate BlueSage save bridge and apply through the game's normal customization/network path. The orange EXPERIMENTAL menu toggle defaults off and can remove/restore added rows without deleting either preset bank.
  • Corrected host-visibility maintenance so it runs only for the local movement controller instead of once per spawned avatar per frame, and throttled active owner/roster validation to twice per second.
  • Reduced idle focused-chat overhead by caching mention-ping and command-typeahead input/caret state.
  • Suppressed identical successful player-row diagnostics for 30 seconds with a bounded cache while preserving new-row evidence.
  • Corrected Reconnect Guard diagnostics to describe canonical saved-lobby cleanup/rejoin instead of a stale direct-StartClient path.
  • Added multiple authenticated backend compatibility and lifecycle optimizations for Blue-hosted community lobbies without adding public controls or changing normal QoL behavior.
  • Rebased against On-Together build 24141704 / Unity 6000.0.60f1 and refreshed the player-panel integration for the voice-era row layout while leaving native voice, moderation, Pomodoro, and game-owned controls unobstructed.
  • Rebuilt Reconnect Guard around the game's canonical lobby join flow. It rejects transport-only ghost-member reconnects, requires authoritative Steam membership plus usable PurrNet/player runtime, validates Vivox alignment when voice is enabled, and uses bounded same-host public replacement-lobby discovery before safe menu fallback.
  • BlueSage now suppresses AndrewLin Reconnect's competing transport-only retry while managed recovery is active instead of yielding to a path known to produce lobby-count ghosts.
  • Reworked Chat Readability from overlapping periodic full-tree passes to event-driven newest-row styling plus deferred topology/config reconciliation. Unchanged TMP rows avoid repeat material/mesh dirties and destroyed UI state is pruned.
  • Chat Backdrop now follows the current chat scroll-view topology with a stretch-anchored, non-raycast-blocking fallback overlay while preserving native mouse-wheel scrolling.
  • Replaced the unconditional 250-row history override with configurable ChatHistoryRows: default/reset 100, range 25-250, /chatrows (/chathistory, /chatr), menu control, status, and typeahead. A higher vanilla or other-mod getter result is never lowered.
  • Added explicit 12-hour AM/PM and 24-hour timestamp controls plus reset/status behavior.
  • Improved Name Styler rich-text detection/preservation and bounded undo/redo/reset behavior; Status/Spoons reset paths now restore their documented defaults.
  • Added custom Spoons/mood labels through /setmood and Style Helper while keeping the public default hidden [5/5sp] state.
  • Secured @lobby mass alerts: only the authoritative lobby host or host-delegated Steam-ID helpers can trigger them. Added host-only /lobbyhelper add/remove/list/reset; unauthorized or name-spoofed @lobby remains ordinary chat.
  • Reworked Player Render Saver around distance bands, hysteresis, bounded work, restoration, and diagnostic counters. It remains an orange EXPERIMENTAL, default-off performance test until live UAT proves actual renderer suppression without hiding chat/player-list identity.
  • Added Main-tab community thanks for ●Marbles●—including her July 6 Ko-fi message—bloo_bamboo, and Rowan; refreshed Discord/support links and added an in-menu version/last-updated stamp.
  • Locked BlueDevDebug diagnostics on for public 0.1.8, including old disabled configs. /bluedevdebug off now truthfully explains the release lock; diagnostics exclude credentials, tokens, and research-only captures.
  • Copy Chat now attaches its same sanitized, link-safe click handler to local AddNotification rows, making BlueSage command/system responses copyable without adding names or timestamps to the clipboard payload.
  • Kept research-only tools, captures, and experimental controls out of the public menu and normal QoL surface.

[0.1.7 Early Access] - 2026-07-06

Hotfix

  • Fixed Chat Backdrop breaking mouse-wheel chat scrolling. The backdrop now only adjusts/restores vanilla chat image color and alpha; it no longer disables the raycast targets Unity uses to route scroll input.
  • Kept the 0.1.6 scroll-ownership cleanup: BlueSage still avoids rewriting vanilla ScrollRect movement/sensitivity while preserving chat height, font size, whole-panel scale, outlines, retained rows, and /chatvanilla.

[0.1.6 Early Access] - 2026-07-06

Hotfix

  • Fixed chat scrolling compatibility after the 0.1.3 chat layout work. BlueSage no longer rewrites vanilla ScrollRect movement, scroll sensitivity, scrollbar visibility, or viewport mask settings during chat refresh.
  • Chat height, chat font size, whole-panel chat scale, outlines, backdrop, and retained rows still work, but native chat scrolling and scroll-speed mods keep ownership of actual scroll input.
  • Kept /chatvanilla and the Customize reset button as the safe reset path for chat scale/font/height back to vanilla values.

[0.1.5 Early Access] - 2026-07-06

Emergency Hotfix

  • Fixed a 0.1.4 reconnect loop where players who had already entered a healthy lobby could be misread as stuck and forced back through join again.
  • Reconnect Guard now treats visible lobby entry as success and stops interfering while the game finishes settling local player/chat runtime objects.
  • Native join-by-code watchdog is now observational: it records debug breadcrumbs but does not force a saved-lobby retry or menu fallback after lobby entry succeeds.
  • /bluedevdebug breadcrumbs are on by default so community logs include clearer reconnect and UI diagnostics. Use /bluedevdebug off for quieter logs.

[0.1.4 Early Access] - 2026-07-06

Hotfix

  • Reconnect Guard now requires the local player/chat runtime to finish loading before it declares reconnect success, instead of trusting transport/lobby signals alone.
  • Added a guarded join-by-code loading watchdog: if a lobby join enters a stuck loading state, BlueSage retries that saved lobby once and then returns toward the menu instead of leaving the player trapped until relaunch.
  • Reconnect fallback now clears the unhealthy multiplayer session before calling the game's normal menu return path, without re-triggering another guarded reconnect loop during that fallback.

[0.1.3 Early Access] - 2026-07-05

Chat Layout Upgrade

  • Added ChatWindowHeightPercent for players who want taller chat space without scaling text or UI. Default stays vanilla 100; supported range is 100-200.
  • Added /chatheight, /chatstretch, and /chath plus on/off/toggle, Customize -> Chat window height, Save/Undo, typeahead suggestions, and /qol status reporting as ChatWindowHeight.
  • Added ChatFontSizePercent for players who want larger chat message text without scaling the whole chat UI. Default stays vanilla 100; supported range is 75-200, with /chatfont, /chatfontsize, and /cf.
  • Added /chatvanilla, /chatreset, Customize -> Reset Chat UI to Vanilla, and unload/reset restoration for whole chat UI scale, chat font size, and chat window height.
  • Retained chat logs are now automatically raised to 250 rows for both Global and Local, so players can scroll back through longer sessions even if they leave chat height at vanilla size.
  • The larger chat window uses the same verified chat panel roots as the existing scaler, with stable vertical expansion that avoids the older width-expansion path until native wrap-width behavior is proven reliable.
  • Retained rows use the current GameSettings.GlobalMessageLimitCount and GameSettings.LocalMessageLimitCount getter path, raising the game limits without touching chat networking or message text.
  • Height reset restores vanilla layout, while active height changes keep the current bottom edge stable so players can still use the native chat drag handle for final positioning.
  • Refreshed in-game wording, README, and UAT notes to make the difference clear: /chatfont is for bigger message text only, /chatscale is for scaling the whole chat UI, /chatheight is for more vertical visible space, and deeper retained rows are automatic.
  • Documented that native Global/Local chat tabs remain game-owned in this release while BlueSage improves readability, retained rows, font size, whole-panel scale, and vertical height around them.
  • Reconnect Guard now waits about 5 seconds before its first managed reconnect attempt, limits itself to 3 short attempts, validates that the visible lobby/player UI becomes usable before calling reconnect successful, then tries the saved last lobby once through the game's native join-by-code flow before falling back toward the normal menu flow if the stuck void-lobby state remains.
  • If AndrewLin Reconnect is installed, BlueSage now defers to that mod's reconnect loop instead of stacking competing reconnect behavior.
  • Added Clone Shield as a defensive local warning when another visible roster row appears to reuse your current avatar/outfit. It ignores shared name colors, font styling, and status text to avoid false positives, warns locally only, and does not perform moderation actions.
  • Added optional Player Render Saver for very large lobbies. It is off by default, local-only, hides far/overflow remote player renderers on your PC only, keeps chat/player-list rows visible, and restores renderers when turned off.
  • Tuned QoL Menu and Style Helper max-safe opening size down slightly so they still auto-fit but leave more game/chat area visible on launch.

[0.1.2 Early Access] - 2026-07-04

Feedback Polish

  • Tuned final feedback defaults: Spoons remains opt-in/off by default, Ping Sound stays on the ticket sound, and default chat outline intensity is now 75.
  • Older enabled Spoons configs are reset to hidden once on update so the compact tag is truly opt-in again; players can turn it back on with /spoons on, /spoons 0-5, or Style Helper.
  • Existing users with untouched 50 or short-lived 60 chat outline defaults migrate to the current 75 default on update while custom outline values are preserved.
  • Name Styler and Status Styler now draw from the same responsive color library layout so their swatch choices match cleanly.
  • QoL Menu and Style Helper now open at their largest safe on-screen size, keep a small game/chat lane visible where possible, and still let players shrink them with the bottom-right resize handle.
  • Menu helper text and footer guidance are more noticeable so players can hover a control and see the exact answer without hunting through docs.
  • Home toggles the QoL Menu, Insert toggles Style Helper, lobby welcome tips call out the main keys/commands, and /back restores the status that was active before /brb or /afk when possible.

[0.1.1 Early Access] - 2026-07-03

Hotfix

  • Restored chat readability outline behavior after the 0.1.0 release: exact true-black rich-text names/messages now trigger the configured black-text outline color again, including <#000000>, <color=#000000>, and <color=black> tags.
  • Kept black detection precise so dark-but-not-black colors like #000080, #000001, and #101010 still use the normal outline color instead of being forced onto the black-text outline path.
  • Made the local UI outline/shadow apply its configured alpha directly so normal and black outline colors render more consistently over bright or busy backgrounds.

[0.1.0 Early Access] - 2026-07-03

Highlights Since 0.0.10

  • Full Early Access QoL menu flow: Home or /qolmenu opens settings, /styleui opens Name Styler, Status Styler, templates, colors, and optional Spoons, and Run QoL Status gives a quick local feature check.
  • Chat readability/accessibility is now a first-class feature: local outline/shadow, restored TMP material outline, /chatoutline 25-100, /chatscale and /chatresize 75-200, Customize -> whole chat UI scale, back on-screen nudging for scaled panels, /chatoutlinecolor, and /blackoutlinecolor.
  • BlackNamesOutline=on/off defaults on so true-black styled chat/name rows can use the lighter black-text outline color instead of disappearing into dark chat backdrops.
  • Longer text defaults are now 3000 for chat, Name/ID fields, ID-card details like About Me/FavoriteQuote, and room names, with cautious local tuning up to 4000.
  • Chat links are easier to read and safer to use: links get hyperlink color, plain click copies, and Shift-click warns before opening.

Polish And Defaults

  • Existing users get a one-time safe config migration: old untouched text limits move to 3000, old 60-minute sweep defaults move to 30, untouched outline intensity moves to the current default, and Spoons moved toward opt-in instead of being assumed visible for everyone.
  • Ping Mentions now default to the ticket sound, including migration from the old untouched click default.
  • QoL Menu and Style Helper are cleaner: toggles use normal On/Off buttons, Customize keeps safe editable rows with Save/Undo, identity edits live in Style Helper, and Midnight Dock is the default theme.
  • Status Styler and Spoons are tidier: Spoons stays compact as [1/5sp], remains opt-in, and has Save/Show/Hide/Undo controls beside status edits.
  • Templates apply immediately when loaded, with Undo available if the wrong slot was picked.

Fixes

  • Welcome tips retry until the local notification system accepts them, so the welcome no longer vanishes during early lobby/chat setup.
  • Detect Current now prefers live in-game values, keeps the current live name style in preview/copy/apply, and only strips BlueSage status/Spoons suffixes before filling an editable draft.
  • Menu/footer tooltip and status text areas are consistent across QoL Menu and Style Helper tabs, with no cross-window tooltip bleed.
  • Typeahead command popups are scrollable and more readable over busy chat.
  • ID-card details now follow the Name/ID text limit for all player data fields, including the bottom About Me/FavoriteQuote section, instead of the vanilla 1000-character publish cap.
  • Ping Mentions now match by base name but render the full current display label once, so @Rowan can highlight Rowan [Tired] [4/5sp] and @Blue can highlight Blue (Homelab) [3/5sp] without duplicating suffixes; status/Spoons text does not duplicate inside ping messages.

[0.0.10] - 2026-07-02

New

  • Midnight Dock became the default menu theme, and the broken High Contrast theme was removed.
  • Added a per-lobby welcome message so players see Home, /qolmenu, /styleui, /qol status, and typeahead tips when they join a lobby.
  • Chat links now show as hyperlink-style text. Plain click still copies; Shift-click first copies and warns, then a second Shift-click opens the same link.

Improved

  • Moved Purge Unused Assets to the Main tab beside the other quick actions.
  • Toggles use two columns so the menu space is easier to scan.
  • Fresh configs moved the visible beta features on for testing, while existing configs kept saved player choices.
  • Spoons stays compact as [1/5sp]; the old mood command and mood config fields were removed so names do not flood chat.

[0.0.9] - 2026-07-02

New

  • Added menu themes: OG, Vanilla Cream OT, and Midnight Dock.
  • Theme choice applies to the QoL Menu, Style Helper, and autocomplete/typeahead popups.
  • Added click-to-copy chat with /copychat and /ccopy.
  • Added safe chat-link opening: plain click copies text, and Shift-click opens the first safe web link.
  • Added chat readability with /chatreadability and /chatread.
  • Added BetterMove: Shift runs and Ctrl slow-walks.
  • Added /brb and /afk quick status shortcuts.

Improved

  • Fixed gradient/color output so color tags close cleanly and do not bleed into later text.
  • Style is now for names, while Status is for activity tags like (Reading).
  • Style Helper templates now save name styling only, so status does not change by accident.
  • Added the color library to Status so players can pick status colors without hex-code homework.
  • Spoons is now off by default for new installs, uses a compact [1/5sp] tag when enabled, and has /spoons off plus a QoL Menu hide button for shorter names.
  • QoL Menu customization rows now include Save plus a back-out button so players can discard unsaved edits.
  • Slash-command typeahead is scrollable when browsing commands with /.
  • Chat readability now tries a stronger local text outline, and Chat Backdrop can restore saved backdrop colors when turned off.
  • MiniMap dot-to-ID is the supported minimap helper for this release.
  • Floating minimap name labels stay removed because large lobbies reported FPS/CPU lag; clicking dots for ID cards keeps the useful part without name clutter.
  • Chat readability improves local text contrast without changing what other players see.
  • BetterMove only affects your own character locally.
  • README now keeps the Thunderstore-facing notes shorter and more player-friendly.

[0.0.8] - 2026-06-29

  • Added the visible @name suggestion popup for Ping Mentions.
  • Made Style Helper and QoL Menu open larger by default with easier resize handles.
  • Expanded the Style Helper color library.
  • Retired the broken tiny Easter egg buttons and kept one compact mostly local-only DO NOT PRESS gag.
  • Player-list helper buttons now protect native report/ignore/kick/ban controls first.
  • Enhanced Player Panel helper logs now stay separate from host-health logs.
  • README now lists both the official On-Together Discord and Blue's Discord Community.

[0.0.7] - 2026-06-28

  • Fixed Ping Mentions so typing @name and pressing Tab works naturally.
  • Kept [PING], @lobby, and selectable sound modes.
  • Reconnect Guard now tries 20 times about every 15 seconds, then returns toward the normal menu/error flow.
  • MiniMap dot-to-ID remains on by default.
  • Floating minimap labels are removed after large-lobby FPS/CPU lag reports.
  • Style Helper and QoL Menu now have resize grips, screen clamping, vertical scrolling, and clearer tips.
  • Home now opens/closes /qolmenu.
  • Player-list helper buttons sit left of the native/Pomodoro/PomoSync action area so report/ban buttons remain reachable.

[0.0.6] - 2026-06-28

  • Fixed the v0.0.5 player-list button layout regression.
  • Style Helper and QoL Menu became easier to read and scroll.
  • Added Discord buttons to the Style Helper and QoL Menu headers.
  • Moved beta controls into Toggles and changed the old Beta tab into Credits / Other.
  • Added Reset Current to the Style Helper.
  • Ping Mentions got yellow completed mentions, visible [PING] marking, @lobby, and selectable sound modes.
  • MiniMap click-to-ID-card stayed as the useful behavior while floating labels were removed.
  • Credits / Other invites players to screenshot/share finds in Blue's Discord.

[0.0.5] - 2026-06-28

  • Chat, ID/profile fields, room names, and style-generated text now default to 1500 characters.
  • Text limits are user-expandable up to 4000 through config or /qolmenu.
  • Host Health now defaults off and is available through manual /hh run.
  • Added safer player-list row refresh for larger lobbies and recycled player-list rows.
  • Added Pomodoro/PomoSync spacing protection for player-list helper buttons.
  • Added MiniMap dot-to-ID support.
  • Added /styleui and /qolmenu.
  • Added PlayerLimitLift companion awareness for Host Health.
  • Fixed timestamps so they can apply to chat plus join/leave/system notices.

[0.0.3] - 2026-06-18

  • Early beta cleanup.
  • Added /style / /sty.
  • Added Focus Anywhere.
  • Added Enhanced Player Panel helpers.
  • Added optional PlayerLimitLift companion awareness.
  • Reduced Host Health false-positive noise.

[0.0.2] - 2026-06-18

  • Rebuilt as 0.0.2 so Thunderstore could accept the package after the deprecated 0.0.1 upload.

[0.0.1] - 2026-06-18

  • First Early Access release of BlueSage QoL Tweaks - Beta.
  • Added Asset Sweep, Host Health, longer chat/name/room text, leave notices, optional timestamps, Reconnect Guard, and internal /as, /hh, /ln, /tt, /rg, /rm, /bsqol, and /qol commands.